Literature DB >> 33437860

Internet gaming disorder, psychological distress, and insomnia in adolescent students and their siblings: An actor-partner interdependence model approach.

Chung-Ying Lin1, Mac N Potenza2,3, Anders Broström4, Amir H Pakpour5,4.   

Abstract

BACKGROUND: Associations between internet gaming disorder (IGD), psychological distress, and sleep have been reported. However, little is known whether such associations exist across siblings; that is, whether adolescents' IGD symptomatology may impact their siblings' psychological distress and sleep. This study aimed to examine whether siblings' IGD symptoms may relate to depressive, anxiety symptoms or sleep quality among each other.
METHODS: Using a cross-sectional design with two-stage cluster sampling, 320 dyads of adolescent students and their siblings participated in the study. Each dyad completed the Internet Gaming Disorder Scale-Short Form (IGDS-SF9), the Depression Anxiety Stress Scale-21 (DASS-21), and the Insomnia Severity Index (ISI). The actor-partner interdependence model (APIM) was applied to examine relationships between IGD, psychological well-being, and insomnia severity in the dyadic data.
RESULTS: Actor effects of IGDS-SF9 scores on depression, anxiety, stress, and insomnia severity were significant in both adolescents (e.g., adolescents' IGDS-SF9 scores on their depression scores) and their siblings (e.g., IGDS-SF9 scores of adolescents' siblings' scores on their depression scores). Partner effects of IGDS-SF9 scores on depression, anxiety, stress, and insomnia severity were significant in both adolescents (e.g., adolescents' IGDS-SF9 scores on their siblings' depression scores) and their siblings (e.g., IGDS-SF9 scores of adolescents' siblings on adolescents' depression scores).
CONCLUSIONS: The present study demonstrated that adolescent students and their siblings had mutual impacts of IGD on psychological health and sleep. Thus, healthcare providers may consider involving siblings when they design programs reducing IGD-related problems or improving psychological health and sleep for adolescents.
© 2020 The Author(s).

Entities:  

Keywords:  Addictive behaviors; Adolescence; Anxiety; Depression; Online gaming; Sleep

Year:  2020        PMID: 33437860      PMCID: PMC7786042          DOI: 10.1016/j.abrep.2020.100332

Source DB:  PubMed          Journal:  Addict Behav Rep        ISSN: 2352-8532


  29 in total

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Authors:  T Shaw; M A Campbell; K C Runions; S R Zubrick
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2.  A meta-analysis of diagnostic accuracy of three screening tools for insomnia.

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3.  Measurement Invariance of the Internet Gaming Disorder Scale-Short-Form (IGDS9-SF) between the United States of America, India and the United Kingdom.

Authors:  Halley M Pontes; Vasileios Stavropoulos; Mark D Griffiths
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4.  The association between use of electronic media in bed before going to sleep and insomnia symptoms, daytime sleepiness, morningness, and chronotype.

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Journal:  Behav Sleep Med       Date:  2013-10-24       Impact factor: 2.964

5.  Cross-cultural validation of the Depression Anxiety Stress Scale-21 in China.

Authors:  Kui Wang; Hai-Song Shi; Fu-Lei Geng; Lai-Quan Zou; Shu-Ping Tan; Yi Wang; David L Neumann; David H K Shum; Raymond C K Chan
Journal:  Psychol Assess       Date:  2015-11-30

6.  The relationship between addictive use of social media and video games and symptoms of psychiatric disorders: A large-scale cross-sectional study.

Authors:  Cecilie Schou Andreassen; Joël Billieux; Mark D Griffiths; Daria J Kuss; Zsolt Demetrovics; Elvis Mazzoni; Ståle Pallesen
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7.  Empirical validation of the Insomnia Severity Index in cancer patients.

Authors:  Marie-Hélène Savard; Josée Savard; Sébastien Simard; Hans Ivers
Journal:  Psychooncology       Date:  2005-06       Impact factor: 3.894

8.  Television viewing, computer game playing, and Internet use and self-reported time to bed and time out of bed in secondary-school children.

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Journal:  Sleep       Date:  2004-02-01       Impact factor: 5.849

9.  Testing Longitudinal Relationships between Internet Addiction and Well-Being in Hong Kong Adolescents: Cross-Lagged Analyses Based on three Waves of Data.

Authors:  Lu Yu; Daniel Tan Lei Shek
Journal:  Child Indic Res       Date:  2017-09-16

10.  Comparing generalized and specific problematic smartphone/internet use: Longitudinal relationships between smartphone application-based addiction and social media addiction and psychological distress.

Authors:  I-Hua Chen; Amir H Pakpour; Hildie Leung; Marc N Potenza; Jian-An Su; Chung-Ying Lin; Mark D Griffiths
Journal:  J Behav Addict       Date:  2020-06-26       Impact factor: 6.756

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1.  Is the I-PACE (Interaction of Person-Affect-Cognition-Execution) model valid in South Korea? The effects of adverse childhood experiences (ACEs) on internet gaming disorder and the mediating effect of stress on adolescents.

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Journal:  J Behav Addict       Date:  2021-12-16       Impact factor: 6.756

2.  How COVID-19 stress related to schooling and online learning affects adolescent depression and Internet gaming disorder: Testing Conservation of Resources theory with sex difference.

Authors:  Rui She; Keiman Wong; Jiaxi Lin; Kinlong Leung; Youmin Zhang; Xue Yang
Journal:  J Behav Addict       Date:  2021-10-19       Impact factor: 6.756

3.  Gaming Behaviors and the Association with Sleep Duration, Social Jetlag, and Difficulties Falling Asleep among Norwegian Adolescents.

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Journal:  J Clin Med       Date:  2022-08-04       Impact factor: 4.964

5.  A systematic review of metacognitions in Internet Gaming Disorder and problematic Internet, smartphone and social networking sites use.

Authors:  Silvia Casale; Alessia Musicò; Marcantonio M Spada
Journal:  Clin Psychol Psychother       Date:  2021-05-04
  5 in total

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