| Literature DB >> 34209767 |
Cristina Comeras-Chueca1,2,3, Jorge Marin-Puyalto2,3,4,5, Angel Matute-Llorente2,3,4,5,6, German Vicente-Rodriguez2,3,4,5,6, Jose A Casajus1,2,3,5,6, Alex Gonzalez-Aguero2,3,4,5,6.
Abstract
(1) Background: Poor levels of physical fitness and motor skills are problems for today's children. Active video games (AVG) could be an attractive strategy to help address them. The aim was to investigate the effects of AVG on health-related physical fitness and motor competence in children and adolescents with healthy weight. (2)Entities:
Keywords: Pediatric Inactivity Triad; exergames; fitness; motor competence; youth
Year: 2021 PMID: 34209767 PMCID: PMC8296862 DOI: 10.3390/ijerph18136965
Source DB: PubMed Journal: Int J Environ Res Public Health ISSN: 1660-4601 Impact factor: 3.390
Figure 1PRISMA flow diagram of articles that were selected.
Quality assessment of randomized controlled trials.
| Study, Year | R | D | Mi | Me | S | O |
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| Medeiros et al., 2020 [ |
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| McGann et al., 2019 [ |
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| Gao et al., 2019 [ |
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| Coknaz et al., 2019 [ |
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| Ye et al., 2019 [ |
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| Fu et al., 2018 [ |
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| Lau et al., 2017 [ |
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| Vernadakis et al., 2015 [ |
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| Johnson et al., 2015 [ |
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| Mombarg et al., 2013 [ |
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| Sheehan et al., 2013 [ |
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| Sheehan et al., 2012 [ |
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| Maloney et al., 2012 [ |
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| Graves et al., 2010 [ |
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| Maloney et al., 2008 [ |
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R Bias arising from the randomisation process, D Bias due to deviations from intended interventions, Mi Bias due to missing outcome data, Me Bias in measurement of the outcome, S Bias in selection of the reported result, O Overall risk of bias.
Quality assessment of non-randomized controlled trials.
| Author, Year | Pre-Intervention | At Intervention | Post-Intervention | Overall Risk of Bias | ||||
|---|---|---|---|---|---|---|---|---|
| Bias Due to Confounding | Bias in Selection of Participants into the Study | Bias in Classification of Interventions | Bias Due to Deviations from Intended Interventions | Bias Due to Missing Data | Bias in Measurement of Outcomes | Bias in Selection of the Reported Result | ||
| Çifci et al., 2020 [ | LOW | LOW | LOW | LOW | LOW | MODERATE | LOW | LOW |
| Gao et al., 2019 [ | LOW | LOW | LOW | LOW | LOW | MODERATE | LOW | LOW |
| Fu et al., 2018 [ | LOW | LOW | LOW | LOW | LOW | MODERATE | LOW | LOW |
| Ye et al., 2018 [ | LOW | LOW | LOW | LOW | LOW | MODERATE | LOW | LOW |
| Azevedo et al., 2014 [ | LOW | LOW | LOW | LOW | LOW | MODERATE | LOW | LOW |
Descriptive characteristics of included studies with children with healthy weight.
| Study [Ref.] | Participants | Study Design | Intervention | Control | Training | Variables and Test Used | Outcomes | |
|---|---|---|---|---|---|---|---|---|
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| Age | |||||||
| Medeiros et al., 2020 [ | 9.09 ± 0.75 years | RCT | Xbox Kinect ( | CG: PE curriculum class ( | Period: 9 weeks | MC (TGMD-2) | AVG and CG showed improvements in MC, but AVG showed improvements in more skills of TGMD-2 | |
| Çifci et al., 2020 [ | 12–15 years | Non-RCT | Xbox Kinect | No intervention | Period: 8 weeks | MF (handgrip, leg dynamometry and vertical jump) | AVG improved MF. No differences on MF between AVG and CG were observed. | |
| McGann et al., 2019 [ | 5–7 years | RCT | AVG focus on MC playing at Scratch with Kinect | Traditional AVG | Period: 8 weeks | MC (TGMD-2) | Improvements on MC for both AVG and CG, and group by time effect with significantly higher scores by AVG. | |
| Gao et al., 2019 [ | 4.72 ± 0.73 years | RCT | Home-based AVG (LeapTV | No intervention | Period: 12 weeks | BMI | No effects for BMI and CRF | |
| Coknaz et al., 2019 [ | AVG group: 9.62 ± 1.02 years | RCT | Nintendo Wii ( | No intervention | Period: 12 weeks | BMI | AVG decreased BMI while CG increased | |
