Literature DB >> 30838889

Cognitive rehabilitation using immersive virtual reality at young age: A case report on traumatic brain injury.

Rosaria De Luca1, Simona Portaro1, Maria Le Cause1, Carmen De Domenico1, Maria Grazia Maggio1, Maria Cristina Ferrera1, Grazia Giuffrè1, Alessia Bramanti1, Rocco Salvatore Calabrò1.   

Abstract

Adolescents having moderate to severe traumatic brain injury (TBI) often experience long-lasting cognitive, emotional, and behavioral problems. In current clinical practice, rehabilitation techniques to treat cognitive abnormalities may be classified in two main categories, i.e. conventional or advanced. Aim of this case study was to evaluate the safety and efficacy of an immersive virtual environment (Computer Assisted Rehabilitation Environment [CAREN]), in a young boy affected by severe TBI. A 15-year-old boy with TBI involving the right parietal-temporal region underwent two different rehabilitation trainings, including standard cognitive rehabilitation alone in a usual clinical setting (face-to-face intervention with a paper and pencil approach) or the same cognitive program using virtual scenarios by means of CAREN. We evaluated the patient's cognitive status, before and after the two different trainings, by using a specific psychometric battery to evaluate the cognitive and behavioral functioning, such as attention abilities, visuo-spatial and executive functions. Only at the end of the CAREN training, we observed a significant improvement in specific cognitive and motor domains, such as attention abilities, visuo-executive processes, emotional awareness, and balance. Cognitive training, using immersive Virtual Reality, may be a useful tool to facilitate cognitive recovery in TBI patients.

Entities:  

Keywords:  CAREN; cognitive deficits; neurorehabilitation; virtual reality

Mesh:

Year:  2019        PMID: 30838889     DOI: 10.1080/21622965.2019.1576525

Source DB:  PubMed          Journal:  Appl Neuropsychol Child        ISSN: 2162-2965            Impact factor:   1.493


  5 in total

1.  Improving motor performance in Parkinson's disease: a preliminary study on the promising use of the computer assisted virtual reality environment (CAREN).

Authors:  Rocco Salvatore Calabrò; Antonino Naro; Vincenzo Cimino; Antonio Buda; Giuseppe Paladina; Giuseppe Di Lorenzo; Alfredo Manuli; Demetrio Milardi; Placido Bramanti; Alessia Bramanti
Journal:  Neurol Sci       Date:  2019-12-19       Impact factor: 3.307

Review 2.  Examining the Academic Trends in Neuropsychological Tests for Executive Functions Using Virtual Reality: Systematic Literature Review.

Authors:  Euisung Kim; Jieun Han; Hojin Choi; Yannick Prié; Toinon Vigier; Samuel Bulteau; Gyu Hyun Kwon
Journal:  JMIR Serious Games       Date:  2021-11-24       Impact factor: 4.143

3.  Effect of Immersive Virtual Reality by a Computer Assisted Rehabilitation Environment (CAREN) in Juvenile Huntington's Disease: A Case Report.

Authors:  Roberta Cellini; Giuseppe Paladina; Giacomo Mascaro; Maria Antonietta Lembo; Antonino Lombardo Facciale; Maria Cristina Ferrera; Bartolo Fonti; Luca Pergolizzi; Piero Buonasera; Placido Bramanti; Emanuela Mazzon
Journal:  Medicina (Kaunas)       Date:  2022-07-11       Impact factor: 2.948

Review 4.  Neurorehabilitation of Spatial Memory Using Virtual Environments: A Systematic Review.

Authors:  Jessica Isbely Montana; Cosimo Tuena; Silvia Serino; Pietro Cipresso; Giuseppe Riva
Journal:  J Clin Med       Date:  2019-09-20       Impact factor: 4.241

5.  Head-Mounted Display-Based Application for Cognitive Training.

Authors:  José Varela-Aldás; Guillermo Palacios-Navarro; Rebecca Amariglio; Iván García-Magariño
Journal:  Sensors (Basel)       Date:  2020-11-17       Impact factor: 3.576

  5 in total

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