Literature DB >> 18721098

Problematic usage among highly-engaged players of massively multiplayer online role playing games.

Christopher S Peters1, L Alvin Malesky.   

Abstract

One popular facet of Internet gaming is the massively multiplayer online role playing game (MMORPG). Some individuals spend so much time playing these games that it creates problems in their lives. This study focused on players of World of Warcraft. Factor analysis revealed one factor related to problematic usage, which was correlated with amount of time played, and personality characteristics of agreeableness, conscientiousness, neuroticism, and extraversion.

Mesh:

Year:  2008        PMID: 18721098     DOI: 10.1089/cpb.2007.0140

Source DB:  PubMed          Journal:  Cyberpsychol Behav        ISSN: 1094-9313


  26 in total

1.  Video-gaming among high school students: health correlates, gender differences, and problematic gaming.

Authors:  Rani A Desai; Suchitra Krishnan-Sarin; Dana Cavallo; Marc N Potenza
Journal:  Pediatrics       Date:  2010-11-15       Impact factor: 7.124

2.  Psychiatrists' Perceptions of World of Warcraft and Other MMORPGs.

Authors:  Eric Lis; Carl Chiniara; Megan A Wood; Robert Biskin; Richard Montoro
Journal:  Psychiatr Q       Date:  2016-06

3.  Psychiatrists' Perceptions of Role-Playing Games.

Authors:  Eric Lis; Carl Chiniara; Robert Biskin; Richard Montoro
Journal:  Psychiatr Q       Date:  2015-09

4.  The relationship between online video game involvement and gaming-related friendships among emotionally sensitive individuals.

Authors:  Rachel Kowert; Emese Domahidi; Thorsten Quandt
Journal:  Cyberpsychol Behav Soc Netw       Date:  2014-03-24

5.  The Relationship Between Basic Needs Satisfaction, Self-determined Motivation, and Burnout in Korean Esports Players.

Authors:  Hee Jung Hong; Guy Wilkinson; Claudio M Rocha
Journal:  J Gambl Stud       Date:  2022-05-31

6.  Massively multiplayer online role-playing games: comparing characteristics of addict vs non-addict online recruited gamers in a French adult population.

Authors:  Sophia Achab; Magali Nicolier; Frédéric Mauny; Julie Monnin; Benoit Trojak; Pierre Vandel; Daniel Sechter; Philip Gorwood; Emmanuel Haffen
Journal:  BMC Psychiatry       Date:  2011-08-26       Impact factor: 3.630

7.  The development of the Problematic Online Gaming Questionnaire (POGQ).

Authors:  Zsolt Demetrovics; Róbert Urbán; Katalin Nagygyörgy; Judit Farkas; Mark D Griffiths; Orsolya Pápay; Gyöngyi Kökönyei; Katalin Felvinczi; Attila Oláh
Journal:  PLoS One       Date:  2012-05-10       Impact factor: 3.240

Review 8.  Internet gaming addiction: current perspectives.

Authors:  Daria J Kuss
Journal:  Psychol Res Behav Manag       Date:  2013-11-14

9.  Emotional Dysregulation in Preschool Age Predicts Later Media Use and Gaming Disorder Symptoms in Childhood.

Authors:  Frank W Paulus; Karen Hübler; Fabienne Mink; Eva Möhler
Journal:  Front Psychiatry       Date:  2021-06-17       Impact factor: 4.157

10.  A cross-sectional survey of internet use among university students.

Authors:  Kristina Adorjan; Simon Langgartner; Maximilian Maywald; Susanne Karch; Oliver Pogarell
Journal:  Eur Arch Psychiatry Clin Neurosci       Date:  2020-11-16       Impact factor: 5.270

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