| Literature DB >> 34194349 |
Shijie Xu1,2,3, Minkyung Park4, Ung Gu Kang2,5, Jung-Seok Choi4,5, Ja Wook Koo6,7.
Abstract
The COVID-19 (coronavirus disease 2019) pandemic has dramatically changed our daily lives and activities, including those originally intended to serve for leisure and pleasure. Drinking and online gaming became coping behaviors used to rescue ourselves from the stress and restricted lifestyle during the COVID-19 pandemic. However, frequent drinking and gaming can result in the pathological consequences of addiction. Those affected use the stimuli not to obtain pleasure, but rather to avoid the displeasure induced by stress and previous use, often unsuccessfully. This review aims to provide an overview of recent longitudinal cohort studies on alcohol and gaming use during the COVID-19 pandemic, as well as to analyze how the pandemic has affected alcohol and gaming use. There was a substantial risk of alcohol and online gaming overuse during the lockdown, which may depend on the pandemic's duration or overuse patterns. Previous studies have shown that increased alcohol consumption and online gaming are associated with heightened stress and anxiety levels caused by social isolation/quarantine. Over time, frequent or excessive alcohol consumption and gaming could lead to an increased risk of more serious mental health problems. Every effort should be made to mitigate mental health problems and ensure adequate adaptation to these exceptional circumstances. Therefore, it would be helpful to encourage physical activity, social interaction, and collaboration to facilitate psychological and physical health.Entities:
Keywords: COVID-19; addiction; alcohol; coping; online gaming; pandemic
Year: 2021 PMID: 34194349 PMCID: PMC8236582 DOI: 10.3389/fpsyt.2021.685964
Source DB: PubMed Journal: Front Psychiatry ISSN: 1664-0640 Impact factor: 4.157
Literature review of alcohol consumption behavior during the COVID-19 pandemic.
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| Ahmed et al. ( | China | April 2020 | 1,074 | In China, Hubei province had significantly higher proportions of harmful drinking (11.1 vs. 1.9%), hazardous drinking (33.5 vs. 21.5%), and AUD (6.8 vs. 1.0%) compared to other provinces. |
| Sun et al. ( | China | From March 24–31, 2020 | 6,416 | In China, participants increased only marginally during the COVID-19 pandemic from 31.13 to 32.7% for alcohol drinking. Some 32.1% of regular drinkers reported an increased amount of alcohol drinking, 18.7% of ex-drinkers relapsed, and 1.7% of non-drinkers initiated the use of alcohol. |
| Stanton et al. ( | Australia | From April 9–19, 2020 | 1,491 | In Australia, 22.3% of the participants reported consuming alcohol on ≤ 4 occasions per week. Of these, 26.6% reported increased alcohol consumption since the onset of the COVID-19 pandemic, which was associated with higher depression, anxiety, and stress. |
| Jackson et al. ( | UK | Between April 2019–February 2020 and April 2020 | 20,558 | In England, the prevalence of high-risk drinking (scores ≥5 as high-risk drinkers in AUDIT-C) increased during the COVID-19 lockdown compared to before the lockdown (25.1 vs. 38.3%). |
| Daly & Robinson ( | UK | Between 2016–2018 and May 2020 | 3,358 | In the UK, high-risk drinkers (scores ≥5 in AUDIT-PC) before the pandemic increased from 19.4 to 24.6% during the pandemic. The prevalence of drinking ≥4 times per week doubled from 12.5 to 26% between 2016–2018 and May 2020, respectively. |
| Niedzwiedz et al. ( | UK | Between 2015 and 2020 | 9,748 | In the UK Household Longitudinal study, the prevalence of psychological distress increased from 19.4% in 2017–2019 to 30.6% during the pandemic period. Frequent (≥4 times a week) and binge drinking (≥6 drinks on one occasion) increased more among women. |
| Suffoletto et al. ( | U.S.A. | April 1, 2020 | 50 | In Pittsburgh, an online survey was conducted over 6 weeks during the social isolation. Participants with any in-person contact decreased alcohol drinking from 44 to 29% in the 1st week of stay-at-home, and increased to 65% by week 6 of the stay-at-home. Young adults who drank alcohol reported more in-person contacts compared to non-drinking days. |
| Korean Addiction Forum ( | Korea | From May 20–29, 2020 | 1,017 | In Korea, 54.2% of the respondents reported decreased alcohol drinking after COVID-19, with only 7.5% indicating an increase. Participants who drank fewer than four glasses of alcohol increased from 45 to 52.9% after COVID-19, while people who drank more than test glasses reduced from 23.3 to 17%. |
| Weerakoon et al. ( | U.S.A. | Between April 29–June 9, 2019 and May 28–Jun 16, 2020 | 1,540 | A nationally representative sample using the RAND Corporation American Life Panel (ALP) reported that the frequency of alcohol consumption showed an increase of 0.74 days during the pandemic, as compared to the baseline of 5.48 days in 2019. Specifically, increases in heavy drinking days (0.18 vs. 0.07 days) and alcohol-related problems (39 vs. 27%; as measured by the Short Inventory of Problems Scale) were more evident in women than in men. |
| Korean Society for Traumatic Stress Studies ( | Korea | From March to May, September, and December, 2020 | 4,079 | A mental health survey by the Korean Ministry of Health and Welfare reported that the prevalence of frequent alcohol consumption increased steadily over time during the pandemic (8.35% in March, 11.57% in May, 10.68% in September, and 15.02% in December). Furthermore, the quantity of alcohol use increased with the duration of the pandemic (6.34% in March, 9.72% in May, 9.48% in September, and 12.33% in December). |
Literature review of online gaming use during the COVID-19 pandemic.
