Literature DB >> 25319077

Head to head: The role of academic competition in undergraduate anatomical education.

Sonya E Van Nuland1, Victoria A Roach1, Timothy D Wilson1, Daniel J Belliveau2.   

Abstract

Competition is a key element in many educational games and is often adopted by educators in an effort to motivate and excite their students. Yet, the use of academic competition in educational institutions remains the subject of much debate. Opponents argue that academic competition causes an increase in student anxiety and divides their attention. However, if the contexts of academic competition are defined, could the inclusion of a game-like competition in a university course be a viable and beneficial method of engaging students? Students (n = 67) were recruited from an undergraduate human anatomy course at Western University. Using a crossover design, students were exposed to a competitive tournament either at the time of their first term test or second term test. The anatomical knowledge of participating students was assessed prior to the start of the study using a baseline anatomy test. Following treatment with an online competitive anatomy tournament, student's term test grades and final course grades were analyzed. Both the second term test scores (F(2,64) = 3.743, P = 0.029) and overall course grades (F(2,64) = 3.356, P = 0.041) were found to be significantly different (P < 0.05) for individuals in the competitive group when compared to their non-competing peers. As suggested by the literature where organized competition in the classroom correlates to improved academic performance, this study uncovered significant results pertaining to increased academic performance resulting from participating in tournament-based competition. In light of these positive results, further exploration of the effects of academic competition on student performance across age brackets and disciplines is warranted.
© 2014 American Association of Anatomists.

Entities:  

Keywords:  competition-based learning; education games; games in the classroom; gamification; gross anatomy education; student engagement; undergraduate medical education

Mesh:

Year:  2014        PMID: 25319077     DOI: 10.1002/ase.1498

Source DB:  PubMed          Journal:  Anat Sci Educ        ISSN: 1935-9772            Impact factor:   5.958


  5 in total

1.  Effects of competitive learning tools on medical students: A case study.

Authors:  Alfredo Corell; Luisa M Regueras; Elena Verdú; María J Verdú; Juan P de Castro
Journal:  PLoS One       Date:  2018-03-08       Impact factor: 3.240

2.  A Behavioral Strategy to Nudge Young Adults to Adopt In-Person Counseling: Gamification.

Authors:  Shengen Piao; Jaewoo Joo
Journal:  Behav Sci (Basel)       Date:  2022-02-07

3.  A team-based competition for undergraduate medical students to learn radiology within the virtual world Second Life.

Authors:  Teodoro Rudolphi-Solero; Alberto Jimenez-Zayas; Rocio Lorenzo-Alvarez; Dolores Domínguez-Pinos; Miguel Jose Ruiz-Gomez; Francisco Sendra-Portero
Journal:  Insights Imaging       Date:  2021-06-29

4.  Effects of Gamification on the Benefits of Student Response Systems in Learning of Human Anatomy: Three Experimental Studies.

Authors:  Juan J López-Jiménez; José L Fernández-Alemán; José A García-Berná; Laura López González; Ofelia González Sequeros; Joaquín Nicolás Ros; Juan M Carrillo de Gea; Ali Idri; Ambrosio Toval
Journal:  Int J Environ Res Public Health       Date:  2021-12-15       Impact factor: 3.390

5.  Involvement of End Users in the Development of Serious Games for Health Care Professions Education: Systematic Descriptive Review.

Authors:  Marc-André Maheu-Cadotte; Véronique Dubé; Sylvie Cossette; Alexandra Lapierre; Guillaume Fontaine; Marie-France Deschênes; Patrick Lavoie
Journal:  JMIR Serious Games       Date:  2021-08-19       Impact factor: 4.143

  5 in total

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