Literature DB >> 17377310

NeuroVR: an open source virtual reality platform for clinical psychology and behavioral neurosciences.

Giuseppe Riva1, Andrea Gaggioli, Daniela Villani, Alessandra Preziosa, Francesca Morganti, Riccardo Corsi, Gianluca Faletti, Luca Vezzadini.   

Abstract

In the past decade, the use of virtual reality for clinical and research applications has become more widespread. However, the diffusion of this approach is still limited by three main issues: poor usability, lack of technical expertise among clinical professionals, and high costs. To address these challenges, we introduce NeuroVR (http://www.neurovr.org--http://www.neurotiv.org), a cost-free virtual reality platform based on open-source software, that allows non-expert users to adapt the content of a pre-designed virtual environment to meet the specific needs of the clinical or experimental setting. Using the NeuroVR Editor, the user can choose the appropriate psychological stimuli/stressors from a database of objects (both 2D and 3D) and videos, and easily place them into the virtual environment. The edited scene can then be visualized in the NeuroVR Player using either immersive or non-immersive displays. Currently, the NeuroVR library includes different virtual scenes (apartment, office, square, supermarket, park, classroom, etc.), covering two of the most studied clinical applications of VR: specific phobias and eating disorders. The NeuroVR Editor is based on Blender (http://www.blender.org), the open source, cross-platform suite of tools for 3D creation, and is available as a completely free resource. An interesting feature of the NeuroVR Editor is the possibility to add new objects to the database. This feature allows the therapist to enhance the patient's feeling of familiarity and intimacy with the virtual scene, i.e., by using photos or movies of objects/people that are part of the patient's daily life, thereby improving the efficacy of the exposure. The NeuroVR platform runs on standard personal computers with Microsoft Windows; the only requirement for the hardware is related to the graphics card, which must support OpenGL.

Entities:  

Mesh:

Year:  2007        PMID: 17377310

Source DB:  PubMed          Journal:  Stud Health Technol Inform        ISSN: 0926-9630


  16 in total

1.  fMRI data visualization with BrainBlend and Blender.

Authors:  Martin Pyka; Matthias Hertog; Raul Fernandez; Sascha Hauke; Dominik Heider; Udo Dannlowski; Carsten Konrad
Journal:  Neuroinformatics       Date:  2010-03

2.  Good practice in food-related neuroimaging.

Authors:  Paul A M Smeets; Alain Dagher; Todd A Hare; Stephanie Kullmann; Laura N van der Laan; Russell A Poldrack; Hubert Preissl; Dana Small; Eric Stice; Maria G Veldhuizen
Journal:  Am J Clin Nutr       Date:  2019-03-01       Impact factor: 7.045

Review 3.  Virtual Reality and Medical Inpatients: A Systematic Review of Randomized, Controlled Trials.

Authors:  Julieta Dascal; Mark Reid; Waguih William IsHak; Brennan Spiegel; Jennifer Recacho; Bradley Rosen; Itai Danovitch
Journal:  Innov Clin Neurosci       Date:  2017-02-01

4.  Virtual Reality-Enhanced Cognitive-Behavioral Therapy for Morbid Obesity: A Randomized Controlled Study with 1 Year Follow-Up.

Authors:  Gian Mauro Manzoni; Gian Luca Cesa; Monica Bacchetta; Gianluca Castelnuovo; Sara Conti; Andrea Gaggioli; Fabrizia Mantovani; Enrico Molinari; Georgina Cárdenas-López; Giuseppe Riva
Journal:  Cyberpsychol Behav Soc Netw       Date:  2015-10-02

5.  Assessment of the emotional responses produced by exposure to real food, virtual food and photographs of food in patients affected by eating disorders.

Authors:  Alessandra Gorini; Eric Griez; Anna Petrova; Giuseppe Riva
Journal:  Ann Gen Psychiatry       Date:  2010-07-05       Impact factor: 3.455

6.  Interreality: the experiential use of technology in the treatment of obesity.

Authors:  Riva G; Wiederhold B K; Mantovani F; Gaggioli A
Journal:  Clin Pract Epidemiol Ment Health       Date:  2011-03-04

7.  Interreality for the management and training of psychological stress: study protocol for a randomized controlled trial.

Authors:  Federica Pallavicini; Andrea Gaggioli; Simona Raspelli; Pietro Cipresso; Silvia Serino; Cinzia Vigna; Alessandra Grassi; Luca Morganti; Margherita Baruffi; Brenda Wiederhold; Giuseppe Riva
Journal:  Trials       Date:  2013-06-28       Impact factor: 2.279

8.  A second life for eHealth: prospects for the use of 3-D virtual worlds in clinical psychology.

Authors:  Alessandra Gorini; Andrea Gaggioli; Cinzia Vigna; Giuseppe Riva
Journal:  J Med Internet Res       Date:  2008-08-05       Impact factor: 5.428

9.  The potential of virtual reality as anxiety management tool: a randomized controlled study in a sample of patients affected by generalized anxiety disorder.

Authors:  Alessandra Gorini; Giuseppe Riva
Journal:  Trials       Date:  2008-05-05       Impact factor: 2.279

10.  Virtual reality for enhancing the cognitive behavioral treatment of obesity with binge eating disorder: randomized controlled study with one-year follow-up.

Authors:  Gian Luca Cesa; Gian Mauro Manzoni; Monica Bacchetta; Gianluca Castelnuovo; Sara Conti; Andrea Gaggioli; Fabrizia Mantovani; Enrico Molinari; Georgina Cárdenas-López; Giuseppe Riva
Journal:  J Med Internet Res       Date:  2013-06-12       Impact factor: 5.428

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