Literature DB >> 24611801

Relationship between passion and motivation for gaming in players of massively multiplayer online role-playing games.

Héctor Fuster1, Andrés Chamarro, Xavier Carbonell, Robert J Vallerand.   

Abstract

Passion represents one of the factors involved in online video gaming. However, it remains unclear how passion affects the way gamers are involved in massively multiplayer online role-playing games (MMORPGs). The objective of the present study was to analyze the relationships between passions and motivations for online game playing. A total of 410 MMORPG players completed an online questionnaire including motives for gaming and the Passion Scale. Results indicated that passionate gamers were interested in relating with others through the game and exhibited a high degree of interest in discovery of the game, gaining leadership and prestige but little interest in escape from reality. However, some differences were observed with respect to the role of the two types of passion in the different types of motivation. Specifically, harmonious passion (HP) predicted higher levels of exploration, socialization, and achievement, in that order, while obsessive passion (OP) predicted higher levels of dissociation, achievement, and socialization. The present findings suggest that HP and OP predict different ways of engaging in MMORPGs and confirm that passion is a useful construct to help understand different motivational patterns demonstrated by MMORPG players.

Mesh:

Year:  2014        PMID: 24611801     DOI: 10.1089/cyber.2013.0349

Source DB:  PubMed          Journal:  Cyberpsychol Behav Soc Netw        ISSN: 2152-2715


  10 in total

1.  Impulsivity and Alexithymia in Virtual Worlds: A Study on Players of World of Warcraft.

Authors:  Noemi Rosa Maganuco; Antonino Costanzo; Laura Rosa Midolo; Gianluca Santoro; Adriano Schimmenti
Journal:  Clin Neuropsychiatry       Date:  2019-06

2.  Motives for online gaming questionnaire: Its psychometric properties and correlation with Internet gaming disorder symptoms among Chinese people.

Authors:  Anise M S Wu; Mark H C Lai; Shu Yu; Joseph T F Lau; Man-Wai Lei
Journal:  J Behav Addict       Date:  2017-03-06       Impact factor: 6.756

3.  On the Determinants and Outcomes of Passion for Playing Pokémon Go.

Authors:  Gábor Orosz; Ágnes Zsila; Robert J Vallerand; Beáta Böthe
Journal:  Front Psychol       Date:  2018-03-15

4.  Investigating the differential effects of social networking site addiction and Internet gaming disorder on psychological health.

Authors:  Halley M Pontes
Journal:  J Behav Addict       Date:  2017-11-13       Impact factor: 6.756

5.  Relationships of internet gaming reasons to biological indicators and risk of internet gaming addiction in Korean adolescent male game users.

Authors:  Nahyun Kim; Mi Ja Kim; Tonda L Hughes; Hyeweon Kwak; In Deok Kong
Journal:  BMC Psychiatry       Date:  2020-06-30       Impact factor: 3.630

6.  Predicting Video Game Addiction Through the Dimensions of Consumer Video Game Engagement: Quantitative and Cross-sectional Study.

Authors:  Amir Zaib Abbasi; Umair Rehman; Helmut Hlavacs; Zahra Afaq; Mir Abdur Rafeh; Mohammed A Mamun; Muhammad Umair Shah
Journal:  JMIR Serious Games       Date:  2021-11-26       Impact factor: 4.143

7.  Trends in Scientific Literature on Addiction to the Internet, Video Games, and Cell Phones from 2006 to 2010.

Authors:  Xavier Carbonell; Elena Guardiola; Héctor Fuster; Frederic Gil; Tayana Panova
Journal:  Int J Prev Med       Date:  2016-04-01

8.  Effect of the Frustration of Psychological Needs on Addictive Behaviors in Mobile Videogamers-The Mediating Role of Use Expectancies and Time Spent Gaming.

Authors:  Andrés Chamarro; Ursula Oberst; Ramón Cladellas; Héctor Fuster
Journal:  Int J Environ Res Public Health       Date:  2020-09-03       Impact factor: 3.390

9.  The development and validation of the Videogaming Motives Questionnaire (VMQ).

Authors:  Francisco J López-Fernández; Laura Mezquita; Mark D Griffiths; Generós Ortet; Manuel I Ibáñez
Journal:  PLoS One       Date:  2020-10-23       Impact factor: 3.240

10.  Motives and Passion of Adults from Pakistan toward Physical Activity.

Authors:  Muhammad Badar Habib; Selina Khoo; Tony Morris
Journal:  Int J Environ Res Public Health       Date:  2022-03-11       Impact factor: 3.390

  10 in total

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