| Literature DB >> 34842539 |
Amir Zaib Abbasi1,2, Umair Rehman3, Helmut Hlavacs4, Zahra Afaq5, Mir Abdur Rafeh1, Mohammed A Mamun6,7, Muhammad Umair Shah8.
Abstract
BACKGROUND: Video games are expanding exponentially with their increased popularity among users. However, this popularity has also led to an increase in reported video game addiction. There may be consumer engagement-related factors that may influence video game addiction.Entities:
Keywords: absorption; conscious attention; consumer video game engagement; cultivation theory; dedication; enthusiasm; interaction; social connection; uses and gratifications theory; video game addiction
Year: 2021 PMID: 34842539 PMCID: PMC8665386 DOI: 10.2196/30310
Source DB: PubMed Journal: JMIR Serious Games Impact factor: 4.143
Figure 1Study conceptual model.
Characteristics of the participants (N=176).
| Characteristics | Values, n (%) | |
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| Male | 128 (72.7) |
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| Female | 48 (27.3) |
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| 15-20 | 53 (30.1) |
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| 21-25 | 123 (69.9) |
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| Higher secondary education | 45 (25.6) |
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| Bachelor’s | 65 (36.9) |
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| Master’s | 66 (37.5) |
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| PKR 0-500 | 88 (50) |
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| PKR 500-1000 | 58 (33) |
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| PKR 1000-5000 | 20 (11.4) |
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| Above PKR 5000 | 10 (5.7) |
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| Play station | 59 (33.5) |
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| Cybercafé | 45 (25.6) |
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| Xbox | 26 (14.8) |
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| Others | 46 (26.1) |
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| Counter Strike–Global Offensive | 55 (31.3) |
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| PlayerUnknown’s Battlegrounds | 29 (16.5) |
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| Call of duty | 68 (38.6) |
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| Fortnite | 24 (13.6) |
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| 0-1 | 72 (40.9) |
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| 1-2 | 65 (36.9) |
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| 2-4 | 39 (22.2) |
Measurement model: first-order constructs.
| Scale, items | Loading | Composite reliability | Cronbach alpha | Average variance extracted | |||||||
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| 0.935 | .916 | 0.707 | ||||||||
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| Item 1 | 0.84 |
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| Item 2 | 0.872 |
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| Item 3 | 0.855 |
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| Item 4 | 0.902 |
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| Item 5 | 0.842 |
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| Item 6 | 0.724 |
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| 0.93 | .906 | 0.728 | ||||||||
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| Item 1 | 0.838 |
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| Item 2 | 0.866 |
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| Item 3 | 0.895 |
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| Item 4 | 0.863 |
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| Item 5 | 0.802 |
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| 0.928 | .903 | 0.72 | ||||||||
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| Item 1 | 0.851 |
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| Item 2 | 0.863 |
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| Item 3 | 0.856 |
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| Item 4 | 0.842 |
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| Item 5 | 0.83 |
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| 0.893 | .85 | 0.628 | ||||||||
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| Item 1 | 0.688 |
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| Item 2 | 0.832 |
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| Item 3 | 0.844 |
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| Item 4 | 0.816 |
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| Item 5 | 0.771 |
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| 0.9 | .833 | 0.75 | ||||||||
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| Item 1 | 0.865 |
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| Item 2 | 0.871 |
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| Item 3 | 0.862 |
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| 0.93 | .906 | 0.727 | ||||||||
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| Item 1 | 0.832 |
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| Item 2 | 0.878 |
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| Item 3 | 0.866 |
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| Item 4 | 0.858 |
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| Item 5 | 0.827 |
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| 0.91 | .851 | 0.771 | ||||||||
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| Item 1 | 0.873 |
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| Item 2 | 0.872 |
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| Item 3 | 0.889 |
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| 0.893 | .82 | 0.736 | ||||||||
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| Item 1 | 0.841 |
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| Item 2 | 0.894 |
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| Item 3 | 0.837 |
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| 0.902 | .836 | 0.753 | ||||||||
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| Item 1 | 0.859 |
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| Item 2 | 0.862 |
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| Item 3 | 0.883 |
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| 0.913 | .857 | 0.778 | ||||||||
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| Item 1 | 0.879 |
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| Item 2 | 0.897 |
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| Item 3 | 0.87 |
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| 0.897 | .828 | 0.745 | ||||||||
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| Item 1 | 0.831 |
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| Item 2 | 0.908 |
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| Item 3 | 0.848 |
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| 0.912 | .855 | 0.775 | ||||||||
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| Item 1 | 0.873 |
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| Item 2 | 0.896 |
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| Item 3 | 0.872 |
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| 0.952 | .924 | 0.869 | ||||||||
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| Item 1 | 0.928 |
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| Item 2 | 0.958 |
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| Item 3 | 0.909 |
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Discriminant validity using Fornell and Larcker criterion.
