| Literature DB >> 36248722 |
Brigham Moll1, Ed Sykes1.
Abstract
For most, an improvement in memory would always be desirable, whether from the point of view of an aging individual with declining memory, or from the perspective of someone seeking to memorize large amounts of information in the shortest period of time. One way for people to improve upon their memory performance is by using the Method of Loci (MoL), a famously complex, ancient memorization technique for non-spatial information recall. With the use of virtual reality technology, this technique can finally be easily taught to individuals for use in their daily lives. In this paper, we present an exploration into this avenue of using MoL in virtual reality and report on the design and evaluation of our new virtual memory palace that aims to prove the feasibility of improving upon designs from other studies to optimize memory recall performance. An experiment was conducted to evaluate our VR MoL environment. The results from week 1 on the pre-test (M = 62.55, SD = 24.01) and post-test (M = 82.91, SD = 15.99) memory task showed an increase in the number of words remembered was statistically significant, t(20) = -2.34, p = 0.014 where participants were able to remember approximately 20.4% more non-spatial information, when compared to traditional memorization techniques. After a second use, participants improved, remembering 22.2% more non-spatial information on the pre-test (M = 63.44, SD = 26.64) and post-test (M = 85.67, SD = 16.10) memory task, indicating that the increase in number of words remembered was statistically significant, t(16) = -2.142, p = 0.024. The results suggest that the virtual memory palace experience could be optimized to help participants learn the MoL technique with very little training time and potentially produce significant improvements in recall performance as a result.Entities:
Keywords: Cognitive science; Improving memory recall; Memorization; Memory; Method of loci; Psychology; Virtual reality
Year: 2022 PMID: 36248722 PMCID: PMC9540171 DOI: 10.1007/s10055-022-00700-z
Source DB: PubMed Journal: Virtual Real ISSN: 1359-4338 Impact factor: 4.697
Fig. 1Depiction of a Memory Palace from 1511 AD, by Giulio Camillo Krokos et al. (2019)
Fig. 2Environment from Bhandari (2019) inspired by the MoL
Fig. 3Virtual Memory Palace Apartment Design
Fig. 4a Bedroom of the Virtual Memory Palace Apartment; and b Balcony of the Virtual Memory Palace Apartment
Sample of randomly selected word list for the experiment (pre-test and post-test)
| Sample pre-test word list | Sample post-test word list | ||||
|---|---|---|---|---|---|
| Bolt | Roast | Ankle | Canal | Feast | Gate |
| Crowd | Burial | Riot | Helmet | Rose | Hammer |
| Drive | Stable | Beard | Chapel | Cave | Limb |
| Twin | Toilet | Tank | Bishop | Troops | Museum |
| Cigar | Scarf | Sponge | Cart | Dwarf | Barrel |
| Basket | Lace | Tail | Onion | Flock | Blouse |
| Limp | Flame | Rubber | Drum | Deer | Infant |
| Veil | Bill | Meal | Salt | Tongue | Button |
| Stain | Card | Crest | Autumn | Disc | Wound |
| Beam | Bone | Devil | Essay | Cherry | Ladies |
Fig. 5A Placeable object that represents a word on a word list to be remembered by a participant
Fig. 6High-level architecture of the VR MoL environment
Fig. 7A UserProgressDisplay showing timing and progress information to a participant
Fig. 8ImageSelector with three ImageSelectorComponent options for the word Apple
Fig. 9Positions of Collectibles throughout the memory palace
Participant mental rotation task performance and timings
| Performance (correct mental rotation task answers (%)) | Time taken per mental rotation task (seconds) | ||||||
|---|---|---|---|---|---|---|---|
| Mean | Min | Max | Standard deviation (σ) | Mean | Min | Max | Standard deviation (σ) |
| 82.73 | 70 | 93 | 8.06 | 4.90 | 2.23 | 9.35 | 2.39 |
Fig. 10a Participant P6’s repetition strategy to memorize the word list; and b Participant P9’s drawing of small images of each object which provided the framework for a story to be created that linked all the images together
Fig. 11Path taken by Participant P4 during the Collectibles phase
Summary statistics for time taken for participants to collect all Collectibles and Placeables in Week 1
| Time taken to collect all Collectibles (Week 1) (seconds) | Time taken to collect all Placeables (Week 1) (seconds) | ||||||
|---|---|---|---|---|---|---|---|
