| Literature DB >> 30736373 |
Hyera Ryu1, Ji Yoon Lee1, A Ruem Choi1, Sun Ju Chung1, Minkyung Park1, Soo-Young Bhang2, Jun-Gun Kwon3, Yong-Sil Kweon4, Jung-Seok Choi5,6.
Abstract
The increased prevalence of Internet Gaming Disorder (IGD) and the inclusion of IGD in DSM-5 and ICD-11 emphasizes the importance of measuring and describing the IGD symptoms. We examined the psychometric properties of the Diagnostic Interview for Internet Addiction (DIA), a semi-structured diagnostic interview tool for IGD, and verified the application of DIA in clinical practice for Korean adolescents. The DIA is conducted in a manner that interviews both adolescents and their caregivers, and each item has a standardized representative question and various examples. It consists of 10 items based on the DSM-5 IGD diagnostic criteria, which is cognitive salience, withdrawal, tolerance, difficulty in regulating use, loss of interest in other activities, persistent use despite negative results, deception regarding Internet/games/SNS use, use of Internet/games/SNS to avoid negative feelings, interference with role performance, and craving. The study included 103 adolescents divided into three subgroups (mild risk, moderate risk, and addicted group) based on the total score of DIA. Demographic and clinical characteristics were compared among the DIA subgroups using the chi-square test and analysis of variance (ANOVA), and correlation analysis was used to examine the associations of IGD symptoms with clinical variables (e.g., impulsivity, aggression, depression, anxiety, self-esteem). The DIA total score was significantly correlated with Internet and smartphone addiction, depression, state anxiety, self-esteem, impulsivity, aggression, and stress. Furthermore, the moderate risk and addicted group showed significantly higher levels of Internet and smartphone addiction, anxiety, depression, impulsivity, aggression, stress, and lower self-esteem compared with the mild risk group. The Junior Temperament and Character Inventory (JTCI), which measures temperament and character traits, revealed that the mild risk group had higher levels of persistence and self-directedness than did the addicted group. Our findings confirmed the psychometric properties of DIA and the application of the DIA classifications in Korean adolescents.Entities:
Keywords: adolescents; internet gaming disorder; psychometric properties; semi-structured diagnostic interview
Year: 2019 PMID: 30736373 PMCID: PMC6406814 DOI: 10.3390/jcm8020202
Source DB: PubMed Journal: J Clin Med ISSN: 2077-0383 Impact factor: 4.241
Figure 1Study flow chart. NOTE: The screening cut-off values shown are those for adolescents; children were excluded from this analysis, and their scores are not reported here. The study participants were divided into subgroups according to their total DIA score. K-scale = Korean Scale for Internet Addiction for adolescents; SAS-SV = Smartphone Addiction Scale-short form version; S-scale = Korean Smartphone Addiction scale; O_A = Internet Addiction Proneness Scale for Adolescents checked by caregivers.
Examples of standardized interview script in Diagnostic Interview for Internet Addiction.
| Item | Standardized Representative Questions |
|---|---|
| 1. cognitive salience | “Even if you do not have Internet/Games/SNS, do you spend a lot of time thinking about Internet/Games/SNS or planning what to do next?” |
| 2. withdrawal | “Do you experience restlessness, irritability, depression, anxiety, sadness etc. when you reduce, stop, or not allowed Internet/Games/SNS?” |
| 3. tolerance | "Do you want to spend more Internet/Gaming/SNS time, find more interesting things, or use better equipment such as cell phones, computers to make you feel as fun as before?” |
| 4. difficulty in regulating use | “Do you feel you should reduce the Internet/Games/SNS, but you can’t reduce the time you spend doing Internet/Games/SNS?” |
| 5. loss of interest in other activities | “Because of the Internet/Games/SNS, would you be less interested in participating in other leisure activities such as hobbies or meet friends?” |
| 6. persistent use despite negative feelings | “Despite negative consequences, such as lack of sleep time, late school or work, spend too much money, debate with other people, or neglect important things, do you continue the Internet/Games/SNS?” |
| 7. deception regarding Internet/gaming/SNS use | “Do you lie or hide how much time you spend on the Internet/Games/SNS for your family or friends?” |
| 8. use of Internet/gaming/SNS to avoid negative feelings | “Do you use Internet games to avoid/relieve negative feelings?" “Do you use the game to forget unpleasant moods (e.g., helplessness, depression, guilty, anxiety, etc.)?” |
| 9. interference with role performance | “Have you ever been troubled or fallen out by the use of Internet /Games/SNS in your important interpersonal, career, and academic settings?” |
| 10. craving | “Do you have a strong desire to do activities such as internet/ Games/SNS?” |
Correlation analysis between Diagnostic Interview for Internet Addiction and Internet and Smartphone related scale.
| DIA | K | SAS-SV | S | YIAT | O_A | |
|---|---|---|---|---|---|---|
|
| 1 | |||||
|
| 0.426 ** | 1 | ||||
|
| 0.205 * | 0.638 ** | 1 | |||
|
| 0.234 * | 0.733 ** | 0.885 ** | 1 | ||
|
| 0.390 ** | 0.845 ** | 0.706 ** | 0.744 ** | 1 | |
|
| 0.343 ** | 0.084 | −0.223 * | −0.146 | 0.047 | 1 |
* p < 0.05, ** p < 0.01. Note. n = 103. DIA = Diagnostic Interview for Internet Addiction; K = Korean Scale for Internet Addiction; SAS-SV = Smartphone Addiction Scale-Short form Version; S = Korean Smartphone Addiction scale; YIAT = Young’s Internet Addiction Test; O_A = Internet Addiction Proneness Scale for Adolescents.
