| Literature DB >> 31547137 |
Jessica Isbely Montana1, Cosimo Tuena2, Silvia Serino3, Pietro Cipresso4,5, Giuseppe Riva6,7.
Abstract
In recent years, virtual reality (VR) technologies have become widely used in clinical settings because they offer impressive opportunities for neurorehabilitation of different cognitive deficits. Specifically, virtual environments (VEs) have ideal characteristics for navigational training aimed at rehabilitating spatial memory. A systematic search, following PRISMA guidelines, was carried out to explore the current scenario in neurorehabilitation of spatial memory using virtual reality. The literature on this topic was queried, 5048 papers were screened, and 16 studies were included, covering patients presenting different neuropsychological diseases. Our findings highlight the potential of the navigational task in virtual environments (VEs) for enhancing navigation and orientation abilities in patients with spatial memory disorders. The results are promising and suggest that VR training can facilitate neurorehabilitation, promoting brain plasticity processes. An overview of how VR-based training has been implemented is crucial for using these tools in clinical settings. Hence, in the current manuscript, we have critically debated the structure and the length of training protocols, as well as a different type of exploration through VR devices with different degrees of immersion. Furthermore, we analyzed and highlighted the crucial role played by the selection of the assessment tools.Entities:
Keywords: navigation; neurorehabilitation; spatial memory; systematic review; virtual environment; virtual reality
Year: 2019 PMID: 31547137 PMCID: PMC6833109 DOI: 10.3390/jcm8101516
Source DB: PubMed Journal: J Clin Med ISSN: 2077-0383 Impact factor: 4.241
Figure 1PRISMA flow diagram.
Papers included in the PRISMA systematic review. MMSE—Mini-Mental State Assessment; MoCA—Montreal Cognitive Assessment; ACE—Addenbrooke’s Cognitive Examination; ADAS—Alzheimer’s Disease Assessment Scale; WAIS-III—Weschler Adult Intelligent Scale; RAVLT—Rey Auditory verbal Learning Test; RBMT—Rivermead Behavioural Memory Test; CBTT—Corsi Block-Tapping Test; DART—Dutch Version of Reading Test; BIT—Behavioural Inattention Test; FIM—Functional Independence Measure; FAB—Frontal Assessment Battery; AM—attentive Matrices; TMT A- B- A/B—Trial Making Test; BIT—Behavioural Inattention Test; WMS IV—Wechsler memory scale; WTAR—Wechsler Scale of adult Reading; VOSP—Visual Object and Space Perception Battery; CFMT—Cambridge Face Memory Test; CFPT—Cambridge Face Perception Test; BRLD—Bergen Left-Right Discrimination Test; ROCF—Rey–Osterrieth Complex Figure Test; RWT—Regensburg Verbal Fluency Test; VLMT—German adaptation of the Rey Verbal Learning Test; LPS 50+—The Achievement Measure System 50+; LVT—Visual Pursuit Test.
| Authors | Year | Sample (N) | Sample Characteristics | Mean Age | VR Task | VR Apparatus | Pre- and Post- Assessment | Primary Outcomes | |
|---|---|---|---|---|---|---|---|---|---|
| 1 | Pugnetti et al. [ | 1998 | 30 | The aim was to explore the VE of a house, composed of four rooms and corridors, in search of an object. | Nonimmersive Virtual Reality (Superscape Software, version 4). | ROF, CBTT, | Spatial memory improved in the active subject (MS and healthy) suggesting that direct interaction with the environment can enhance navigation ability. | ||
| 2 | Akhutina et al. [ | 2003 | EXP 1. 21 | EXP 1. | EXP 1. | The aim in each version of the task (drawn, real or virtual) was to move through a maze to reach a tree. | Non immersive environments | EXP1. | The studies have demonstrated that the general spatial abilities of a group of children with motor disabilities can be enhanced using a battery of training tasks that demand the use of various spatial skills. The battery included VEs that provided the children with navigational spatial experience, of a kind that most would rarely (if ever) experience in the course of their daily lives. |
| 3 | Caglio et al. [ | 2012 | 1 | TBI patient with hemorrhagic contusions in the bilateral frontal, temporal and parietal lobes. | 24 (male) | The aim was to explore part of a virtual town (London) from a ground-level perspective. | Nonimmersive Virtual Reality (Midtown Madness 2 videogame). | Corsi Block-Tapping Test, Corsi Supra-Span Test, Backward digit span, RAVLT, TMT A-B, Phonemic fluency, ADAS, RBMT. | Improvement in immediate verbal learning, immediate and delayed spatial learning and everyday-spatial memory persisted at follow-ups. |
