| Literature DB >> 29457760 |
Iouri Gorbanev1, Sandra Agudelo-Londoño2, Rafael A González3, Ariel Cortes4, Alexandra Pomares3, Vivian Delgadillo5, Francisco J Yepes2, Óscar Muñoz5.
Abstract
INTRODUCTION: The literature shows an optimistic landscape for the effectiveness of games in medical education. Nevertheless, games are not considered mainstream material in medical teaching. Two research questions that arise are the following: What pedagogical strategies do developers use when creating games for medical education? And what is the quality of the evidence on the effectiveness of games?Entities:
Keywords: Video games; comparative effectiveness research; evidence-based practice; medical education; review
Mesh:
Year: 2018 PMID: 29457760 PMCID: PMC5827764 DOI: 10.1080/10872981.2018.1438718
Source DB: PubMed Journal: Med Educ Online ISSN: 1087-2981
Figure 1.Selection process of articles.
MERSQI domain and item scores for 21 studies of games used for medical education.
| Domain | Item (score) | MERSQI* Average score (SD) | N° Studies (%) |
|---|---|---|---|
| Study design | |||
| Randomized controlled trial (3) | 12.6 (1.2) | 9 (42.8) | |
| Nonrandomized 2 group (2) | 11 (0.7) | 2 (9.52) | |
| Single group pre-test and post-test (1.5) | 9 (4.9) | 2 (9.52) | |
| Single group cross-sectional or single group post-test only (1) | 9 (2.6) | 8 (38) | |
| Sampling | |||
| >2 institutions(1.5) | 8 (0) | 1 (4.76) | |
| 2 institutions (1) | 10.5 (0) | 1 (4.76) | |
| 1 institution (0.5) | 10.9 (2.8) | 19 (90.4) | |
| >75 % (1.5) | 11.5 (2.2) | 17 (80.9) | |
| 50-74 % (1) | 8 (3.1) | 3 (14.2) | |
| <50% or not reported (0.5) | 6 (0) | 1 (4.76) | |
| Type of data | |||
| Assessment by study participant (1) | 7 (2.5) | 5 (23.8) | |
| Objective measurement (3) | 11.9 (1.4) | 16 (76.1) | |
| Validity of evaluation instrument | |||
| Not reported (0) | 10 (2.8) | 15 (71.4) | |
| Reported (1) | 12.5 (1.5) | 6 (28.5) | |
| Not reported (0) | 10 (2.6) | 16 (76.1) | |
| Reported (1) | 13 (1.6) | 5 (23.8) | |
| Not reported (0) | 10.3 (2.7) | 18 (85.7) | |
| Reported (1) | 13 (2.2) | 3 (14.2) | |
| Data analysis | |||
| Data analysis appropriate for study design or type of data (1) | 11.3 (2.0) | 19 (90.4) | |
| Not statistical analysis (0) | 5 (0.7) | 2 (9.52) | |
| Beyond descriptive analysis (2) | 12.1 (1.2) | 15 (71.4) | |
| Descriptive analysis only (1) | 8.37 (1.8) | 4 (19) | |
| Not statistical analysis (0) | 5 (0.7) | 2 (9.52) | |
| Outcomes | |||
| Satisfaction, attitudes, perceptions, opinions, general facts (1) | 7 (2.5) | 5 (23.8) | |
| Knowledge, skills (1.5) | 11.9 (1.4) | 16 (76.1) | |
| Behaviours (2) | 0 (0) | 0 (0) | |
| Patient/health care outcome (3) | 0 (0) | 0 (0) | |
MERSQI* by Reed (2007) medical education research study quality instrument.
SD: Standard deviation
Evidence on the effectiveness of games.
| Author | Author´s Institution | Study design | Specialty | Assessment | N° of participants | Setting | MERSQI score |
|---|---|---|---|---|---|---|---|
| Boeder (2013) ( | U. of Munich, Germany | Single group cross-sectional or single group post-test only | Internal medicine | Knowledge | 11 | Classroom | 4.5 |
| Boeker et al (2013)( | Freiburg U., Germany | Randomized controlled trial | Urology | Knowledge and perception | 145 | Classroom | 15.5 |
| Yu et al (2015) ( | U. of Toronto and St. Michael’s Hospital, Canada | Single group cross-sectional or single group post-test only | Physiology/anatomy | Knowledge | 75 | Hospital or Clinical setting | 11 |
| Cendan et al (2011) ( | U. of Central Florida, United States | Randomized controlled trial | Physiology/anatomy | Knowledge and perception | 40 | Hospital or Clinical setting | 13.5 |
| Creutzfeldt (2012) ( | Karolinska Institutet, Sweden | Nonrandomized 2 group | Emergency | Skill | 30 | Hospital or Clinical setting | 10.5 |
| Creutzfeldt et al (2010) ( | Karolinska Institutet, Sweden | Single group pre-test and post-test | Emergency | Knowledge and perception | 12 | Classroom | 12.5 |
| Gasco et al (2014) ( | U. of Texas, United States | Randomized controlled trial | Neurology | Skill | 26 | Not reported | 12.5 |
| Kanthan et al (2011) ( | U. of Saskatchewan, Canada | Nonrandomized 2 group | Pathology | Knowledge | 185 | Classroom | 11.5 |
| Knight et al (2010) ( | U. of Birmingham and others, United Kingdom | Randomized controlled trial | Emergency | Knowledge, perception and skill | 91 | Hospital or Clinical setting | 12.5 |
| Kreiter et al (2011) ( | U. of Kansas and U. of Iowa, United States | Single group cross-sectional or single group post-test only | Clinical Lab | Knowledge and perception | Started with 13, ended with 143 | Classroom | 12.5 |
| Lameris et al (2015) ( | Radboud U., Netherlands | Single group cross-sectional or single group post-test only | Physiology/anatomy | Knowledge and perception | 439 | Classroom | 9 |
