Literature DB >> 27193187

Internet Gaming Disorder as a formative construct: Implications for conceptualization and measurement.

Antonius J van Rooij1, Jan Van Looy1, Joël Billieux2,3.   

Abstract

Some people have serious problems controlling their Internet and video game use. The DSM-5 now includes a proposal for 'Internet Gaming Disorder' (IGD) as a condition in need of further study. Various studies aim to validate the proposed diagnostic criteria for IGD and multiple new scales have been introduced that cover the suggested criteria. Using a structured approach, we demonstrate that IGD might be better interpreted as a formative construct, as opposed to the current practice of conceptualizing it as a reflective construct. Incorrectly approaching a formative construct as a reflective one causes serious problems in scale development, including: (i) incorrect reliance on item-to-total scale correlation to exclude items and incorrectly relying on indices of inter-item reliability that do not fit the measurement model (e.g., Cronbach's α); (ii) incorrect interpretation of composite or mean scores that assume all items are equal in contributing value to a sum score; and (iii) biased estimation of model parameters in statistical models. We show that these issues are impacting current validation efforts through two recent examples. A reinterpretation of IGD as a formative construct has broad consequences for current validation efforts and provides opportunities to reanalyze existing data. We discuss three broad implications for current research: (i) composite latent constructs should be defined and used in models; (ii) item exclusion and selection should not rely on item-to-total scale correlations; and (iii) existing definitions of IGD should be enriched further.
© 2016 The Authors. Psychiatry and Clinical Neurosciences © 2016 Japanese Society of Psychiatry and Neurology.

Entities:  

Keywords:  zzm321990Internet Gaming Disorder; formative measurement model; psychometrics; reflective measurement model; validation

Mesh:

Year:  2016        PMID: 27193187     DOI: 10.1111/pcn.12404

Source DB:  PubMed          Journal:  Psychiatry Clin Neurosci        ISSN: 1323-1316            Impact factor:   5.188


  17 in total

Review 1.  How can we conceptualize behavioural addiction without pathologizing common behaviours?

Authors:  Daniel Kardefelt-Winther; Alexandre Heeren; Adriano Schimmenti; Antonius van Rooij; Pierre Maurage; Michelle Carras; Johan Edman; Alexander Blaszczynski; Yasser Khazaal; Joël Billieux
Journal:  Addiction       Date:  2017-02-15       Impact factor: 6.526

2.  Gamers' insights into the phenomenology of normal gaming and game "addiction": A mixed methods study.

Authors:  Michelle Colder Carras; Anne Marie Porter; Antonius J Van Rooij; Daniel King; Amanda Lange; Matthew Carras; Alain Labrique
Journal:  Comput Human Behav       Date:  2017-10-27

3.  The relationship between mental well-being and dysregulated gaming: a specification curve analysis of core and peripheral criteria in five gaming disorder scales.

Authors:  Nick Ballou; Antonius J Van Rooij
Journal:  R Soc Open Sci       Date:  2021-05-26       Impact factor: 2.963

4.  Functional impairment matters in the screening and diagnosis of gaming disorder.

Authors:  Joël Billieux; Daniel L King; Susumu Higuchi; Sophia Achab; Henrietta Bowden-Jones; Wei Hao; Jiang Long; Hae Kook Lee; Marc N Potenza; John B Saunders; Vladimir Poznyak
Journal:  J Behav Addict       Date:  2017-08-17       Impact factor: 6.756

5.  Lost in the chaos: Flawed literature should not generate new disorders.

Authors:  Antonius J Van Rooij; Daniel Kardefelt-Winther
Journal:  J Behav Addict       Date:  2017-03-17       Impact factor: 6.756

6.  Not good enough? Further comments to the wording, meaning, and the conceptualization of Internet Gaming Disorder.

Authors:  Elfrid Krossbakken; Ståle Pallesen; Helge Molde; Rune Aune Mentzoni; Turi Reiten Finserås
Journal:  J Behav Addict       Date:  2017-03-17       Impact factor: 6.756

7.  Measurement Invariance of the Internet Gaming Disorder Scale-Short-Form (IGDS9-SF) Between Australia, the USA, and the UK.

Authors:  Vasileios Stavropoulos; Charlotte Beard; Mark D Griffiths; Tyrone Buleigh; Rapson Gomez; Halley M Pontes
Journal:  Int J Ment Health Addict       Date:  2017-07-24       Impact factor: 3.836

8.  Circulating MicroRNA Expression Levels Associated With Internet Gaming Disorder.

Authors:  Minho Lee; Hyeyoung Cho; Seung Hyun Jung; Seon-Hee Yim; Sung-Min Cho; Ji-Won Chun; Soo-Hyun Paik; Yae Eun Park; Dong Huey Cheon; Ji Eun Lee; Jung-Seok Choi; Dai-Jin Kim; Yeun-Jun Chung
Journal:  Front Psychiatry       Date:  2018-03-12       Impact factor: 4.157

9.  Established risk factors for addiction fail to discriminate between healthy gamers and gamers endorsing DSM-5 Internet gaming disorder.

Authors:  Jory Deleuze; Filip Nuyens; Lucien Rochat; Stéphane Rothen; Pierre Maurage; Joël Billieux
Journal:  J Behav Addict       Date:  2017-11-13       Impact factor: 6.756

10.  Maladaptive Personality Functioning and Psychopathological Symptoms in Problematic Video Game Players: A Person-Centered Approach.

Authors:  Alessandro Musetti; Tiziana Mancini; Paola Corsano; Gianluca Santoro; Maria Clara Cavallini; Adriano Schimmenti
Journal:  Front Psychol       Date:  2019-11-19
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