| Dimension | Conscious attention | Absorption | Dedication | Enthusiasm | Social connection | Interaction | Salience | Tolerance | Mood modification | Relapse | Withdrawal | Conflict | Problem |
| Conscious attention | 0.841 |
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| Absorption | 0.500 | 0.853 |
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| Dedication | 0.402 | 0.538 | 0.849 |
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| Enthusiasm | 0.439 | 0.496 | 0.544 | 0.792 |
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| Social | 0.313 | 0.440 | 0.275 | 0.601 | 0.866 |
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| Interaction | 0.487 | 0.454 | 0.405 | 0.573 | 0.663 | 0.853 |
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| Salience | 0.402 | 0.510 | 0.462 | 0.566 | 0.527 | 0.565 | 0.878 |
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| Tolerance | 0.336 | 0.456 | 0.373 | 0.479 | 0.435 | 0.435 | 0.614 | 0.858 |
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| Mood modification | 0.323 | 0.310 | 0.239 | 0.403 | 0.300 | 0.322 | 0.395 | 0.461 | 0.868 |
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| Relapse | 0.248 | 0.379 | 0.288 | 0.401 | 0.288 | 0.265 | 0.499 | 0.413 | 0.587 | 0.882 |
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| Withdrawal | 0.276 | 0.334 | 0.334 | 0.304 | 0.221 | 0.229 | 0.397 | 0.424 | 0.535 | 0.736 | 0.863 |
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| Conflict | 0.365 | 0.201 | 0.248 | 0.212 | 0.146 | 0.133 | 0.241 | 0.291 | 0.447 | 0.392 | 0.535 | 0.88 |
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| Problem | 0.265 | 0.357 | 0.353 | 0.296 | 0.195 | 0.217 | 0.333 | 0.415 | 0.286 | 0.366 | 0.374 | 0.426 | 0.932 |
Discriminant validity using heterotrait-monotrait ratio of correlations.a
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| Conscious attention | Absorption | Dedication | Enthusiasm | Social connection | Interaction | Salience | Tolerance | Mood modification | Relapse | Withdrawal | Conflict | Problem |
| Conscious attention |
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| Absorption | 0.550 |
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| Dedication | 0.441 | 0.596 |
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| Enthusiasm | 0.499 | 0.571 | 0.625 |
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| Social connection | 0.357 | 0.507 | 0.316 | 0.715 |
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| Interaction | 0.537 | 0.504 | 0.448 | 0.649 | 0.763 |
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| Salience | 0.455 | 0.580 | 0.526 | 0.668 | 0.625 | 0.645 |
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| Tolerance | 0.387 | 0.529 | 0.433 | 0.576 | 0.525 | 0.504 | 0.733 |
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| Mood modification | 0.371 | 0.355 | 0.275 | 0.480 | 0.359 | 0.370 | 0.468 | 0.558 |
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| Relapse | 0.278 | 0.430 | 0.327 | 0.470 | 0.341 | 0.301 | 0.584 | 0.492 | 0.692 |
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| Withdrawal | 0.314 | 0.387 | 0.385 | 0.363 | 0.267 | 0.268 | 0.475 | 0.516 | 0.647 | 0.876 |
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| Conflict | 0.410 | 0.227 | 0.282 | 0.254 | 0.173 | 0.152 | 0.281 | 0.347 | 0.529 | 0.458 | 0.634 |
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| Problem | 0.290 | 0.390 | 0.386 | 0.339 | 0.221 | 0.237 | 0.374 | 0.476 | 0.325 | 0.411 | 0.427 | 0.480 |
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aHeterotrait-monotrait ratio of correlations: good if <0.90; best if <0.85.
Figure 2The empirical-based study model.
Evaluation of the formative measurement model on the second-order constructs of video game addiction.
| Items | Scale type | Weights | Significance | Full collinearity |
| Salience | Formative | 0.188 | .005 | 2.383 |
| Tolerance | Formative | 0.195 | .004 | 1.987 |
| Mood modification | Formative | 0.205 | .003 | 1.892 |
| Relapse | Formative | 0.223 | .001 | 2.867 |
| Withdrawal | Formative | 0.222 | .001 | 2.744 |
| Conflict | Formative | 0.178 | .008 | 1.780 |
| Problems | Formative | 0.167 | .01 | 1.485 |
Structural model assessment.
| Dimensions of video game addiction | B | SE |
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| Conscious attention | 0.129 | 0.073 | 1.76 | .04 | 0.056 |
| Absorption | 0.215 | 0.072 | 2.98 | .002 | 0.113 |
| Dedication | 0.166 | 0.073 | 2.27 | .01 | 0.079 |
| Enthusiasm | 0.220 | 0.072 | 3.05 | .001 | 0.118 |
| Social connection | 0.107 | 0.074 | 1.44 | .08 | 0.045 |
| Interaction | –0.003 | 0.075 | 0.04 | .49 | 0.001 |
aDegree of freedom not provided because WarpPLS software was used.