Literature DB >> 14660204

Improving spatial functioning in children with cerebral palsy using computerized and traditional game tasks.

Tat'yana Akhutina1, Nigel Foreman, Anatoly Krichevets, Leena Matikka, Vesa Narhi, Natalia Pylaeva, Jelena Vahakuopus.   

Abstract

PURPOSE: To examine the effectiveness of combining virtual environment (VE) instruction with additional desk-top tasks, based on the Luria-Vygotsky methodology, for spatial remediation in children having complex motor disabilities restricting movement.
METHODS: In Experiment 1, from among children attending for residential rehabilitation, an experimental subgroup had additional spatial training using a VE and corresponding desk-top models. All children were tested at the start and end of training, using four spatial tests. In Experiment 2, larger groups of children (pair-matched for initial performance) were given the same training as in Experiment 1, but experimentals received both VE-based training and supporting tasks designed to improve executive functions and verbal regulation of spatial functioning. Assessment involved a wider range of tests than in Experiment 1.
RESULTS: In Experiment 1, both groups showed improvement at retest, but experimentals showed greater improvement. Children beginning with the lowest level of cognitive performance failed to benefit from the additional training. In Experiment 2 the experimental group made significantly greater improvement than controls, irrespective of initial performance level.
CONCLUSIONS: VE-based spatial training is effective for children with complex disabilities, particularly when combined with training that remediates cognitive weaknesses.

Entities:  

Mesh:

Year:  2003        PMID: 14660204     DOI: 10.1080/09638280310001616358

Source DB:  PubMed          Journal:  Disabil Rehabil        ISSN: 0963-8288            Impact factor:   3.033


  9 in total

1.  Virtual Reality and Serious Games in Neurorehabilitation of Children and Adults: Prevention, Plasticity, and Participation.

Authors:  Judith E Deutsch; Sarah Westcott McCoy
Journal:  Pediatr Phys Ther       Date:  2017-07       Impact factor: 3.049

2.  A computer-game-based rehabilitation platform for individuals with fine and gross motor upper extremity deficits post-stroke (CARE fOR U) - Protocol for a randomized controlled trial.

Authors:  Dorcas Bc Gandhi; Jeyaraj D Pandian; Tony Szturm; Anuprita Kanitkar; Mahesh P Kate; Komal Bhanot
Journal:  Eur Stroke J       Date:  2021-02-10

Review 3.  Effectiveness of virtual reality in children and young adults with cerebral palsy: a systematic review of randomized controlled trial.

Authors:  Junior Vitorino Fandim; Bruno Tirotti Saragiotto; Gustavo José Martiniano Porfírio; Renato Figueiredo Santana
Journal:  Braz J Phys Ther       Date:  2020-12-05       Impact factor: 3.377

4.  The Effectiveness of a Computer Game-Based Rehabilitation Platform for Children With Cerebral Palsy: Protocol for a Randomized Clinical Trial.

Authors:  Anuprita Kanitkar; Tony Szturm; Sanjay Parmar; Dorcas Bc Gandhi; Gina Ruth Rempel; Gayle Restall; Monika Sharma; Amitesh Narayan; Jeyaraj Pandian; Nilashri Naik; Ravi R Savadatti; Mahesh Appasaheb Kamate
Journal:  JMIR Res Protoc       Date:  2017-05-18

5.  Designing and evaluating Brain Powered Games for cognitive training and rehabilitation in at-risk African children.

Authors:  B Giordani; B Novak; A Sikorskii; P Bangirana; N Nakasujja; B M Winn; M J Boivin
Journal:  Glob Ment Health (Camb)       Date:  2015-05-29

6.  AR-Therapist: Design and Simulation of an AR-Game Environment as a CBT for Patients with ADHD.

Authors:  Saad Alqithami; Musaad Alzahrani; Abdulkareem Alzahrani; Ahmed Mustafa
Journal:  Healthcare (Basel)       Date:  2019-11-15

7.  Wearable Sensors Based on Force-Sensitive Resistors for Touch-Based Collaborative Digital Gaming.

Authors:  Balaji Dontha; Kyoung Swearingen; Scott Swearingen; Susan E Thrane; Asimina Kiourti
Journal:  Sensors (Basel)       Date:  2022-01-04       Impact factor: 3.576

8.  Children with Cerebral Palsy Have Altered Occipital Cortical Oscillations during a Visuospatial Attention Task.

Authors:  Jacy R VerMaas; Brandon J Lew; Michael P Trevarrow; Tony W Wilson; Max J Kurz
Journal:  Cereb Cortex       Date:  2021-06-10       Impact factor: 5.357

Review 9.  Neurorehabilitation of Spatial Memory Using Virtual Environments: A Systematic Review.

Authors:  Jessica Isbely Montana; Cosimo Tuena; Silvia Serino; Pietro Cipresso; Giuseppe Riva
Journal:  J Clin Med       Date:  2019-09-20       Impact factor: 4.241

  9 in total

北京卡尤迪生物科技股份有限公司 © 2022-2023.