| Literature DB >> 34948818 |
Juan J López-Jiménez1, José L Fernández-Alemán1, José A García-Berná1, Laura López González2, Ofelia González Sequeros2, Joaquín Nicolás Ros1, Juan M Carrillo de Gea1, Ali Idri3, Ambrosio Toval1.
Abstract
This paper presents three experiments to assess the impact of gamifying an audience response system on the perceptions and educational performance of students. An audience response system called SIDRA (Immediate Audience Response System in Spanish) and two audience response systems with gamification features, R-G-SIDRA (gamified SIDRA with ranking) and RB-G-SIDRA (gamified SIDRA with ranking and badges), were used in a General and Descriptive Human Anatomy course. Students participated in an empirical study. In the academic year 2019-2020, a total of 90 students used RB-G-SIDRA, 90 students employed R-G-SIDRA in the academic year 2018-2019, and 92 students used SIDRA in the academic year 2017-2018. Statistically significant differences were found between final exam grades obtained by using RB-G-SIDRA and SIDRA, U = 39.211 adjusted p = 0.001 and RB-G-SIDRA and R-G-SIDRA U = 31.157 adjusted p = 0.015, thus finding strong evidence with respect to the benefit of the badges used in RB-G-SIDRA. Moreover, in the students' SIDRA systems scores, statistically significant differences were found between RB-G-SIDRA and SIDRA, U = -90.521 adjusted p < 0.001, and between R-G-SIDRA and SIDRA, U = -87.998 adjusted p < 0.001. Significant correlations between individual and team scores were also found in all of the tests in RB-G-SIDRA and G-SIDRA. The students expressed satisfaction, engagement, and motivation with SIDRA, R-G-SIDRA, and RB-G-SIDRA, thus obtaining a final average assessment of 4.28, 4.61, and 4.47 out of 5, respectively. Students perform better academically with gamified versus non-gamified audience response systems. Findings can be used to build a gamified adaptive learning system.Entities:
Keywords: E-learning; badges; experiment; gamified audience response system; human anatomy
Mesh:
Year: 2021 PMID: 34948818 PMCID: PMC8702114 DOI: 10.3390/ijerph182413210
Source DB: PubMed Journal: Int J Environ Res Public Health ISSN: 1660-4601 Impact factor: 3.390
Gamification Elements in SIDRA Systems (Immediate Audience Response System in Spanish). R-G-SIDRA (gamified SIDRA with ranking); RB-G-SIDRA (gamified SIDRA with ranking and badges).
| COURSE | RANKING | BADGES | TEAM | POINTS | Nº OF MCQ TEST | |
|---|---|---|---|---|---|---|
| SIDRA | 2017/18 | NO | NO | NO | NO | 7 |
| R-G-SIDRA | 2018/19 | YES | NO | YES | YES | 4 |
| RB-G-SIDRA | 2019/20 | YES | YES | YES | YES | 7 |
Figure 1Badges and Team Ranking of RB-G-SIDRA (gamified SIDRA with ranking and badges).
Figure 2Example of Question Formulated in the G-SIDRA (Gamified Immediate Audience Response System) Mobile Interface.
Figure 3Individual Ranking of A Test.
Figure 4Score and Success Rate of A Test by Team.
A Summary of the Statistical Treatments Performed for Each Hypothesis.
| H1 | H2 | H3 | H5 | |
|---|---|---|---|---|
| Test | Kruskal–Wallis | Kruskal–Wallis | ANOVA, Tukey post hoc test and Kruskal–Wallis | Spearman’s correlation |
| Independent | SIDRA system used | SIDRA system used | Total correct | Individual ScoreTX |
| Dependent | Final marks | Total correct | Final marks | TeamScoreTx |
Descriptive Statistics for Final Exam. “N”: Number of students; “M”: Mean; “SD”: Standard deviation.
