Literature DB >> 20538524

'The Ward': A simulation game for nursing students.

David Stanley1, Karen Latimer.   

Abstract

AIM: To evaluate the effectiveness and suitability of 'The Ward' as a simulation game to promote and support students' understanding of decision making, critical thinking and team work in clinical practice situations.
BACKGROUND: Students commonly indicate that there is a 'gap' between the theory and practice aspects of their nursing education. Nursing is also a team-based profession requiring collaboration and cooperation that is rarely seem in educational programs. Attempts to address these issues resulted in the development and trial of the simulation game 'The Ward'.
METHODS: A qualitative study using a questionnaire (n = 76) and four focus groups.
RESULTS: 'The Ward' proved to be well received as a learning tool and was enjoyable and effective in addressing learning issues related to clinical skill practice, ward management, nursing practice knowledge, critical thinking, medication knowledge and leadership. It also offered valuable learning in the areas of team work and decision making.
CONCLUSION: 'The Ward' was shown to be a very useful simulation exercise that has evaluated well and helped promote the pivotal role of team work for student nurses and bridge the gap between theory and clinical practice in a safe, non-threatening way.
Copyright © 2010 Elsevier Ltd. All rights reserved.

Mesh:

Year:  2010        PMID: 20538524     DOI: 10.1016/j.nepr.2010.05.010

Source DB:  PubMed          Journal:  Nurse Educ Pract        ISSN: 1471-5953            Impact factor:   2.281


  4 in total

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Authors:  Shoaleh Bigdeli; David Kaufman
Journal:  Med J Islam Repub Iran       Date:  2017-09-02

Review 2.  Digital games in health professions education: Advantages, disadvantages, and game engagement factors.

Authors:  Shoaleh Bigdeli; David Kaufman
Journal:  Med J Islam Repub Iran       Date:  2017-12-22

Review 3.  Nursing informatics in undergraduate nursing education in Australia before COVID-19: A scoping review.

Authors:  Alexis Harerimana; Kristin Wicking; Narelle Biedermann; Karen Yates
Journal:  Collegian       Date:  2021-11-27       Impact factor: 1.807

4.  Effects of Gamification on the Benefits of Student Response Systems in Learning of Human Anatomy: Three Experimental Studies.

Authors:  Juan J López-Jiménez; José L Fernández-Alemán; José A García-Berná; Laura López González; Ofelia González Sequeros; Joaquín Nicolás Ros; Juan M Carrillo de Gea; Ali Idri; Ambrosio Toval
Journal:  Int J Environ Res Public Health       Date:  2021-12-15       Impact factor: 3.390

  4 in total

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