| Mean | Min | Max | Standard deviation (σ) | Mean | Min | Max | Standard deviation (σ) |
| 206.12 | 117.10 | 360.40 | 103.72 | 637.47 | 567 | 729.7 | 61.79 |
Summary statistics for time taken for participants to collect all Collectibles and Placeables in Week 2
| Time taken to collect all Collectibles (Week 2) (seconds) | Time taken to collect all Placeables (Week 2) (seconds) | ||||||
|---|---|---|---|---|---|---|---|
| Mean | Min | Max | Standard deviation (σ) | Mean | Min | Max | Standard deviation (σ) |
| 154.30 | 95.20 | 283.50 | 87.73 | 429.22 | 429.22 | 516.90 | 106.33 |
Week 1 Lenient and Strict Scores
| Week 1 Lenient Recall Scores | Week 1 Strict Recall Scores | ||||||||
|---|---|---|---|---|---|---|---|---|---|
| Mean | Min | Max | Standard deviation (σ) | Mean | Min | Max | Standard deviation (σ) | ||
| Pre-test | 62.55 | 27.00 | 100.00 | 24.01 | pre-test | 39.36 | 3.00 | 90.00 | 32.92 |
| Post-test | 82.91 | 53.00 | 100.00 | 15.99 | post-test | 23.18 | 3.00 | 77.00 | 23.89 |
Week 2 Lenient and Strict Scores
| Week 2 Lenient Recall Scores | Week 2 Strict Recall Scores | ||||||||
|---|---|---|---|---|---|---|---|---|---|
| Mean | Min | Max | Standard deviation (σ) | Mean | Min | Max | Standard deviation (σ) | ||
| Pre-test | 63.44 | 30.00 | 100.00 | 26.64 | pre-test | 42.56 | 10.00 | 100.00 | 30.10 |
| Post-test | 85.67 | 47.00 | 97.00 | 16.10 | post-test | 20.44 | 7.00 | 60.00 | 22.51 |
Fig. 12a Week 1 Lenient Recall Scores and b Week 1 Strict Recall Scores
Fig. 13a Week 2 Lenient Recall Scores; and b Week 2 Strict Recall Scores
Fig. 14Q-Q Plot
Two-factor ANOVA with repeated measures by trial and memorization strategy on memory recall
| Source of Variation | SS | d | MS | |||
|---|---|---|---|---|---|---|
| Trial: week 1 or 2 | 250.568 | 1 | 250.568 | 0.583 | 0.450 | 4.085 |
| Memorization strategy: Traditional or VR MoL | 4261.114 | 1 | 4261.114 | 9.914 | 0.003 | 4.085 |
| Interaction | 5.114 | 1 | 5.114 | 0.012 | 0.914 | 4.085 |
| Within | 17191.636 | 40 | 429.791 | |||
| Total | 21708.432 | 43 |
Summary of questionnaire results
| Description | % |
|---|---|
| Believed they used the MoL as instructed | 100 |
| Would use the system in a real-life scenario | 91 |
| Very immersed | 82 |
| Very little/No experience with VR | 73 |
| Very confident in post-test | 72 |
| Very confident in pre-test | 46 |
| Used repetition to remember words in pre-test | 45 |
| Had a little prior knowledge of the MoL | 36 |
| Somewhat experienced with VR | 27 |
| Somewhat confident in pre-test | 27 |
| Not very confident in pre-test | 27 |
| Created a story to remember words in pre-test | 27 |
| Used association to remember words in pre-test | 27 |
| Not very confident in post-test | 18 |
| Somewhat immersed | 18 |
| Somewhat confident in post-test | 9 |
Fig. 15Locations where participant P4 placed their Placeable items in the first week of the experiment (as denoted by the red spheres) (Color figure online)
Fig. 16Locations where participant P4 placed their Placeable items in the second week of the experiment (as denoted by the red spheres) (Color figure online)
Questionnaire
| 1. | What strategy did you use during the first memory recall test to memorize the words shown to you before entering virtual reality? |
| 2. | How much experience did you have in virtual reality prior to this experiment? (Rating your experience from 1 (not at all experienced) to 5 (very experienced)) |
| 3. | Did you use the Method of Loci (MoL) in the second memorization test, after using virtual reality, as instructed? |
| 4. | How confident were you with your answers in the first recall test (before VR)? (Rate your confidence from 1 (not confident at all) to 5 (very confident)) |
| 5. | How confident were you with your answers in the final recall test (after VR)? (Rate your confidence from 1 (not confident at all) to 5 (very confident)) |
| 6. | How immersive did you find this environment? Or, how much did you feel you were |
| 7. | Before the experiment, did you have any knowledge of what the Method of Loci (MoL) was? |
| 8. | If you had the chance to use a system like this to memorize things in a real-life situation, would you? Why, or why not? |
Experiment protocol
| 1. | Request participant to do five training mental rotation tasks, and ten testing rotation tasks. Record their results into a spreadsheet |
