Literature DB >> 17474846

Characteristics of Internet use in relation to game genre in Korean adolescents.

Moon-Soo Lee1, Young-Hoon Ko, Hyoung-Seok Song, Ku-Hyung Kwon, Hyeon-Soo Lee, Min Nam, In-Kwa Jung.   

Abstract

As the number of internet users increases, a new game genre using the internet as a networking tool is emerging. Some game genres are regarded as having greater addiction potentials than others. Games and the internet are closely related. We investigated games frequently used by adolescents and classified each of them with the help of game professionals. We also examined internet use patterns to identify relationships between game genre and internet use patterns. 627 middle school and high school students (male 488, female 139) completed questionnaires concerning computer and game use patterns and Korean internet addiction scales. Game genres were divided into eight criteria (simulation, role playing game, web board, community, action, adventure, shooting, and sports). Using Korean internet addiction scales, 627 participants were divided into a normal group (474), a potential risk group (128), and a high-risk group (25). Each group showed significant differences in total internet addiction scores. We classified players into specific game users based upon the game types they most prefer. Role playing game users showed significantly higher internet addiction scores than web board and sports game users. Game and internet addictions are also connected with interpersonal relationship patterns. We suggest that users of some game genre have unique psychological addiction potentials that are different from others and that this influences both game selection and internet use.

Entities:  

Mesh:

Year:  2007        PMID: 17474846     DOI: 10.1089/cpb.2006.9958

Source DB:  PubMed          Journal:  Cyberpsychol Behav        ISSN: 1094-9313


  16 in total

1.  Internet use and misuse: a multivariate regression analysis of the predictive factors of internet use among Greek adolescents.

Authors:  Artemis Tsitsika; Elena Critselis; Georgios Kormas; Anastasia Filippopoulou; Despoina Tounissidou; Aliki Freskou; Theodora Spiliopoulou; Amalia Louizou; Eleftheria Konstantoulaki; Dimitrios Kafetzis
Journal:  Eur J Pediatr       Date:  2008-09-02       Impact factor: 3.183

Review 2.  Internet gaming addiction, problematic use of the internet, and sleep problems: a systematic review.

Authors:  Lawrence T Lam
Journal:  Curr Psychiatry Rep       Date:  2014-04       Impact factor: 5.285

3.  Video game genre as a predictor of problem use.

Authors:  Luther Elliott; Andrew Golub; Geoffrey Ream; Eloise Dunlap
Journal:  Cyberpsychol Behav Soc Netw       Date:  2012-01-13

4.  Relationship between Symptoms of Disruptive Behavior Disorders and Unsafe Internet Usage in Early Adolescence.

Authors:  Pınar Vural; Yeşim Uncu; Emine Zinnur Kiliç
Journal:  Noro Psikiyatr Ars       Date:  2015-07-07       Impact factor: 1.339

5.  The Relationships between Online Game Player Biogenetic Traits, Playing Time, and the Genre of the Game Being Played.

Authors:  Jun Won Kim; Doug Hyun Han; Doo Byung Park; Kyung Joon Min; Churl Na; Su Kyung Won; Ga Na Park
Journal:  Psychiatry Investig       Date:  2010-02-08       Impact factor: 2.505

6.  The Contribution of Game Genre and other Use Patterns to Problem Video Game Play among Adult Video Gamers.

Authors:  Luther Elliott; Geoffrey Ream; Elizabeth McGinsky; Eloise Dunlap
Journal:  Int J Ment Health Addict       Date:  2012-08-07       Impact factor: 3.836

7.  Patterns of and motivations for concurrent use of video games and substances.

Authors:  Geoffrey L Ream; Luther C Elliott; Eloise Dunlap
Journal:  Int J Environ Res Public Health       Date:  2011-10-19       Impact factor: 3.390

8.  A Genre-Specific Investigation of Video Game Engagement and Problem Play in the Early Life Course.

Authors:  Geoffrey L Ream; Luther C Elliott; Eloise Dunlap
Journal:  J Addict Res Ther       Date:  2013-05-21

9.  Correlations among Social Anxiety, Self-Esteem, Impulsivity, and Game Genre in Patients with Problematic Online Game Playing.

Authors:  Jeong Ha Park; Doug Hyun Han; Bung-Nyun Kim; Jae Hoon Cheong; Young-Sik Lee
Journal:  Psychiatry Investig       Date:  2016-05-18       Impact factor: 2.505

10.  Determinants of problematic internet use among el-minia high school students, egypt.

Authors:  Nashwa Nabil Kamal; Fadia Abd El-Hamed Mosallem
Journal:  Int J Prev Med       Date:  2013-12
View more

北京卡尤迪生物科技股份有限公司 © 2022-2023.