| Academic Year 2017/2018—Final Exam Score | |||
|---|---|---|---|
| N | M | SD | |
| SIDRA SCORE. FIRST TERTILE (0 ≤ SCORE < 5) | 25 | 5.710 | 1.853 |
| SIDRA SCORE. SECOND TERTILE (5 ≤ SCORE < 6.8) | 24 | 6.596 | 1.297 |
| SIDRA SCORE. THIRD TERTILE (6.8 ≤ SCORE ≤ 10) | 25 | 7.702 | 1.223 |
| Academic Year 2018/2019—Final Exam Score | |||
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| R-G-SIDRA SCORE. FIRST TERTILE (0 ≤ SCORE < 6.35) | 22 | 5.235 | 2.026 |
| R-G-SIDRA SCORE. SECOND TERTILE (6.35 ≤ SCORE < 8) | 22 | 6.960 | 1.238 |
| R-G-SIDRA SCORE. THIRD TERTILE (8 ≤ SCORE ≤ 10) | 23 | 7.733 | 1.289 |
| Academic Year 2019/2020—Final Exam Score | |||
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| RB-G-SIDRA SCORE. FIRST TERTILE (0 ≤ SCORE < 7.6) | 27 | 6.803 | 1.651 |
| RB-G-SIDRA SCORE. SECOND TERTILE (7.6 ≤ SCORE < 8.7) | 26 | 7.443 | 1.056 |
| RB-G-SIDRA SCORE. THIRD TERTILE (8.7 ≤ SCORE ≤ 10) | 27 | 7.989 | 1.657 |
Figure 5Box Diagram for Ranking Variations in the Academic Course 2018/2019 R-G-SIDRA (gamified SIDRA with ranking).
Figure 6Box Diagram for Ranking Variations in the Academic Course 2019/2020 (RB-G-SIDRA).
Spearman’s Rank Correlation Coefficient Results between Individual and Team Score in RB-G-SIDRA (gamified SIDRA with ranking and badges) and R-G-SIDRA (gamified SIDRA with ranking). “Tx”: Test x; “CC”: Correlation Coefficient; “N”: Sample Size; “p”: p Value.
| Academic Year 2018/2019 | ||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| T1 | T2 | T3 | T4 | |||||||||||||||||
| CC | 0.589 | 0.564 | 0.390 | 0.829 | ||||||||||||||||
| N | 78 | 78 | 78 | 78 | ||||||||||||||||
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| 0.000 | 0.000 | 0.000 | 0.000 | ||||||||||||||||
| Academic Year 2019/2020 | ||||||||||||||||||||
| T1 | T2 | T3 | T4 | T5 | T6 | T7 | ||||||||||||||
| CC | 0.468 | 0.701 | 0.624 | 0.607 | 0.729 | 0.722 | 0.660 | |||||||||||||
| N | 87 | 87 | 87 | 87 | 87 | 87 | 87 | |||||||||||||
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| 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | |||||||||||||
Students’ Perceptions. “M”: Mean; “SD”: Standard Deviations; “Md”: Median.
| Id | Question | SIDRA | R-G-SIDRA 2018/19 | RB-G-SIDRA 2019/20 | ||||||
|---|---|---|---|---|---|---|---|---|---|---|
| M | SD | Md | M | SD | Md | M | SD | Md | ||
| Q1 | Are you pleased with the use of the system in the classroom? | 4.29 | 0.65 | 4 | 4.73 | 0.53 | 5 | 4.55 | 0.61 | 5 |
| Q2 | Does the system motivate you in your learning process? | 4.37 | 0.69 | 4 | 4.61 | 0.64 | 5 | 4.41 | 0.77 | 5 |
| Q3 | Does the system helped you to better understand both theoretical and practical concepts? | 4.24 | 0.65 | 4 | 4.39 | 0.73 | 5 | 4.09 | 0.92 | 4 |
| Q4 | Does the instructor’s feedback help you in your learning process? | 3.53 | 1.20 | 3 | 4.67 | 0.53 | 5 | 4.42 | 0.90 | 5 |
| Q5 | Is the time spent on the system based learning activity appropriate? | 4.63 | 0.69 | 5 | 4.39 | 0.76 | 5 | 4.15 | 0.92 | 4 |
| Q6 | Do the gamification elements included in the system motivate participation in the classroom? | - | - | - | 3.86 | 1.13 | 4 | 4.34 | 1.01 | 5 |
| Q7 | Does teamwork helped you to improve in your learning process? | - | - | - | 4.38 | 0.85 | 5 | 4.22 | 0.91 | 4 |
| Q8 | Are classes more dynamic and fun when using the system? | 4.32 | 0.67 | 4 | 4.77 | 0.54 | 5 | 4.66 | 0.66 | 5 |
| Q9 | Your final assessment of the platform is: | 4.28 | 0.72 | 4 | 4.61 | 0.62 | 5 | 4.47 | 0.63 | 5 |