| Literature DB >> 29973627 |
Hyunsuk Jeong1, Hyeon Woo Yim2, Seung-Yup Lee3, Hae Kook Lee3, Marc N Potenza4, Jung-Hye Kwon5, Hoon Jung Koo6, Yong-Sil Kweon3, Soo-Young Bhang7, Jung-Seok Choi8.
Abstract
This study aimed to estimate overreporting (the false positive) and underreporting (false negative) rates in self-reported IGD assessment compared with clinical diagnosed IGD. The study population consisted of 45 with IGD and 228 without IGD based on clinical diagnosis from the Internet User Cohort for Unbiased Recognition of Gaming Disorder in Early Adolescence (iCURE) study. All participants completed self-reported IGD assessments. Clinical interviews were conducted blindly by trained mental health professionals based on DSM-5 IGD criteria. Self-assessed average daily amount of gaming time and game genre were measured. Psychological characteristics, including anxiety, suicidality, aggression, self-control, self-esteem, and family support, were obtained from the baseline survey. The false-negative rate for self-reported IGD assessment was 44%. The false-negative group reported less time playing online games than the IGD group, though their psychological characteristics were similar to those of the IGD group. The false-positive rate was 9.6%. They reported more time playing online games than non-IGD group, though their psychological characteristics were similar to those of non-IGD group except self-control. The discrepancy of IGD diagnoses between self-reports and clinical diagnosis revealed limitations of self-measurements. Various strategies are required to overcome the methodological shortfalls of self-reports for the assessment of IGD.Entities:
Mesh:
Year: 2018 PMID: 29973627 PMCID: PMC6031690 DOI: 10.1038/s41598-018-28478-8
Source DB: PubMed Journal: Sci Rep ISSN: 2045-2322 Impact factor: 4.379
Socio-demographic characteristics of 273 adolescents with or without IGD.
| Variables | IGD | Non-IGD |
|
|---|---|---|---|
| Gender | 0.812 | ||
| Male | 24 (53.3) | 126 (55.3) | |
| Female | 21 (46.7) | 102 (44.7) | |
| Family type | 0.050 | ||
| Intact | 35 (77.8) | 202 (88.6) | |
| Broken | 10 (22.2) | 26 (11.4) | |
| Time when internet gaming began | <0.001 | ||
| Kindergarten | 18 (40.0) | 28 (12.3) | |
| 1–3 grades | 15 (33.3) | 96 (42.3) | |
| ≥4 grade | 11 (24.4) | 67 (29.5) | |
| Never | 1 (2.2) | 36 (15.4) |
Prevalence and concordance of IGD diagnosis between self-report and clinical diagnosis among seventh-grade students.
| Clinical diagnosis | |||
|---|---|---|---|
| IGD | Non-IGD | ||
| Self-report assessment | Positive IGD | 25 | 22 |
| Negative IGD | 20 | 206 | |
| 45 | 228 | ||
Gaming behaviours of the four groups based on information from the self-report and clinical interview.
| Variables | Concordance† | Discordance‡ | |||
|---|---|---|---|---|---|
| Non-IGD§ | IGD∥ | False positive¶ | False negative# | ||
| Current online game player | 80 (38.8) | 13 (52.0) | 11 (50.0) | 9 (45.0) | 0.476 |
| Type of game played | |||||
| Role playing | 53 (25.7) | 10 (40.0) | 7 (31.8) | 4 (20.0) | 0.383 |
| Shooter | 48 (23.3) | 10 (40.0) | 8 (36.4) | 3 (15.0) | 0.119 |
| Simulation | 44 (21.4) | 8 (32.0) | 8 (36.4) | 5 (25.0) | 0.317 |
| Sports | 28 (13.6) | 2 (8.0) | 6 (27.3) | 1 (5.0) | 0.142 |
| Arcade | 82 (39.8) | 11 (44.0) | 7 (31.8) | 7 (35.0) | 0.819 |
| Time online gaming during weekdays (min/day) | 65.1 ± 85.5 | 215.2 ± 156.2 | 132.7 ± 81.3 | 96.3 ± 125.9 | <0.001 |
| Time online gaming on the weekend (min/day) | 116.6 ± 148.4 | 365.6 ± 228.9 | 212.3 ± 132.9 | 160.3 ± 208.3 | <0.001 |
†Concordance: the same results were obtained by self-report and clinical diagnosis.
‡Discordance: different results were obtained by self-report and clinical diagnosis.
§Non-IGD: neither self-report nor clinical diagnosis of IGD.
∥IGD: both self-report and clinical diagnosis of IGD.
¶False positive: participants who were classified as IGD suspects by self-reports, but who were confirmed negative by diagnostic interview.
#False-negative: defined as people who were reported as normal by self-report but who were diagnosed with IGD by mental health specialists.
Intergroup differences on psychological characteristics.
| Variables | Non-IGD | IGD | False positive | False negative | P-Value |
|---|---|---|---|---|---|
| Anxiety | 29.8 ± 7.7C | 39.8 ± 10.7A | 33.1 ± 7.7BC | 35.8 ± 10.0AB | <0.001*† |
| Aggression | 56.8 ± 16.4B | 72.6 ± 23.7A | 64.3 ± 15.AB | 70.3 ± 15.3A | <0.001*† |
| Self-control | 16.6 ± 4.3B | 21.1 ± 6.5A | 19.3 ± 4.8A | 20.2 ± 5.6A | <0.001*† |
| Self-esteem | 31.0 ± 5.8A | 24.8 ± 7.1C | 28.9 ± 4.9AB | 26.3 ± 5.0BC | <0.001*† |
| Familial support | 34.4 ± 6.3A | 25.7 ± 8.6C | 31.8 ± 7.6AB | 30.4 ± 6.5B | <0.001*† |
| Suicidality | 28 (13.6)B | 8 (32.0)A | 4 (18.2)B | 7 (35.0)A | 0.017‡§ |
Numbers are presented as mean ± standard deviation or n (%).
*P values were calculated by ANOVA test.
†Post hoc analysis used the Duncan method.
‡P value was calculated by Chi-square test.
§Post hoc analysis used the Dunn method.
Means with the same alphabetical capital letter are not significantly different.
Figure 1Study population and participants included in the data analysis. (A,B) Representative sub-cohort; (A) Representative sub-cohort and IGUESS < 6. (B) Representative sub-cohort and IGUESS ≥ 6. (B–D) Selected for the 2-stage diagnostic interview (2-SDI). (C) 2-SDI because of IGUESS ≥ 6. (D) 2-SDI despite of IGUESS < 6 (e.g. insincere response, reported suicidality during the past-year).