| 4 | Grewe et al. [ | 2013 | 24 | The aim was to navigate into a virtual medium-sized supermarket, modeled according to a real standard supermarket, in search of a specific list of objects. | OctaVis, semi-immersive Virtual Reality device. | ROF | The supermarket training provided preliminary evidence of effectiveness, but significant improvement was not found. A strong limitation was due to the small sample size. | ||
| 5 | Kober et al. [ | 2013 | 23 | The aim was a route-finding in a district of the real-world town of Graz, Austria. | Nonimmersive Virtual Reality. | Four spatial tests before | Route finding ability in the VR task increased over the five training sessions. Moreover, both groups improved different aspects of spatial abilities after VR training in comparison to the spatial performance before VR training. | ||
| 6 | Grewe et al. [ | 2014 | 33 | The aim was to navigate into a virtual medium-sized supermarket, modeled according to a real standard supermarket, in search of a specific list of objects. | OctaVis, semi-immersive Virtual Reality device. | BRLD-A, BRLD-B; ROCF copy, ROCF immediate and delayed recall; RWT Total Score; Digit Span Forward and Backward; VLMT immediate recallB, VLMT total learningB Trials, VLMT loss after InterferenceB, VLMT loss after delayB. | Spatial navigation and memory performance (n° of correct products, movements trajectories, time) significantly increased in the course of the 8-day training. | ||
| 7 | Claessen et al. [ | 2015 | 6 | 6 stroke patients with left (N = 3), right (N = 2) and bilateral (N = 1) supratentorial stroke. | mean age = 57; SD = 8.9; 2 males | The aim was a route-finding in the Virtual Tubingen town. | Nonimmersive Virtual Reality with a joystick | CBTT, | Navigation abilities clearly improved in one patient, partially in four cases. For other cases, were successful in adopting an alternative navigation strategy and improved on most of the trained abilities. VR was judged as highly feasible by the patients. |
| 8 | Faria et al. [ | 2016 | 18 | The aim was to navigate in order to accomplish some common ADL’s (in a supermarket, a post office, a bank, and a pharmacy) in a virtual city with streets, sidewalks, commercial buildings, parks and moving cars. | Nonimmersive Virtual Reality with a joystick (Reh@City). | ACE, TMT A-B, Picture Arrangement Test, SIS 3.0. | VR group improved in attention, visuospatial abilities, memory, executive functions, emotion, global cognition, and overall recovery. Between comparisons showed training effect on global cognition, executive functions and attention for VR group. | ||
| 9 | White & Moussavi [ | 2016 | 1 | MCI patient with probable development of AD | 74 (male) | The aim was to navigate into a virtual building in search of specific targets. | Immersive Virtual Reality system with Head-mounted Display and joypad. | MoCA, VRN task (Byagowi & Moussavi, 2012), navigation diary. | The patient improved navigation during the sessions assessed with the VRN task and as reported with the wife’s diary. |
| 10 | Bate et al. [ | 2017 | 1 | Patient with developmental prosopagnosia with concurrent topographical disorientation | 58 (female) | The aim was to navigate in a virtual city, (containing six landmarks such as cinema, restaurant, pub, hotel, pharmacy, and florist) and recall the position of each landmark on a top-view map of the city. | Nonimmersive Virtual Reality with the keypad. | WAIS-III, WMS-IV, Wisconsin Card Sorting Test, CBTT, Rey’s complex figures, Picture Naming, WTAR, VOSP. | Following the last session of treatment, the patient was able to form a cognitive map faster than the first one and the performance in the retrieval task was improved. A similar performance was observed at the one-week follow-up session. |
| 11 | De La Torre - Luque et al. [ | 2017 | 20 | 20 patients with a neurological diagnosis included cerebral palsy (20%), intellectual development disorder (20%) and both disorders (55%); TBI (5%). | mean age= 34.35, SD= 10.2; 13 males and 7 females. | The aim was to move through the virtual environment, and then through the equivalent real-life one and to find the same two rooms for both environments. | Semi-immersive Virtual Reality with a joystick and a mouse. A Mitsubishi® projector (model XL8U), projecting onto a × 1.5-m screen. | For the assessment of cognitive visuospatial planning and orientation, 2 tests: Porteus Maze Test; Mindscape’s Brain Trainer® 2 Maze Stair Test. | Both groups improved in a similar way, though we can say that the best. |
