Literature DB >> 21668370

Is playing exergames really exercising? A meta-analysis of energy expenditure in active video games.

Wei Peng1, Jih-Hsuan Lin, Julia Crouse.   

Abstract

This article reports a meta-analysis of energy expenditure (EE) of playing active video games (AVGs). In particular, heart rate (HR), oxygen consumption (VO2), and EE were assessed and three moderators for the effects of AVGs--types of AVG, player age, and player weight status--were analyzed. The results show that playing AVGs significantly increased HR, VO2, and EE from resting. The effect sizes of playing AVGs on HR, VO2, and EE were similar to traditional physical activities. AVG type and player age were significant moderators for the effects of AVGs. The finding suggests that AVGs are effective technologies that may facilitate light- to moderate-intensity physical activity promotion.

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Year:  2011        PMID: 21668370     DOI: 10.1089/cyber.2010.0578

Source DB:  PubMed          Journal:  Cyberpsychol Behav Soc Netw        ISSN: 2152-2715


  70 in total

1.  Perspectives on Active Video Gaming as a New Frontier in Accessible Physical Activity for Youth With Physical Disabilities.

Authors:  Jennifer L Rowland; Laurie A Malone; Cali M Fidopiastis; Sangeetha Padalabalanarayanan; Mohanraj Thirumalai; James H Rimmer
Journal:  Phys Ther       Date:  2015-08-27

2.  Does Playing Sports Video Games Predict Increased Involvement in Real-Life Sports Over Several Years Among Older Adolescents and Emerging Adults?

Authors:  Paul J C Adachi; Teena Willoughby
Journal:  J Youth Adolesc       Date:  2015-06-02

3.  Investigating the Physiological and Psychosocial Responses of Single- and Dual-Player Exergaming in Young Adults.

Authors:  Kelly A Mackintosh; Martyn Standage; Amanda E Staiano; Leanne Lester; Melitta A McNarry
Journal:  Games Health J       Date:  2016-10-26

4.  Interactive video gaming compared with health education in older adults with mild cognitive impairment: a feasibility study.

Authors:  Tiffany F Hughes; Jason D Flatt; Bo Fu; Meryl A Butters; Chung-Chou H Chang; Mary Ganguli
Journal:  Int J Geriatr Psychiatry       Date:  2014-01-22       Impact factor: 3.485

5.  Effects of Short-Term Training of Community-Dwelling Elderly with Modular Interactive Tiles.

Authors:  Henrik Hautop Lund; Jari Due Jessen
Journal:  Games Health J       Date:  2014-10-01

6.  Development of A Teen-Focused Exergame.

Authors:  Debbe Thompson; Dora Cantu; Madhur Rajendran; Mayur Rajendran; Tanay Bhargava; Yuting Zhang; Cheng Chen; Yan Liu; Zhigang Deng
Journal:  Games Health J       Date:  2016-09-28

7.  A Scoping Review of Health Game Research: Past, Present, and Future.

Authors:  Hadi Kharrazi; Amy Shirong Lu; Fardad Gharghabi; Whitney Coleman
Journal:  Games Health J       Date:  2012-04-18

8.  Active video games and energy balance in male adolescents: a randomized crossover trial.

Authors:  Aidan Gribbon; Jessica McNeil; Ollie Jay; Mark S Tremblay; Jean-Philippe Chaput
Journal:  Am J Clin Nutr       Date:  2015-03-11       Impact factor: 7.045

Review 9.  Designing Serious Game Interventions for Individuals with Autism.

Authors:  Elisabeth M Whyte; Joshua M Smyth; K Suzanne Scherf
Journal:  J Autism Dev Disord       Date:  2015-12

10.  A meta-analysis of serious digital games for healthy lifestyle promotion.

Authors:  Ann DeSmet; Dimitri Van Ryckeghem; Sofie Compernolle; Tom Baranowski; Debbe Thompson; Geert Crombez; Karolien Poels; Wendy Van Lippevelde; Sara Bastiaensens; Katrien Van Cleemput; Heidi Vandebosch; Ilse De Bourdeaudhuij
Journal:  Prev Med       Date:  2014-08-27       Impact factor: 4.018

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