| Gao et al., 2019 [ | 4.5 ± 0.46 years | Non-RCT | Nintendo Wii and Xbox Kinect | No intervention | Period: 8 weeks | MC (TGMD-2) | No group effect, but time effect for MC | |
| Ye et al., 2019 [ | 9.23 ± 0.62 years | RCT | AVG during recess (Nintendo Wii and Xbox Kinect) | No intervention | Period: School year | CRF (Half-mile run test) | No effects for CRF | |
| Fu et al., 2018 [ | 11.6 ± 0.5 years | Non-RCT | AVG (GoNoodle, Adventure to Fitness, and Cosmic Kids Yoga) in regular school class time | Five 30-min of free-play sessions | Period: 18 weeks | CRF (20-m PACER) | AVG showed a higher CRF than CG | |
| Fu et al., 2018 [ | 4.9 ± 0.7 years | RCT | AVG (GoNoodles, Adventure to Fitness, and Cosmic Kids Yoga) in regular school class time | Five 30-min of free-play sessions | Period: 12 weeks | MC (TGMD-3) | AVG showed higher increase in TGMD-3 score than CG | |
| Ye et al., 2018 [ | 8.27 ± 0.70 years | Non-RCT | 125 min of AVG (Nintendo Wii and Xbox Kinect) + PE | 125 min of PE only (5 classes per week) | Period: 9 month | BMI | AVG improved BMI, CRF, MF and OCS, while CG improved CRF and object control skills but worsened MF and BMI. | |
| Lau et al., 2016 [ | 9.23 ± 0.52 years | RCT | Xbox Kinect | No intervention ( | Period: 12 weeks | BMI | BMI increased in AVG and CRF increased in AVG and CG, with higher improvements in AVG | |
| Vernadakis et al., 2015 [ | 6.35 ± 0.73 years | RCT | Xbox Kinect | EXE: traditional motor competence training program ( | Period: 8 weeks | MSC (OCS with TGMD-2) | AVG and EXE showed improvements in OCS. CG2 showed no improvements | |
| Johnson et al., 2015 [ | 6–10 years | RCT | Xbox Kinect | No intervention | Period: 6 weeks | MSC (OCS with TGMD-3) | No effects on OCS or differences between groups for AVG | |
| Azevedo et al., 2014 [ | 11–13 years old | Non-RCT | Dance Mat Exergaming | No intervention | Period: 12 months | BMI | AVG showed a positive effect on weight, BMI and %BF compared to CG, but not on CRF | |
| Mombarg et al., 2013 [ | 7–12 years | RCT | Nintendo Wii (Wii-balance board with the Wii-fit-plus) ( | No intervention | Period: 6 weeks | MC (movement assessment battery for children and Bruininks–Oseretsky Test) | Both AVG and CG showed improvements in MC. Balance scores of the AVG improved significantly, whereas those of the control group showed no significant progress. There were significant interaction effects on balance scores, favoring the AVG. | |
| Sheehan et al., 2013 [ | 9–10 years | RCT | iDanceTM, XR BoardTM /LightspaceTM, and Wii | CG1: PE curriculum class ( | Period: 6 weeks | MC (balance test with the HUR BT4TM platform) | AVG and the ABC PE (CG2) improved their postural stability significantly compared to those in the curricular PE class. | |
| Sheehan et al., 2012 [ | 9–10 years | RCT | Wii Fit+™ | CG1: PE curriculum class ( | Period: 6 weeks | MC (balance test with the HUR BT4TM platform) | AVG and the ABC PE (CG2) improved the balance compared to those in the curricular PE class. Improvement were not significantly different from CG2. | |
| Maloney et al., 2012 [ | 13.7 ± 0.6 years | RCT | Playstation 2 (In the Groove) | No intervention | Period: 10 and 20 weeks | BMI | AVG decreased BMI more than CG | |
| Graves et al., 2010 [ | 9.2 ± 0.5 years | RCT | Nintendo Wii jOG | No intervention | Period: 6 and 12 weeks | BMI | No effects for BF or BMI | |
| Maloney et al., 2008 [ | 7.5 ± 0.5 years | RCT | DDR | No intervention | Period: 28 weeks | BMI | No changes in BMI | |
%BF body fat percentage, AVG active video games, BMI body mass index, CG control group, CRF cardiorespiratory fitness, DXA dual-energy X-ray absorptiometry, EXE exercise, FFM fat-free mass, FM fat mass, FPG free-play group, HRF health-related fitness, MF musculoskeletal fitness, min minutes, MSC motor skills competence, OCS object control skills, PACER progressive aerobic cardiovascular endurance run, PE physical education, RCT randomized controlled trial, TGMD test of gross motor development.
Figure 2BMI effect sizes for AVG compared with control group. Subgroup analysis by AVG intervention’s length; Subgroup 1: AVG interventions lasting less than 18 weeks; Subgroup 2: AVG interventions lasting 18 weeks or more.
Effect sizes and heterogeneity of findings for studies comparing AVG intervention versus control group.
| Variable |
| Hedges’g Effect Size | 95 % CI | I² | |
|---|---|---|---|---|---|
| BMI | 7 | −0.291 | −0.631; 0.049 | 0.000 | 78.47% |
| CRF | 4 | 0.438 | 0.022; 0.855 | 0.001 | 82.9% |
BMI body mass index, CRF cardiorespiratory fitness.
Figure 3Cardiorespiratory fitness effect sizes for AVG compared with control group. Analysis by control group; Subgroup 1: control group with no intervention; Subgroup 2: exercise control group.