Literature DB >> 19884149

Place illusion and plausibility can lead to realistic behaviour in immersive virtual environments.

Mel Slater1.   

Abstract

In this paper, I address the question as to why participants tend to respond realistically to situations and events portrayed within an immersive virtual reality system. The idea is put forward, based on the experience of a large number of experimental studies, that there are two orthogonal components that contribute to this realistic response. The first is 'being there', often called 'presence', the qualia of having a sensation of being in a real place. We call this place illusion (PI). Second, plausibility illusion (Psi) refers to the illusion that the scenario being depicted is actually occurring. In the case of both PI and Psi the participant knows for sure that they are not 'there' and that the events are not occurring. PI is constrained by the sensorimotor contingencies afforded by the virtual reality system. Psi is determined by the extent to which the system can produce events that directly relate to the participant, the overall credibility of the scenario being depicted in comparison with expectations. We argue that when both PI and Psi occur, participants will respond realistically to the virtual reality.

Entities:  

Mesh:

Year:  2009        PMID: 19884149      PMCID: PMC2781884          DOI: 10.1098/rstb.2009.0138

Source DB:  PubMed          Journal:  Philos Trans R Soc Lond B Biol Sci        ISSN: 0962-8436            Impact factor:   6.237


  21 in total

1.  An experimental study on fear of public speaking using a virtual environment.

Authors:  Mel Slater; David-Paul Pertaub; Chris Barker; David M Clark
Journal:  Cyberpsychol Behav       Date:  2006-10

2.  The experimental induction of out-of-body experiences.

Authors:  H Henrik Ehrsson
Journal:  Science       Date:  2007-08-24       Impact factor: 47.728

3.  Telepresence.

Authors:  J V Draper; D B Kaber; J M Usher
Journal:  Hum Factors       Date:  1998-09       Impact factor: 2.888

4.  Rubber hands 'feel' touch that eyes see.

Authors:  M Botvinick; J Cohen
Journal:  Nature       Date:  1998-02-19       Impact factor: 49.962

5.  Visual capture of touch: out-of-the-body experiences with rubber gloves.

Authors:  F Pavani; C Spence; J Driver
Journal:  Psychol Sci       Date:  2000-09

6.  Can virtual reality be used to investigate persecutory ideation?

Authors:  Daniel Freeman; Mel Slater; Paul E Bebbington; Philippa A Garety; Elizabeth Kuipers; David Fowler; Alican Met; Cristina M Read; Joel Jordan; Vinoba Vinayagamoorthy
Journal:  J Nerv Ment Dis       Date:  2003-08       Impact factor: 2.254

7.  Virtual reality study of paranoid thinking in the general population.

Authors:  Daniel Freeman; Katherine Pugh; Angus Antley; Mel Slater; Paul Bebbington; Matthew Gittins; Graham Dunn; Elizabeth Kuipers; David Fowler; Philippa Garety
Journal:  Br J Psychiatry       Date:  2008-04       Impact factor: 9.319

8.  Virtual reality and paranoid ideations in people with an 'at-risk mental state' for psychosis.

Authors:  Lucia R Valmaggia; Daniel Freeman; Catherine Green; Philippa Garety; David Swapp; Angus Antley; Corinne Prescott; David Fowler; Elizabeth Kuipers; Paul Bebbington; Mel Slater; Matthew Broome; Philip K McGuire
Journal:  Br J Psychiatry Suppl       Date:  2007-12

9.  A virtual reprise of the Stanley Milgram obedience experiments.

Authors:  Mel Slater; Angus Antley; Adam Davison; David Swapp; Christoph Guger; Chris Barker; Nancy Pistrang; Maria V Sanchez-Vives
Journal:  PLoS One       Date:  2006-12-20       Impact factor: 3.240

10.  If I were you: perceptual illusion of body swapping.

Authors:  Valeria I Petkova; H Henrik Ehrsson
Journal:  PLoS One       Date:  2008-12-03       Impact factor: 3.240

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  125 in total

Review 1.  The Past, Present, and Future of Virtual Reality in Pharmacy Education.

Authors:  Leanne Coyne; Thayer A Merritt; Brittany L Parmentier; Rachel A Sharpton; Jody K Takemoto
Journal:  Am J Pharm Educ       Date:  2019-04       Impact factor: 2.047

2.  The effect of facial expressions on peripersonal and interpersonal spaces.

Authors:  Gennaro Ruggiero; Francesca Frassinetti; Yann Coello; Mariachiara Rapuano; Armando Schiano di Cola; Tina Iachini
Journal:  Psychol Res       Date:  2016-10-26

3.  Emergence of virtual reality as a tool for upper limb rehabilitation: incorporation of motor control and motor learning principles.

Authors:  Mindy F Levin; Patrice L Weiss; Emily A Keshner
Journal:  Phys Ther       Date:  2014-09-11

4.  The Ethics of Virtual Reality Technology: Social Hazards and Public Policy Recommendations.

Authors:  James S Spiegel
Journal:  Sci Eng Ethics       Date:  2017-09-23       Impact factor: 3.525

5.  Using a Virtual Store As a Research Tool to Investigate Consumer In-store Behavior.

Authors:  Kunalai Ploydanai; Jos van den Puttelaar; Erica van Herpen; Hans van Trijp
Journal:  J Vis Exp       Date:  2017-07-24       Impact factor: 1.355

6.  Virtual milgram: empathic concern or personal distress? Evidence from functional MRI and dispositional measures.

Authors:  Marcus Cheetham; Andreas F Pedroni; Angus Antley; Mel Slater; Lutz Jäncke
Journal:  Front Hum Neurosci       Date:  2009-10-20       Impact factor: 3.169

7.  First person experience of body transfer in virtual reality.

Authors:  Mel Slater; Bernhard Spanlang; Maria V Sanchez-Vives; Olaf Blanke
Journal:  PLoS One       Date:  2010-05-12       Impact factor: 3.240

8.  Computation of emotions in man and machines.

Authors:  Peter Robinson; Rana el Kaliouby
Journal:  Philos Trans R Soc Lond B Biol Sci       Date:  2009-12-12       Impact factor: 6.237

9.  Inducing illusory ownership of a virtual body.

Authors:  Mel Slater; Daniel Perez-Marcos; H Henrik Ehrsson; Maria V Sanchez-Vives
Journal:  Front Neurosci       Date:  2009-09-15       Impact factor: 4.677

10.  The Use of Virtual Reality in the Study of People's Responses to Violent Incidents.

Authors:  Aitor Rovira; David Swapp; Bernhard Spanlang; Mel Slater
Journal:  Front Behav Neurosci       Date:  2009-12-23       Impact factor: 3.558

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