| 12 | De Luca et al. [ | 2017 | 1 | Neglect patient (subarachnoid hemorrhage, right fronto-temporal-parietal region). | 57 | The aim was to move in the virtual environment and manipulate specific objects, in order to realize specific associations. | Semi-immersive VR (BTs Nirvana PC System connected to a projector or a big screen). | MMSE, BIT; line crossing and bisection, letter and star cancellation, map navigation, card, and coin sorting, drawing and copying tests, phone dialing, menu and article reading, telling and setting the time. | The training enhanced spatial cognition, visual search, and attention. In addition, with standard cognitive treatment was observed a nearly complete recovery of Unilateral Spatial Neglect. |
| 13 | Serino et al. [ | 2017 | 28 | The aim was to navigate inside the virtual environment, to discover one, two or three hidden objects (i.e., a bottle of milk, a plant in a vase and a trunk) to retrieve their positions in the last phase. | Nonimmersive VR (NeuroVR software). | MMSE, Phonemic fluency, Categorical fluency, FAB, Attentional Matrices Test, Digit span test, Corsi Block-Tapping Test, Corsi Supra-Span Test. | The training enhanced spatial learning in the VR group-AD compared to control group-AD and VR healthy group improved executive functions compared to VR group-AD. | ||
| 14 | De Luca et al. [ | 2018 | 12 | The aim was to move in the virtual environment and manipulate specific objects, in order to realize specific associations. | Semi-immersive VR (BTs Nirvana PC System connected to a projector or a big screen). | MoCA, FIM, FAB, AM, TMT A, TMT B, TMT A/B. | VR can be useful in potentiating the cognitive recovery in post-stroke chronic phase. It improved visuospatial and attention in the experimental group. | ||
| 15 | Maresca et al. [ | 2018 | 1 | A right-handed patient affected by incomplete cervical | 60 (male) | The aim was to move in the virtual environment and manipulate specific objects, and to realize specific associations. | A nonimmersive virtual reality rehabilitation system (VRRS) by Khymeia, interacting with a touch screen or a magnetic tracking sensor. | MoCA, AM, TMT, digit span, RAVLI, RAVLR, Wigl’s sorting test, Raven’s colored matrices, VFT, SFT, HRS-D, HRS-A. | The combined approach using VRRS demonstrated a significant improvement in different cognitive domains as spatial abilities, executive functions, selective attention, and memory abilities. |
| 16 | Mrakic-Sposta et al. [ | 2018 | 10 | The aim was to navigate and to orientate inside three virtual environments (ride a bike in a park, crossroads in a city and shopping in a supermarket). | Semi-immersive scenarios with a finger touch projector and | MMSE; RAVLT-I and RAVLT-D; ROCFT; AM; TMT-A and TMT-B; FAB; VFT. | The presented results suggest that the adopted training protocol was able to affect MMSE tasks and to increase the global cognition levels of MCI patients. |
Training characteristics.
| Authors | Type of Training | Single Session Duration (min) | Repetitions | Frequency/Period | Total Hours | |
|---|---|---|---|---|---|---|
| 1 | Pugnetti et al. (1998) | Navigational training with active and passive conditions + recall landmarks | 30 | 1 | 30 min | |
| 2 | Akhutina et al. (2003) | Navigational task | 30–60 | 6–8 | within a month | 3–8 h |
| 3 | Caglio et al. (2012) | Navigational training | 90 | 15 | 3 times a week for 5 weeks | 22.5 h |
| 4 | Grewe et al. (2013) | Navigational training + free recall of objects list and positions (at last session) | 20 | 8 | daily | 2.6 h |
| 5 | Kober et al. (2013) | Navigational training + recall up to maximal three different routes | 20 | 6 | - | 2 h |
| 6 | Grewe et al. | Navigational training + free recall of objects list and positions (at last session) + real-life performance | 30 | 8 | Every 1–3 days within 2 weeks | 4 h |
| 7 | Claessen et al. (2015) | Navigational training | 60 | 4 | - | 4 h |
| 8 | Faria et al. (2016) | Navigational training | 20 | 12 | 4–6 weeks | 4 h |
| 9 | White & Moussavi (2016) | Navigational training | 45 | 21 | 3 times a week for 7 weeks | 15.75 h |
| 10 | Bate et al. (2017) | Navigational training + recall landmarks | 60-70 | 7 | Every 3–4 days | 7–8 h |
| 11 | De La Torre Luque et al. (2017) | Navigational training | 20 | 15 | daily | 5 h |
| 12 | De Luca et al. (2017) | Navigational training + association of object position | 45 | 20 | 5 times a week for 1 month | 15 h |
| 13 | Serino et al. (2017) | Navigational training + recall object positions | 30 | 10 | 3 times a week for 3–4 weeks | 5 h |
| 14 | De Luca et al. (2018) | Navigational training + association of object position | 45 | 24 | 3 times a week for 8 weeks | 18 h |
| 15 | Maresca et al. (2018) | Navigational training | 60 | 36 | 3 times a week for 12 weeks | 36 h |
| 16 | Mrakic et al (2018) | Navigational training | 45 | 18 | 3 times a week for 6 weeks | 13.5 h |