Literature DB >> 15803164

From presence to consciousness through virtual reality.

Maria V Sanchez-Vives1, Mel Slater.   

Abstract

Immersive virtual environments can break the deep, everyday connection between where our senses tell us we are and where we are actually located and whom we are with. The concept of 'presence' refers to the phenomenon of behaving and feeling as if we are in the virtual world created by computer displays. In this article, we argue that presence is worthy of study by neuroscientists, and that it might aid the study of perception and consciousness.

Mesh:

Year:  2005        PMID: 15803164     DOI: 10.1038/nrn1651

Source DB:  PubMed          Journal:  Nat Rev Neurosci        ISSN: 1471-003X            Impact factor:   34.870


  182 in total

1.  Use of virtual reality technique for the training of motor control in the elderly. Some theoretical considerations.

Authors:  E D de Bruin; D Schoene; G Pichierri; S T Smith
Journal:  Z Gerontol Geriatr       Date:  2010-08       Impact factor: 1.281

2.  Neurophysiological correlates of embodiment and motivational factors during the perception of virtual architectural environments.

Authors:  Giovanni Vecchiato; Andrea Jelic; Gaetano Tieri; Anton Giulio Maglione; Federico De Matteis; Fabio Babiloni
Journal:  Cogn Process       Date:  2015-09

3.  The selective effect of the image of a hand on visuotactile interactions as assessed by performance on the crossmodal congruency task.

Authors:  Yuka Igarashi; Yota Kimura; Charles Spence; Shigeru Ichihara
Journal:  Exp Brain Res       Date:  2007-08-29       Impact factor: 1.972

4.  Self-identification and empathy modulate error-related brain activity during the observation of penalty shots between friend and foe.

Authors:  Roger D Newman-Norlund; Shanti Ganesh; Hein T van Schie; Ellen R A De Bruijn; Harold Bekkering
Journal:  Soc Cogn Affect Neurosci       Date:  2008-09-20       Impact factor: 3.436

5.  Eliciting affect via immersive virtual reality: a tool for adolescent risk reduction.

Authors:  Wendy Hadley; Christopher D Houck; David H Barker; Abbe Marrs Garcia; Josh S Spitalnick; Virginia Curtis; Scott Roye; Larry K Brown
Journal:  J Pediatr Psychol       Date:  2013-12-23

6.  Does the Level of Graphical Detail of a Virtual Handball Thrower Influence a Goalkeeper's Motor Response?

Authors:  Nicolas Vignais; Benoit Bideau; Cathy Craig; Sébastien Brault; Franck Multon; Paul Delamarche; Richard Kulpa
Journal:  J Sports Sci Med       Date:  2009-12-01       Impact factor: 2.988

7.  Neural contributions to flow experience during video game playing.

Authors:  Martin Klasen; René Weber; Tilo T J Kircher; Krystyna A Mathiak; Klaus Mathiak
Journal:  Soc Cogn Affect Neurosci       Date:  2011-05-19       Impact factor: 3.436

8.  Extinction in multiple virtual reality contexts diminishes fear reinstatement in humans.

Authors:  Joseph E Dunsmoor; Fredrik Ahs; David J Zielinski; Kevin S LaBar
Journal:  Neurobiol Learn Mem       Date:  2014-02-28       Impact factor: 2.877

9.  Cultivating imagination: development and pilot test of a therapeutic use of an immersive virtual reality CAVE.

Authors:  Patricia Flatley Brennan; F Daniel Nicolalde; Kevin Ponto; Megan Kinneberg; Vito Freese; Dana Paz
Journal:  AMIA Annu Symp Proc       Date:  2013-11-16

10.  Virtual milgram: empathic concern or personal distress? Evidence from functional MRI and dispositional measures.

Authors:  Marcus Cheetham; Andreas F Pedroni; Angus Antley; Mel Slater; Lutz Jäncke
Journal:  Front Hum Neurosci       Date:  2009-10-20       Impact factor: 3.169

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