Literature DB >> 14756934

The role of flow experience in cyber-game addiction.

Ting-Jui Chou1, Chih-Chen Ting.   

Abstract

Consumer habit, an important key to repetitive consumption, is an interesting yet puzzling phenomenon. Sometimes this consumption becomes obsessive--consumers will continue to act a certain way even when they feel it is not in their best interests. However, not all consumers develop such addictions. This study uses cyber-game addiction syndrome as an analogue to trace the possible causes of consumer addiction. Results from structure equation modeling show that repetition of favorite activities has a moderate effect upon addiction, which is in line with the assertion of rational addiction theory. However, flow experience--the emotional state embracing perceptional distortion and enjoyment--shows a much stronger impact on addiction. This suggests that consumers who have experienced flow are more likely to be addicted.

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Year:  2003        PMID: 14756934     DOI: 10.1089/109493103322725469

Source DB:  PubMed          Journal:  Cyberpsychol Behav        ISSN: 1094-9313


  22 in total

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Authors:  Jeremiah W Bertz; Leigh V Panlilio; Samuel W Stull; Kirsten E Smith; David Reamer; August F Holtyn; Forrest Toegel; William J Kowalczyk; Karran A Phillips; David H Epstein; Kenneth Silverman; Kenzie L Preston
Journal:  Behav Res Ther       Date:  2022-03-12

3.  The Contribution of Game Genre and other Use Patterns to Problem Video Game Play among Adult Video Gamers.

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Journal:  Int J Ment Health Addict       Date:  2012-08-07       Impact factor: 3.836

4.  The development of the Problematic Online Gaming Questionnaire (POGQ).

Authors:  Zsolt Demetrovics; Róbert Urbán; Katalin Nagygyörgy; Judit Farkas; Mark D Griffiths; Orsolya Pápay; Gyöngyi Kökönyei; Katalin Felvinczi; Attila Oláh
Journal:  PLoS One       Date:  2012-05-10       Impact factor: 3.240

5.  "In Flow"! Why Do Users Share Fake News about Environmentally Friendly Brands on Social Media?

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Journal:  Int J Environ Res Public Health       Date:  2022-04-16       Impact factor: 4.614

6.  Determinants of phubbing, which is the sum of many virtual addictions: a structural equation model.

Authors:  Engin Karadağ; Şule Betül Tosuntaş; Evren Erzen; Pinar Duru; Nalan Bostan; Berrak Mizrak Şahin; İlkay Çulha; Burcu Babadağ
Journal:  J Behav Addict       Date:  2015-05-27       Impact factor: 6.756

Review 7.  An Overview of Structural Characteristics in Problematic Video Game Playing.

Authors:  Mark D Griffiths; Filip Nuyens
Journal:  Curr Addict Rep       Date:  2017-07-13

8.  The relationship between self-disgust, guilt, and flow experience among Japanese undergraduates.

Authors:  Kazuki Hirao; Ryuji Kobayashi
Journal:  Neuropsychiatr Dis Treat       Date:  2013-07-17       Impact factor: 2.570

9.  Video game characteristics, happiness and flow as predictors of addiction among video game players: A pilot study.

Authors:  Damien C Hull; Glenn A Williams; Mark D Griffiths
Journal:  J Behav Addict       Date:  2013-04-12       Impact factor: 6.756

10.  The relationship between narcissism, intensity of Facebook use, Facebook flow and Facebook addiction.

Authors:  Julia Brailovskaia; Hans-Werner Bierhoff; Elke Rohmann; Friederike Raeder; Jürgen Margraf
Journal:  Addict Behav Rep       Date:  2020-02-21
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