Literature DB >> 28215265

Intrinsic and extrinsic predictors of video-gaming behaviour and adolescent bedtimes: the relationship between flow states, self-perceived risk-taking, device accessibility, parental regulation of media and bedtime.

Lisa J Smith1, Michael Gradisar2, Daniel L King3, Michelle Short2.   

Abstract

How computer games affect the time at which adolescents go to bed is of growing research interest; however, the intrinsic individual and extrinsic sociocultural factors mediating the relationship between gaming and sleep have received minimal attention. This paper investigates how gaming duration mediates the relationship between intrinsic factors (perception of risky events and flow) and extrinsic factors (parental regulation and media accessibility) and adolescent bedtime. Adolescents (N = 422; age = 16.3 ± 2.02 years, 41% M) from six metropolitan schools and the Flinders University completed a questionnaire battery. More flow states (r = .34, p < .01) and increased accessibility (r= .21, p < .01) significantly predicted longer gaming duration, whereas greater parental regulation (r = - .15, p < .01) predicted fewer hours spent playing video games. In addition, higher perception of the negative consequences of risk-taking (r = .14, p < .01) significantly predicted later bedtimes in adolescence. The relationship between flow and bedtime during adolescence was fully mediated by gaming duration (b = .142, p < .001), whereas the association between parental regulation and bedtime was independent of gaming duration. Flow and parental regulation of media were identified as the key points for clinical intervention to decrease the duration of gaming of adolescents, thus promoting earlier bedtimes. Crown
Copyright © 2016. Published by Elsevier B.V. All rights reserved.

Keywords:  Adolescence; Bedtime; Computer gaming; Flow; Sleep; Video gaming

Mesh:

Year:  2016        PMID: 28215265     DOI: 10.1016/j.sleep.2016.01.009

Source DB:  PubMed          Journal:  Sleep Med        ISSN: 1389-9457            Impact factor:   3.492


  5 in total

1.  Effortful Control Moderates the Relation Between Electronic-Media Use and Objective Sleep Indicators in Childhood.

Authors:  Sierra Clifford; Leah D Doane; Reagan Breitenstein; Kevin J Grimm; Kathryn Lemery-Chalfant
Journal:  Psychol Sci       Date:  2020-06-19

Review 2.  Youth Screen Media Habits and Sleep: Sleep-Friendly Screen Behavior Recommendations for Clinicians, Educators, and Parents.

Authors:  Lauren Hale; Gregory W Kirschen; Monique K LeBourgeois; Michael Gradisar; Michelle M Garrison; Hawley Montgomery-Downs; Howard Kirschen; Susan M McHale; Anne-Marie Chang; Orfeu M Buxton
Journal:  Child Adolesc Psychiatr Clin N Am       Date:  2018-04

3.  Gaming Behaviors and the Association with Sleep Duration, Social Jetlag, and Difficulties Falling Asleep among Norwegian Adolescents.

Authors:  Regina Hamre; Otto Robert Frans Smith; Oddrun Samdal; Ellen Haug
Journal:  Int J Environ Res Public Health       Date:  2022-02-04       Impact factor: 3.390

4.  Regretful pleasure: Toward an understanding of flow cost in media use.

Authors:  Giang V Pham; Brittany R L Duff
Journal:  PLoS One       Date:  2022-05-12       Impact factor: 3.240

5.  Cross sectional associations of screen time and outdoor play with social skills in preschool children.

Authors:  Trina Hinkley; Helen Brown; Valerie Carson; Megan Teychenne
Journal:  PLoS One       Date:  2018-04-04       Impact factor: 3.240

  5 in total

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