Literature DB >> 27028987

Teaching EBP Using Game-Based Learning: Improving the Student Experience.

Sandra J Davidson1, Laurie Candy2.   

Abstract

BACKGROUND: Evidence-based practice (EBP) is considered a key entry to practice competency for nurses. However, many baccalaureate nursing programs continue to teach "traditional" nursing research courses that fail to address many of the critical knowledge, skills, and attitudes that foster EBP. Traditional classroom teaching strategies do little to promote the development of competencies critical for engaging in EBP in clinical contexts. PURPOSE AND GOALS: The purpose of this work was to develop, implement, and evaluate an innovative teaching strategy aimed at improving student learning, engagement and satisfaction in an online EBP course. The goals of this paper are to: (1) describe the process of course development, (2) describe the innovative teaching strategy, and (3) discuss the outcomes of the pilot course offered using game-based learning.
METHODS: A midterm course-specific survey and standard institutional end of course evaluations were used to evaluate student satisfaction. Game platform analytics and thematic analysis of narrative comments in the midterm and end of course surveys were used to evaluate students' level of engagement. Student learning was evaluated using the end of course letter grade.
RESULTS: Students indicated a high satisfaction with the course. Student engagement was also maintained throughout the course. The majority of students (87%, 26/30) continued to complete learning quests in the game after achieving the minimum amount of points to earn an A. Seven students completed every learning quest available in the game platform. Of the 30 students enrolled in the course, 17 students earned a final course grade of A+ and 13 earned an A. LINKING EVIDENCE TO ACTION: Provide students with timely, individualized feedback to enable mastery learning. Create student choice and customization of learning. Integrate the use of badges (game mechanics) to increase engagement and motivation. Level learning activities to build on each other and create flow.
© 2016 Sigma Theta Tau International.

Entities:  

Keywords:  evidence-based teaching; game-based learning; nursing education; online courses; teaching EBP

Mesh:

Year:  2016        PMID: 27028987     DOI: 10.1111/wvn.12152

Source DB:  PubMed          Journal:  Worldviews Evid Based Nurs        ISSN: 1545-102X            Impact factor:   2.931


  5 in total

1.  Using e-Delphi to formulate and appraise the guidelines for women's health concerns at a coal mine: A case study.

Authors:  Princess N Msibi; Ramadimetja Mogale; Maretha De Waal; Nomathemba Ngcobo
Journal:  Curationis       Date:  2018-10-04

2.  Use of Learning Analytics Data in Health Care-Related Educational Disciplines: Systematic Review.

Authors:  Albert Km Chan; Michael G Botelho; Otto Lt Lam
Journal:  J Med Internet Res       Date:  2019-02-13       Impact factor: 5.428

3.  Nursing students' experience using an escape room for training clinical skills and competencies on emergency care: A qualitative observational study.

Authors:  José Luis Gómez-Urquiza; César Hueso-Montoro; María Correa-Rodríguez; Nora Suleiman-Martos; María Begoña Martos-Cabrera; Juan Gómez-Salgado; Luis Albendín-García
Journal:  Medicine (Baltimore)       Date:  2022-07-29       Impact factor: 1.817

4.  Benefits of applying virtual reality in pelvic movement training through a Wii Fit: a randomized controlled trial.

Authors:  Hui-Ting Lin; Hsin-Jen Tsai; Yen-I Li; Wen-Pin Hu
Journal:  BMC Med Educ       Date:  2022-01-20       Impact factor: 2.463

5.  Effects of Gamification on the Benefits of Student Response Systems in Learning of Human Anatomy: Three Experimental Studies.

Authors:  Juan J López-Jiménez; José L Fernández-Alemán; José A García-Berná; Laura López González; Ofelia González Sequeros; Joaquín Nicolás Ros; Juan M Carrillo de Gea; Ali Idri; Ambrosio Toval
Journal:  Int J Environ Res Public Health       Date:  2021-12-15       Impact factor: 3.390

  5 in total

北京卡尤迪生物科技股份有限公司 © 2022-2023.