| Literature DB >> 35356302 |
Niamh A Merriman1, Eugenie Roudaia1, Jan Ondřej2, Matteo Romagnoli3, Ivan Orvieto3, Carol O'Sullivan2, Fiona N Newell1.
Abstract
Spatial cognition is known to decline with aging. However, little is known about whether training can reduce or eliminate age-related deficits in spatial memory. We investigated whether a custom-designed video game involving spatial navigation, obstacle avoidance, and balance control would improve spatial memory in older adults. Specifically, 56 healthy adults aged 65 to 84 years received 10 sessions of multicomponent video game training, based on a virtual cityscape, over 5 weeks. Participants were allocated to one of three training conditions: the main intervention, the "CityQuest" group (n = 19), and two control groups, spatial navigation without obstacle avoidance ("Spatial Navigation-only" group, n = 21) and obstacle avoidance without spatial navigation ("Obstacles-only" group, n = 15). Performance on object recognition, egocentric and allocentric spatial memory (incorporating direction judgment tasks and landmark location tasks, respectively), navigation strategy preference, and executive functioning was assessed in pre- and post-intervention sessions. The results showed an overall benefit on performance in a number of spatial memory measures and executive function for participants who received spatial navigation training, particularly the CityQuest group, who also showed significant improvement on the landmark location task. However, there was no evidence of a shift from egocentric to allocentric strategy preference. We conclude that spatial memory in healthy older participants is amenable to improvement with training over a short term. Moreover, technology based on age-appropriate, multicomponent video games may play a key role in cognitive training in older adults.Entities:
Keywords: aging; balance control; spatial navigation; training intervention; video game
Year: 2022 PMID: 35356302 PMCID: PMC8959141 DOI: 10.3389/fnagi.2022.806418
Source DB: PubMed Journal: Front Aging Neurosci ISSN: 1663-4365 Impact factor: 5.750
FIGURE 1Example imagesof target objects embedded at intersections along (A) Route A; and (B) Route B of the Spatial Navigation Assessment.
FIGURE 2Spatial Strategy Assessment: (A) Schematic overview of the learning route during the spatial strategy assessment; Example image of an intersection from the maze approached from (B) the original learned direction (correct response: right turn); and (C) from a different direction to that from learning (correct response: straight ahead).
Mean age profile and baseline characteristics of those allocated to the CityQuest, Spatial Navigation-only and Obstacles-only training conditions (with standard deviations in parentheses).
| CityQuest ( | Spatial navigation-only ( | Obstacles-only ( | F ratio | ||
| Age (years) | 69.27 (2.68) | 73.10 (4.59) | 73.67 (5.46) | 6.10 | 0.004 |
| MoCA score | 27.52 (1.83) | 26.85 (2.30) | 26.20 (1.78) | 1.94 | 0.154 |
| SBSOD rating | 4.63 (1.26) | 4.68 (0.66) | 5.00 (0.59) | 0.81 | 0.452 |
| Visual Acuity (LogMAR) | 0.04 (0.07) | 0.15 (0.12) | 0.07 (0.07) | 7.20 | 0.002 |
| Contrast Sensitivity (logCS) | 1.95 (0.00) | 1.91 (0.12) | 1.95 (0.00) | 2.51 | 0.091 |
| Hearing Acuity (Db) | 30.96 (15.36) | 35.13 (16.37) | 35.00 (17.32) | 0.29 | 0.751 |
*significant at p < 0.05.
Mean performance accuracy across the spatial navigation and spatial strategy assessments, percentage strategy preference, and completion times for the trail making test at pre- and post-training across each of the training groups (with standard deviations in parentheses).
| Pre-training | Post-training | |||||
| CityQuest | Spatial navigation-only | Obstacles-only | CityQuest | Spatial navigation-only | Obstacles-only | |
|
| ||||||
| Object recognition | 86.01 (9.86) | 85.31 (11.70) | 83.75 (11.52) | 91.07 (7.01) | 86.25 (13.99) | 92.92 (8.14) |
| Direction judgment | 70.24 (16.52) | 66.25 (21.50) | 60.83 (20.52) | 72.62 (18.38) | 71.88 (22.53) | 69.17 (15.57) |
| Landmark location | 50.89 (22.21) | 61.25 (22.73) | 57.92 (22.09) | 71.73 (22.93) | 67.50 (26.25) | 59.59 (27.74) |
| Landmark naming | 66.07 (27.71) | 60.63 (26.99) | 61.67 (24.31) | 66.67 (30.19) | 66.88 (27.29) | 64.17 (24.94) |
|
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| Same direction | 84.33 (13.56) | 74.17 (21.23) | 76.39 (15.40) | 87.50 (10.12) | 81.04 (19.84) | 81.11 (13.26) |
| Different direction | 34.92 (12.75) | 31.15 (11.74) | 33.75 (12.10) | 36.21 (14.81) | 39.37 (8.89) | 36.67 (21.89) |
|
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| Associative | 47.62 (17.31) | 46.25 (15.17) | 45.56 (15.06) | 49.21 (17.66) | 45.83 (17.42) | 42.78 (13.31) |
| Beacon | 40.87 (14.17) | 43.75 (12.35) | 43.33 (7.18) | 33.73 (17.18) | 42.50 (19.85) | 37.22 (14.73) |
| Allocentric | 10.71 (15.84) | 9.58 (14.38) | 8.89 (12.39) | 15.87 (19.53) | 10.42 (14.27) | 18.89 (19.79) |
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| Completion time (B-A) | 54.93 (20.72) | 60.60 (43.95) | 57.53 (26.09) | 35.31 (12.07) | 48.02 (37.49) | 49.93 (23.92) |