| Literature DB >> 29510528 |
Nan Zeng1, Zachary Pope2, Jung Eun Lee3, Zan Gao4.
Abstract
OBJECTIVE: Although current evidence supports the use of virtual reality (VR) in the treatment of mental disorders, it is unknown whether VR exercise would be beneficial to mental health. This review synthesized literature concerning the effect of VR exercise on anxiety and depression among various populations.Entities:
Keywords: anxiety; depression; exercise; mental health; virtual reality
Year: 2018 PMID: 29510528 PMCID: PMC5867568 DOI: 10.3390/jcm7030042
Source DB: PubMed Journal: J Clin Med ISSN: 2077-0383 Impact factor: 4.241
Design Quality Analysis.
| Articles | Randomization | Control | Pre-Post | Retention | Missing Data | Power Analysis | Validity Measure | Follow-Up | Score | Effectiveness |
|---|---|---|---|---|---|---|---|---|---|---|
| Lee et al. [ | + | + | + | + | − | − | + | + | 6 | Yes |
| Monteiro-Junior et al. [ | + | + | + | + | − | + | + | + | 7 | No |
| Chen et al. [ | − | + | + | + | − | − | + | − | 4 | Yes |
| Plante et al. [ | + | − | + | + | − | − | + | − | 4 | Yes |
| Plante et al. [ | + | − | + | + | − | − | + | − | 4 | Yes |
Note: “+” refers to positive (explicitly described and present in details); “−” refers to negative (inadequately described and absent); “Yes” indicates significant positive effect; ‘’No’’ indicates no significant effect; median score = 4.5.
Figure 1PRISMA flow diagram of studies through the review process; * reasons for study exclusion included non-English language articles, ineligible VR type (i.e., non-immersive VR), and no measures of anxiety and depression. Many studies were excluded for multiple reasons.
Descriptive Characteristics of Included Studies.
| Study Description | Design/Sample | Type | Outcomes/Instrument | Exposure | Duration | Findings |
|---|---|---|---|---|---|---|
| Chen et al. [ | Quasi-experiment; | VR-based exercise bike | Mood states were assessed via Activation–Deactivation Adjective Check List (AD-ACL) | Rehabilitation therapy with a VR-based exercise bike Vs. same therapy without VR | Not applicable | A virtual-reality-based rehabilitation program can ease patients’ tension and induce calm |
| Lee et al. [ | Randomized controlled trial (RCT); | Individualized feedback-based VR exercise | Psychological outcomes were measured via Short-Form Health Survey (SF-36) | Individualized feedback-based VR exercise Vs. group-based exercise | a 60-min intervention three times a week for eight weeks. | Individualized feedback-based virtual reality group (IFVRG) showed greater improvement in mental health (increased social functioning and decreased depression) |
| Monteiro-Junior et al. [ | RCT; | VR-based physical exercise | Depressive symptoms were assessed via Geriatric Depression Scale (GDS) | Exercises with VR stimulation Vs. same exercises without VR stimulation | 30–45 min/session, 12–16 sessions twice a week | There was no significant difference between groups in depressive symptoms |
| Plante et al. [ | Cross-sectional; | VR with walking on treadmill | Mood states were assessed via AD-ACL, including energy, calmness, tension, and tiredness | Brisk outdoor walk Vs. VR with walking on treadmill Vs. Walking on the treadmill without VR Vs. VR without exercise | 4 × 20-min experiments | VR may enhance energy and reduce tiredness and tension when paired with actual exercise |
| Plante et al. [ | Cross-sectional; | VR in combination with stationary bike | Mood states were assessed via AD-ACL, including energy, calmness, tension, and tiredness | Stationary bicycling at a moderate intensity (60–70% maximum heart rate) Vs. VR-based bicycle game without actual exercise Vs. (3) VR-based stationary bike at moderate intensity | 3 × 30-min experiments | VR when paired with exercise enhances enjoyment, energy, and reduces tiredness. Notably, VR without exercise was found to increase tension, tiredness, and lower energy level |