| Literature DB >> 32359228 |
Daniel L King1,2, Joel Billieux3,4, Natacha Carragher5,6, Paul H Delfabbro2.
Abstract
AIM: Critics of gaming disorder (GD; i.e., Internet gaming disorder in the DSM-5; Gaming disorder in the ICD-11) have expressed concerns about the potential risks of misclassification (e.g., false positives). An important consideration of relevance to this discussion is the extent to which commonly used screening instruments contain appropriate, sensible, and relevant items. The aim of this review was to evaluate the face validity of items within current tools for GD.Entities:
Keywords: Internet gaming disorder; assessment; face validity; overpathologizing; screening
Mesh:
Year: 2020 PMID: 32359228 PMCID: PMC8935192 DOI: 10.1556/2006.2020.00001
Source DB: PubMed Journal: J Behav Addict ISSN: 2062-5871 Impact factor: 6.756
Summary of face validity issues identified in gaming disorder (GD) screening tools (n = 23)
| Tool | Item | Reason |
| A-EQ ( | I never miss meals because of Internet gaming. |
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| I have never used Internet gaming as an escape from socializing. |
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| AICA-S ( | How strongly are your thoughts involved with playing computer games? |
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| How often do you play computer games, although you resolved not to do so or did you play more often or, respectively, longer than you had intended? |
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| CSAS ( | Games are on my mind, even at times when I'm not playing. |
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| I feel that games are becoming more and more important to me. |
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| Playing games is the best way for me to forget about my problems. |
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| DIA ( | Do you have a strong desire to do activities such as internet/ Games/SNS? If you want to play internet/Games/SNS, is it hard to tolerate? |
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| Do you want to spend more Internet/Gaming/SNS time, find more interesting things, or use better equipment such as cell phones, computers to make you feel as fun as before? |
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| GAIT ( | I often think about games or about gaming, even when I am not playing. |
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| GAIA ( | I miss my game character when I am unable to play video games. |
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| I often play video games to feel better. |
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| I often play video games to release stress. |
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| I often play video games to change my mood, relax tension or feel more excited. |
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| I often play video games to forget about my life outside of gaming. |
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| GAS-7 ( | Did you play games to forget about real life? |
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| GAS-21 ( | Do you spend much free time on games? |
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| Did you play longer than intended? |
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| Did you play games to forget about real life? |
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| Have you played games to release stress? |
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| Have you played games to feel better? |
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| IGD-20 ( | I never play games in order to feel better. |
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| I have significantly increased the amount of time I play games over last year. |
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| I usually think about my next gaming session when I am not playing. |
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| I play games to help me cope with any bad feelings I might have. |
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| IGDS9-SF ( | Do you systematically fail when trying to control or cease your gaming activity? |
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| IGDT-10 ( | Have you played to relieve a negative mood (for instance helplessness, guilt, or anxiety)? |
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| IGUESS ( | I play Internet games to remove or avoid negative feelings. |
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| Lemmens IGD-9 ( | Have you felt unsatisfied because you wanted to play more? |
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| Have you played games so that you would not have to think about annoying things? |
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| Lemmens IGD-27 ( | Have you felt unsatisfied because you wanted to play more? |
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| Have you played games to forget about your problems? |
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| Have you played games so that you would not have to think about annoying things? |
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| POGU ( | I feel unrestricted when playing online game. |
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| I feel good and very interested while I play online game. |
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| I experience a buzz of excitement while I play online game. |
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| Playing online game is when I most feel pleasure. |
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| I find myself saying ‘‘just a few more minutes” when playing online game. |
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| I feel intimate with people who I know from online game than people in reality. |
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| I feel that many people playing online game acknowledge my skills than in real life. |
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| People I met in online game are easier to understand than real life people. |
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| POGQ ( | How often do you play longer than originally planned? |
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| How often do you daydream about gaming? |
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| How often do you lose track of time when gaming? |
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| How often do you feel time stops while gaming? |
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| POGQ-SF ( | How often do you play longer than originally planned? |
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| How often do you daydream about gaming? |
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| How often do you lose track of time when gaming? |
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| PVP Scale ( | When I lose in a game or I have not obtained the desired results, I need to play again to achieve my target. |
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| sIATgaming ( | How often do you find yourself saying ‘‘just a few more minutes’’ when gaming? |
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| VASC ( | I forget my problems while playing videogames. |
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| In videogames, defeating my enemies/leaping up a level give me pleasure. |
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| In videogames, defeating my enemies/leaping up a level makes me feel stronger than my enemies. |
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| I think playing videogames is very enjoyable activity. |
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| In videogames, defeating my enemies/leaping up a level increase my self-esteem. |
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| I do not feel bored when I play videogames. |
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| I feel happy when I play videogames. |
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| I always talk about videogames with my friends. |
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| I make friends via online videogames. |
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| I see my videogames/game characters in my dreams. |
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| I act like videogame characters in my daily life activities. |
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| VAT ( | Do you think about gaming, even when you're not online? |
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| Do you look forward to the next time you can game? |
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| Do you think you should be gaming less often? |
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| CIUS ( | Do you think about the Internet, even when not online? |
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| Do you look forward to your next Internet session? |
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| Do you think you should use the Internet less often? |
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| YIAT ( | How often do you prefer the excitement of the Internet to intimacy with your partner? |
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| How often do you form new relationships with fellow online user? |
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| How often do you check your email before something else that you need to do? |
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| How often do you find yourself anticipating when you will go online again? |
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| How often do you find yourself saying “just a few more minutes” when online? |
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Items may take the form of a statement or question. A-EQ: Addiction-Engagement Questionnaire; AICA-Sgaming: Assessment of Internet and Computer Addiction Scale-Gaming; CSAS: Video Game Dependency Scale; DIA: Diagnostic Interview for Internet Addiction; GAIT: Game Addiction Identification Test; GAIA: Game Addiction Inventory for Adults; GAS-7: Game Addiction Scale-7 items; GAS-21: Game Addiction Scale-21 items; IGD-20: Internet Gaming Disorder-20 Test; IGDS9-SF: Internet Gaming Disorder Scale-9 Short Form; IGDT-10; Internet Gaming Disorder Test-10 items; IGUESS: Internet Game Use-Elicited Symptom Screen; Lemmens IGD-9: Internet Gaming Disorder Scale-9 items; Lemmens IGD-27: Internet Gaming Disorder Scale-27 items; POGU: Problematic Online Game Use; POGQ: Problematic Online Gaming Questionnaire; POGQ-SF: Problematic Online Gaming Questionnaire-Short Form; PVP Scale: Problematic Video game Playing Scale; sIATgaming: Short Internet Addiction Test-Gaming; VASC: Video Game Addiction Scale for Children; VAT: Video Game Addiction Test; CIUS-14: Compulsive Internet Use Scale-14 items; YIAT: Young Internet Addiction Test; YDQ: Young Diagnostic Questionnaire.
