Literature DB >> 21734319

Active video games for youth: a systematic review.

Anthony Barnett1, Ester Cerin, Tom Baranowski.   

Abstract

BACKGROUND: A population level increase in physical activity (PA) is critical to reduce obesity in youth. Video games are highly popular and active video games (AVGs) have the potential to play a role in promoting youth PA.
METHOD: Studies on AVG play energy expenditure (EE) and maintenance of play in youth were systematically identified in the published literature and assessed for quality and informational value.
RESULTS: Nine studies measuring AVG play EE were identified. The meta-analytic estimates of average METs across these studies were 3.1 (95% CI: 2.6, 3.6) to 3.2 (95% CI: 2.7, 3.7). No games elicited an average EE above the 6 MET threshold for vigorous EE. Observed differences between studies were likely due to the different types of games used, rather than age or gender. Four studies related to maintenance of play were identified. Most studies reported AVG use declined over time. Studies were of low-to-medium quality.
CONCLUSION: AVGs are capable of generating EE in youth to attain PA guidelines. Few studies have assessed sustainability of AVG play, which appears to diminish after a short period of time for most players. Better-quality future research must address how AVG play could be maintained over longer periods of time.

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Year:  2011        PMID: 21734319     DOI: 10.1123/jpah.8.5.724

Source DB:  PubMed          Journal:  J Phys Act Health        ISSN: 1543-3080


  57 in total

1.  Stationary cycling exergame use among inactive children in the family home: a randomized trial.

Authors:  Ryan E Rhodes; Chris M Blanchard; Shannon S D Bredin; Mark R Beauchamp; Ralph Maddison; Darren E R Warburton
Journal:  J Behav Med       Date:  2017-06-19

2.  Perspectives on Active Video Gaming as a New Frontier in Accessible Physical Activity for Youth With Physical Disabilities.

Authors:  Jennifer L Rowland; Laurie A Malone; Cali M Fidopiastis; Sangeetha Padalabalanarayanan; Mohanraj Thirumalai; James H Rimmer
Journal:  Phys Ther       Date:  2015-08-27

3.  Might Video Games Help Remedy Childhood Obesity?

Authors:  Tom Baranowski
Journal:  Child Obes       Date:  2015-05-15       Impact factor: 2.992

4.  Does Playing Sports Video Games Predict Increased Involvement in Real-Life Sports Over Several Years Among Older Adolescents and Emerging Adults?

Authors:  Paul J C Adachi; Teena Willoughby
Journal:  J Youth Adolesc       Date:  2015-06-02

5.  Fun, Flow, and Fitness: Opinions for Making More Effective Active Videogames.

Authors:  Ann E Maloney; Robin Mellecker; Richard Buday; Zan Gao; Trina Hinkley; Laura Esparza; Shirley Alexander
Journal:  Games Health J       Date:  2014-12-30

6.  Are active video games useful to combat obesity?

Authors:  Tom Baranowski
Journal:  Am J Clin Nutr       Date:  2015-03-25       Impact factor: 7.045

7.  Impact of an active video game on healthy children's physical activity.

Authors:  Tom Baranowski; Dina Abdelsamad; Janice Baranowski; Teresia Margareta O'Connor; Debbe Thompson; Anthony Barnett; Ester Cerin; Tzu-An Chen
Journal:  Pediatrics       Date:  2012-02-27       Impact factor: 7.124

8.  Exergaming in Youth: Effects on Physical and Cognitive Health.

Authors:  John R Best
Journal:  Z Psychol       Date:  2013-04-01

9.  Randomized web-based physical activity intervention in adolescent survivors of childhood cancer.

Authors:  Carrie R Howell; Kevin R Krull; Robyn E Partin; Nina S Kadan-Lottick; Leslie L Robison; Melissa M Hudson; Kirsten K Ness
Journal:  Pediatr Blood Cancer       Date:  2018-05-03       Impact factor: 3.167

10.  Active video games and energy balance in male adolescents: a randomized crossover trial.

Authors:  Aidan Gribbon; Jessica McNeil; Ollie Jay; Mark S Tremblay; Jean-Philippe Chaput
Journal:  Am J Clin Nutr       Date:  2015-03-11       Impact factor: 7.045

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