| Literature DB >> 21668370 |
Wei Peng1, Jih-Hsuan Lin, Julia Crouse.
Abstract
This article reports a meta-analysis of energy expenditure (EE) of playing active video games (AVGs). In particular, heart rate (HR), oxygen consumption (VO2), and EE were assessed and three moderators for the effects of AVGs--types of AVG, player age, and player weight status--were analyzed. The results show that playing AVGs significantly increased HR, VO2, and EE from resting. The effect sizes of playing AVGs on HR, VO2, and EE were similar to traditional physical activities. AVG type and player age were significant moderators for the effects of AVGs. The finding suggests that AVGs are effective technologies that may facilitate light- to moderate-intensity physical activity promotion.Entities:
Mesh:
Year: 2011 PMID: 21668370 DOI: 10.1089/cyber.2010.0578
Source DB: PubMed Journal: Cyberpsychol Behav Soc Netw ISSN: 2152-2715