Overall evaluation of the face validity of gaming disorder (GD) screening tools (n = 29)
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| Total |
| Scope | – | – | – | – | – | – | – | 1 | – | – | – | – | – | – | – | – | – | – | 4 | – | – | – | – | – | 1 | – | - | 2 | – | 8 |
| Language | 2 | 2 | – | – | – | 2 | – | – | – | – | 1 | 1 | – | – | – | – | – | – | 1 | – | – | – | – | – | – | – | – | – | – | 9 |
| Overpathologizing | 1 | – | – | – | 3 | – | 1 | 4 | 1 | 5 | 3 | – | 1 | 1 | 2 | 3 | – | – | 6 | 3 | 2 | 1 | – | 1 | 11 | 2 | 2 | 3 | – | 56 |
| Other | – | – | – | – | – | – | – | – | – | – | 1 | – | – | – | – | – | – | – | – | 1 | 1 | - | – | – | - | 1 | 1 | – | – | 5 |
| Total issues | 3 | 2 | – | – | 3 | 2 | 1 | 4 | 1 | 5 | 5 | 1 | 1 | 1 | 2 | 3 | – | – | 10 | 4 | 3 | 1 | – | 1 | 12 | 3 | 3 | 5 | – | 76 |
| Total items affected | 2 | 2 | – | – | 3 | 2 | 1 | 4 | 1 | 5 | 4 | 1 | 1 | 1 | 2 | 3 | – | – | 8 | 4 | 3 | 1 | – | 1 | 11 | 3 | 3 | 5 | – | 71 |
| Proportion of test | 16 | 13 | – | – | 17 | 20 | 6 | 15 | 14 | 18 | 20 | 11 | 10 | 11 | 22 | 11 | – | – | 40 | 22 | 25 | 11 | – | 8 | 52 | 14 | 14 | 25 | – | 17% |
Number of items with face validity issues/Total test items.
Total Face validity issues/Total items (i.e., 71/417). Total A-EQ: Addiction-Engagement Questionnaire; AICA-Sgaming: Assessment of Internet and Computer Addiction Scale-Gaming; BAM-VG: Behavioral Addiction Measure for Video Gaming (Sanders and Williams, 2016); CSAS: Video Game Dependency Scale; C-VAT 2.0; Clinical – Video Game Addiction Test 2.0; DIA: Diagnostic Interview for Internet Addiction; GAIT: Game Addiction Identification Test; GAIA: Game Addiction Inventory for Adults; GAS-7: Game Addiction Scale-7 items; GAS-21: Game Addiction Scale-21 items; IGD-20: Internet Gaming Disorder-20 Test; IGDS9-SF: Internet Gaming Disorder Scale-9 Short Form; IGDT-10; Internet Gaming Disorder Test-10 items; IGUESS: Internet Game Use-Elicited Symptom Screen; Lemmens IGD-9: Internet Gaming Disorder Scale-9 items; Lemmens IGD-27: Internet Gaming Disorder Scale-27 items; Petry IGD: Petry et al. consensus statement on IGD criteria; PIE-9: Personal Internet Gaming Disorder Evaluation-9 items (Pearcy et al., 2016); POGU: Problematic Online Game Use; POGQ: Problematic Online Gaming Questionnaire; POGQ-SF: Problematic Online Gaming Questionnaire-Short Form; PVP Scale: Problematic Video game Playing Scale; SCI-IGD: Structured Clinical Interview-Internet Gaming Disorder (Koo et al., 2017); sIATgaming: Short Internet Addiction Test-Gaming; VASC: Video Game Addiction Scale for Children; VAT: Video Game Addiction Test; CIUS-14: Compulsive Internet Use Scale-14 items; YIAT: Young Internet Addiction Test; YDQ: Young Diagnostic Questionnaire.