Correlation analysis between the Diagnostic Interview for Internet Addiction and Clinical symptoms.
| DIA | BDI-II | STAI_X1 | RSES | BIS-II | AQ | DHQ | |
|---|---|---|---|---|---|---|---|
|
| 1 | ||||||
|
| 0.285 ** | 1 | |||||
|
| 0.294 ** | 0.758 ** | 1 | ||||
|
| −0.312 ** | −0.708 ** | −0.739 ** | 1 | |||
|
| 0.278 ** | 0.390 ** | 0.422 ** | −0.540 ** | 1 | ||
|
| 0.256 * | 0.429 ** | 0.387 ** | −0.369 ** | 0.380 ** | 1 | |
|
| 0.283 ** | 0.538 ** | 0.595 ** | −0.465 ** | 0.287 ** | 0.506 ** | 1 |
* p < 0.05, ** p < 0.01. Note. n = 103. DIA = Diagnostic Interview for Internet Addiction; BDI-II = Beck Depression Inventory-II; STAI_X1 = State-Trait Anxiety Inventory X−1; RSES = Rosenberg Self-Esteem Scale; BIS = Barratt Impulsiveness Scale-II; AQ = Aggression Questionnaire; DHQ = Daily Hassles Questionnaire.
Differences in Internet Gaming Disorder symptoms and Clinical variables between Diagnostic Interview for Internet Addiction subgroups.
| Mild Risk | Moderate Risk | Addicted | Total | F | |
|---|---|---|---|---|---|
|
| 58.15 (13.53) | 75.57 (18.73) | 78.74 (19.98) | 74.14 (20.03) | 8.807 ** (1<2.3) |
|
| 28.52 (7.45) | 35.11 (7.86) | 34.46 (9.50) | 33.53 (9.01) | 3.848 * (1<2.3) |
|
| 32.76 (10.50) | 49.69 (14.13) | 50.71 (16.77) | 47.14 (16.52) | 9.383 ** (1<2.3) |
|
| 37.57 (8.00) | 40.36 (7.40) | 43.22 (6.31) | 41.47 (7.20) | 5.185 * (1<3) |
|
| 6.47 (5.79) | 15.69 (11.59) | 16.18 (12.90) | 14.21 (12.04) | 5.267 * (1<2.3) |
|
| 36.47 (9.60) | 44.32 (11.71) | 45.83 (12.19) | 43.63 (12.05) | 4.613 * (1<3) |
|
| 30.52 (4.38) | 26.88 (4.98) | 26.31 (6.33) | 27.27 (5.85) | 3.937 * (1>3) |
|
| 48.31 (6.61) | 57.52 (10.32) | 56.81 (9.49) | 55.34 (9.78) | 6.864 * (1<2.3) |
|
| 50.36 (12.51) | 62.56 (12.62) | 62.29 (17.83) | 60.05 (16.28) | 4.468 * (1<2.3) |
|
| 55.84 (15.55) | 70.76 (15.70) | 70.77(17.43) | 67.87 (17.52) | 6.145 * (1<2.3) |
|
| 54.55 (6.42) | 47.68 (7.58) | 45.22 (8.71) | 47.86 (8.66) | 8.743 ** (1>2.3) |
|
| 55.88 (10.80) | 48.68 (10.39) | 46.15 (10.81) | 48.89 (11.21) | 5.292 * (1>3) |
|
| 56.88 (11.70) | 51.20 (8.84) | 48.81 (10.10) | 51.17 (10.47) | 4.065 * (1>3) |
* p < 0.05, ** p < 0.01. Note. No. of mild risk group = 19; No. of moderate risk group = 26; No. of addicted group = 58. Bonferroni post-hoc test results are reported. DIA = Diagnostic Interview for Internet Addiction; K = Korean Scale for Internet Addiction; S = Korean Smartphone Addiction scale; YIAT = Young’s Internet Addiction Test; O_A = Internet Addiction Proneness Scale for Adolescents; BDI-II = Beck Depression Inventory-II; STAI_X1 = State-Trait Anxiety Inventory X−1; RSES = Rosenberg Self-Esteem Scale; BIS = Barratt Impulsiveness Scale-II; AQ = Aggression Questionnaire; DHQ = Daily Hassles Questionnaire; JTCI_P = Junior Temperament and Character Inventory_Persistence; SD = Self-Directedness; C = Cooperativeness.