| 2. | Give 15 minutes (max) for participant to study a list of 30 words and memorize as many as possible, in order if possible. (Pre-test word list print off) |
| 3. | Give 5 minutes (max) for participant to write down every word from the list, in order if possible, in another room. (Pre-test testing paper print off) |
| 4. | Explain the ‘Method of Loci’ using the following description: ‘In this method, memory is established from places and images. If we wish to remember an object, we must first imagine that object as an image, and then place it in a location. If we wish to remember a list of objects, then we must make a path out the many locations. The easiest way would be to imagine a familiar environment and place the imagined objects inside it. Then, you can pick up the objects as you imagine navigating the environment, thereby remembering the object list in order’ |
| 5. | Ask if the participant has any questions about the technique or if they understand. Answer any questions about how it works. Instruct them that they will be using the technique in the post-test |
| 6. | Give roughly 10 minutes for the participant to get into the VR equipment and explore the environment. At this point, brief the participant on what controls there are on the VR controllers, and which buttons do what in the VR environment. This way when they put the headset on, they won’t be searching for the buttons too much. Once within the simulation, show them how to show and hide the progress display. Instruct them to stand somewhere in the center of the play space available to them in the real world, and try to correct their position whenever they get too close to a real wall. Have them walk around physically using the worn sensors, and collect each of the collectibles in the environment as a way to explore it (Press ‘1’ on the keyboard to initiate this phase.), using their hands without pressing any buttons. Use the training object list (Press ‘2’ on the keyboard to initiate this phase.) to have them practice selecting and placing 5 Placeables before the real test. Ensure the participant knows they are not meant to memorize these training words. Let them explore if they feel the need to (within the 10 minute time limit), until they are ready for the final test. If they need more than 10 minutes for this, allow it if possible |
| 7. | In the test, have them place several Placeables and try to use the Method of Loci to remember all the items they place, and in what order they were placed. Tell the participant to try to place each item in a place in the palace that you will remember well as matching with the item. Also, make sure you pick pictures for each item that match what you think would be most memorable to you. To remember the order of the items, you can try to remember the path you took through the palace when you placed each item. If you have any spare time after placing all the items during the test, you can use that time to explore the environment and try to remember where you placed everything” |
| 8. | When they are ready, begin the Placeables (main experiment) phase. Allow the participant to place every object until there are none left, within the 15 minute time limit. Afterward, if they have spare time, they can explore and try to remember where everything is |
| 9. | When finished, press ‘9’ on the keyboard to save the participant’s results |
| 10. | Next, send the participant back to the testing room, where they will write down as many of the 30 items as they can, and if possible, in the order from the palace, using the Method of Loci. They have 5 minutes to do this, maximum, as in the pre-test |
| 11. | Finally, have the participant answer the questionnaire for the experiment |
VR controls
| Controller Button | Description |
|---|---|
| ‘A’ Button | Show progress menu |
| ‘Y’ Button | Confirm Placeable placement. Will freeze the Placeable in place and generate the next image selector if there is another word to place in the word list. |
| ‘X’ Button | Return Placeable to participant (So that if a glitch happens or the Placeable gets thrown somewhere it can quickly be brought back |
| Middle-finger(trigger/grip) Button | Press these buttons and put the correct hand next to a Placeable to grab it, release button to drop the item. |
Keyboard controls
| Key | Description |
|---|---|
| 1 | Collectibles phase |
| 2 | Training Placeable phase |
| 3 | Testing Placeable phase |
| 9 | Save participant data |
| 0 | End current experiment phase |