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| Sun et al. ( | China | From March 24 to 31, 2020 | 6,416 | In China, 46.8% of the respondents showed increased dependence on Internet use, and 16.6% had longer hours of Internet use during the COVID-19 pandemic. Some 4.3% reported severe Internet addiction, which was 23% higher than the prevalence rate of addiction (3.5%) found before the COVID-19 pandemic. |
| Korean Addiction Forum ( | Korea | From May 20 to 29, 2020 | 1,017 | In Korea, 24% of the respondents reported increased online gaming use after COVID-19, and 50.7% of the severely depressed group spent more time on smartphones. |
| Panno et al. ( | Italy | From March 9 to May 4, 2020 | 1,519 | In Italy, a self-report survey showed that social media addiction and alcohol problems were positively correlated with COVID-19 during the lockdown. |
| Dong et al. ( | China | From February 19 to March 15, 2020 | 2,050 | Among Chinese children and adolescents during the COVID-19 pandemic, 2.68 and 33.37% of the participants were classified as addicted and possibly addicted to the Internet. Internet use was mainly influenced by the COVID-19 epidemic, including frequency and duration of recreational Internet use, and the rate of stay-up use. |
| Ellis et al. ( | 66 different countries (Including the United States, United Kingdom, Canada) | From May 15 to 29, 2020 | 2,004 (aged 18–99 years) | The participants reduced their exercise time from an average 7.5 h per week to 6.5 h, and increased video game time from 16.38 h per week on average to 20.82 h during the COVID-19 period. Note that 77.2% of the participants reported that playing video games had been beneficial to their mental health. |
| Fernandes et al. ( | Several countries (Including India, Malaysia, Philippines, Mexico, the UK) | – | 185 | Adolescents increased their use of social media sites and streaming services during the pandemic. Regardless of country of residence, COVID related worries, compulsive Internet use, social media use and gaming addiction, predicted scores of escapism, depression, and loneliness. |
| Siste et al. ( | Indonesia | From April 28 to June 1, 2020 | 4,734 | A prevalence of IA (14.4%) among Indonesian adults during COVID-19. Internet use increased by 52% compared to before the pandemic. Increased Internet duration, specific Internet motives, psychopathologies, and decreased sleeping quality were correlated to IA during the COVID-19. |
| Teng et al. ( | China | Between October–November, 2019 and April–May, 2020 | 1,778 | A longitudinal study from the Southwest Chinese children and adolescents reported that children and adolescents increased videogame use during the COVID-19 pandemic (April–May, 2020) in comparison to the pre-pandemic period (October–November, 2019), but only adolescents increased IGD severity, as measured by Internet Gaming Disorder Scale-Short Form. Importantly, pre-pandemic depressive and anxiety symptoms predicted both videogame and IGD severity during the pandemic. |
| Servidio et al. ( | Italy | – | 454 | Fear of COVID-19 was associated with Internet addiction disorder, and fear of COVID-19 mediated the relationship between anxiety and Internet addiction disorder. |
| Fazeli et al. ( | Iran | From May 22 to August 26, 2020 | 1,512 | Depression, anxiety, and stress serve as strong mediators in the association between Internet gaming disorder, insomnia, and quality of life among adolescents during the COVID-19 pandemic. |
| Islam et al. ( | Bangladesh | From May to June, 2020 | 13,525 | Problematic Internet use was associated with socio-demographic factors (young adults, a higher level of education, living with a nuclear family, engaging in less physical activities, playing online videogames, and social media). |
| Korea Creative Content Agency ( | Korea | From May 27 to June 15, 2020 | 3,084 | In Korea, 70.5% of the participants responded that they have played games and the time spent on digital games has increased amid the COVID-19 situation, and 4.8 percentage-points increased from a similar survey conducted a year ago. |