Literature DB >> 28545826

Gamified Twitter Microblogging to Support Resident Preparation for the American Board of Surgery In-Service Training Examination.

Laura C Lamb1, Monica M DiFiori2, Vijay Jayaraman1, Brian D Shames3, James M Feeney4.   

Abstract

OBJECTIVE: We sought to determine if a daily gamified microblogging project improves American Board of Surgery In-Service Training Examination (ABSITE) scores for participants.
DESIGN: In July 2016, we instituted a gamified microblogging project using Twitter as the platform and modified questions from one of several available question banks. A question of the day was posted at 7-o׳clock each morning, Monday through Friday. Respondents were awarded points for speed, accuracy, and contribution to discussion topics. The moderator challenged respondents by asking additional questions and prompted them to find evidence for their claims to fuel further discussion. Since 4 months into the microblogging program, a survey was administered to all residents. Responses were collected and analyzed. After 6 months of tweeting, residents took the ABSITE examination. We compared participating residents׳ ABSITE percentile rank to those of their nonparticipating peers. We also compared residents׳ percentile rank from 2016 to those in 2017 after their participation in the microblogging project.
SETTING: The University of Connecticut general surgery residency is an integrated program that is decentralized across 5 hospitals in the central Connecticut region, including Saint Francis Hospital and Medical Center, located in Hartford. PARTICIPANTS: We advertised our account to the University of Connecticut general surgery residents. Out of 45 residents, 11 participated in Twitter microblogging (24.4%) and 17 responded to the questionnaire (37.8%).
RESULTS: In all, 100% of the residents who were participating in Twitter reported that daily microblogging prompted them to engage in academic reading. Twitter participants significantly increased their ABSITE percentile rank from 2016 to 2017 by an average of 13.7% (±14.1%) while nonparticipants on average decreased their ABSITE percentile rank by 10.0% (±16.6) (p = 0.003).
CONCLUSIONS: Microblogging via Twitter with gamification is a feasible strategy to facilitate improving performance on the ABSITE, especially in a geographically distributed residency.
Copyright © 2017 Association of Program Directors in Surgery. Published by Elsevier Inc. All rights reserved.

Entities:  

Keywords:  ABSITE; Interpersonal and Communication Skills; Medical Knowledge; Practice-Based Learning and Improvement; resident education; social media; survey

Mesh:

Year:  2017        PMID: 28545826     DOI: 10.1016/j.jsurg.2017.05.010

Source DB:  PubMed          Journal:  J Surg Educ        ISSN: 1878-7452            Impact factor:   2.891


  6 in total

1.  Age-related differences in social media use in the neurosurgical community: A multi-institutional study.

Authors:  Methma Udawatta; Edwin Ng; H Westley Phillips; Jia-Shu Chen; Bayard Wilson; Giyarpuram N Prashant; Daniel T Nagasawa; Isaac Yang
Journal:  Clin Neurol Neurosurg       Date:  2019-04-01       Impact factor: 1.876

Review 2.  The Social Media Revolution in Nephrology Education.

Authors:  Gates B Colbert; Joel Topf; Kenar D Jhaveri; Tom Oates; Michelle N Rheault; Silvi Shah; Swapnil Hiremath; Matthew A Sparks
Journal:  Kidney Int Rep       Date:  2018-02-17

3.  A Behavioral Strategy to Nudge Young Adults to Adopt In-Person Counseling: Gamification.

Authors:  Shengen Piao; Jaewoo Joo
Journal:  Behav Sci (Basel)       Date:  2022-02-07

4.  Characterizing the social media footprint of general surgery residency programs.

Authors:  Erin M White; Stefanie C Rohde; Nensi M Ruzgar; Shin Mei Chan; Andrew C Esposito; Kristin D Oliveira; Peter S Yoo
Journal:  PLoS One       Date:  2021-06-30       Impact factor: 3.240

Review 5.  Simulation-based ultrasound-guided regional anesthesia curriculum for anesthesiology residents.

Authors:  T Edward Kim; Ban C H Tsui
Journal:  Korean J Anesthesiol       Date:  2018-11-27

6.  Effects of Gamification on the Benefits of Student Response Systems in Learning of Human Anatomy: Three Experimental Studies.

Authors:  Juan J López-Jiménez; José L Fernández-Alemán; José A García-Berná; Laura López González; Ofelia González Sequeros; Joaquín Nicolás Ros; Juan M Carrillo de Gea; Ali Idri; Ambrosio Toval
Journal:  Int J Environ Res Public Health       Date:  2021-12-15       Impact factor: 3.390

  6 in total

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