| Longmuir (2014) ( | U. of California, United States | Single group cross-sectional or single group post-test only | Physiology/anatomy | Knowledge | 56 | Classroom | 6 |
| McGrath et al (2015) ( | Ohio State U., United States | Randomized controlled trial | Emergency | Knowledge | 35 | Classroom | 12.5 |
| Moreno-Ger et al (2010) ( | Complutense U. of Madrid, Spain | Randomized controlled trial | Physiology/anatomy | Knowledge | 143 | Hospital or Clinical setting | 11 |
| Nevin et al (2014) ( | U. of Alabama (UAB) -(UAH), United States | Single group cross-sectional or single group post-test only | Internal medicine | Knowledge and perception | 128 at UAB and 24 at UAH | Hospital or Clinical setting | 10.5 |
| Rondon et al (2013) ( | U. of Sao Paulo, Brazil | Randomized controlled trial | Phono audiology | Knowledge | 29 | Classroom | 11.5 |
| Sánchez-Rola et al (2014) ( | U. of Deusto, Spain | Single group cross-sectional or single group post-test only | Neurology | Knowledge | 50 | Classroom | 8 |
| Schmeling et al (2011) ( | U. of Müenster, Germany | Single group pre-test and post-test | Forensic | Knowledge and perception. But only perception was reported | 29 | Hospital or Clinical setting | 5.5 |
| Silvennoinen et al (2015) ( | U. of Jyvaskyla, Finland | Single group cross-sectional or single group post-test only | Surgery | Skill | 13 | Hospital or Clinical setting | 10.5 |
| Stirling et al (2014) ( | Bond U., Australia | Randomized controlled trial | Physiology/anatomy | Knowledge and perception | 85 | Not reported | 12.5 |
| Holloway et al (2015) ( | McGill U. and Mount Sinai Medical Center, United States and Canada | Randomized controlled trial | Neurosurgery | Skill | 83 | Hospital or Clinical setting | 12.5 |
Pedagogical description of games.
| Author | Game name | Type | Platform | Game genre | Games’ pedagogical role | Pedagogical strategy | Game and pedagogy coherence |
|---|---|---|---|---|---|---|---|
| Boeder (2013) ( | Mediman | Game | Web-based | Quiz | Independent | Behaviourism | Coherent |
| Boeker et al (2013) ( | Uro Island | Game like simulation | Computer-based | Adventure | Independent | Cognitivism | Coherent |
| Yu et al (2015) ( | DKA simulator | Game like simulation | Computer-based | Training simulation | Complementary | Behaviourism | Coherent |
| Cendan et al (2011) ( | Physiosim | Game like simulation | Web-based | Training simulation | Independent | Insufficient pedagogical description | Insufficient game description |
| Creutzfeldt (2012) ( | SimMan | Game like simulation | Web-based | Training simulation | Complementary | Humanism | Insufficient game description |
| Creutzfeldt et al (2010) ( | MMVW-CPR | Game like simulation | Computer-based | Training simulation | Complementary | Cognitivism | Coherent |
| Gasco et al (2014) ( | ImmersiveTouch simulator | Game like simulation | Computer-based | Training simulation | Complementary | Behaviourism | Coherent |
| Kanthan et al (2011) ( | Path to Success | Gamified App | Web-based | Quiz | Complementary | Constructivism | Incoherent |
| Knight et al (2010) ( | Triage Trainer | Game like simulation | Web-based | Training simulation | Complementary | Behaviourism | Coherent |
| Kreiter et al (2011) ( | LabCAPS | Game like simulation | Computer-based | Training simulation | Complementary | Behaviourism | Coherent |
| Lameris et al (2015) ( | Physiomics to the next level | Gamified App | Mobile app | Quiz | Complementary | Cognitivism | Coherent |
| Longmuir (2014) ( | Interactive module based in AppCobra | Gamified App | Mobile app | Quiz | Complementary | Constructivism | Incoherent |
| McGrath et al (2015) ( | Virtual examination | Game like simulation | Web-based | Training simulation | Complementary | Behaviourism | Coherent |
| Moreno-Ger et al (2010) ( | HCT Game-like simulation | Gamified App | Web-based | Training simulation | Complementary | Behaviourism | Coherent |
| Nevin et al (2014) ( | Kaizen- IM (Kaizen-Internal Medicine) | Gamified App | Web-based | Quiz | Complementary | Behaviourism | Coherent |
| Rondon et al (2013) ( | Anatese 2.0 | Gamified App | Computer-based | Quiz | Independent | Constructivism | Insufficient game description |
| Sánchez-Rola et al (2014) ( | Mobile NBM | Gamified App | Mobile app | Quiz | Independent | Behaviourism | Coherent |
| Schmeling et al (2011) ( | Inmedea Simulator | Game like simulation | Web-based | Training simulation | Complementary | Cognitivism | Coherent |
| Silvennoinen et al (2015) ( | Lap MentorTM VR simulator | Game like simulation | Computer-based | Training simulation | Complementary | Cognitivism | Coherent |
| Stirling et al (2014) ( | Multimedia ebook for anatomy | Game like simulation | Web-based | Training simulation | Independent | Cognitivism | Coherent |
| Holloway et al (2015) ( | NeuroTouch simulator | Game like simulation | Web-based | Training simulation | Complementary | Behaviourism | Coherent |