Literature DB >> 21242603

The effect of active video gaming on children's physical activity, behavior preferences and body composition.

Lee E F Graves1, Nicola D Ridgers, Greg Atkinson, Gareth Stratton.   

Abstract

Active video game interventions typically provide children a single game that may become unappealing. A peripheral device (jOG) encourages step-powered gaming on multiple games. This trial evaluated the effect of jOG on children's objectively measured PA, body fat and self-reported behaviors. 42 of 58 eligible children (8-10 y) randomly assigned to an intervention (jOG) or control (CON) completed the trial. Intervention children received two jOG devices for home use. Analyses of covariance compared the intervention effect at 6 and 12 weeks from baseline. No differences were found between groups for counts per minute (CPM; primary outcome) at 6 and 12 weeks (p > .05). Active video gaming increased (adjusted change 0.95 (95% CI 0.25, 1.65) h·d⁻¹, p <.01) and sedentary video gaming decreased (-0.34 (-1.24, 0.56) h·d⁻¹, p > .05) at 6 weeks relative to CON. No body fat changes were observed between groups. Targeted changes in video game use did not positively affect PA. Larger trials are needed to verify the impact of active video games on children's PA and health.

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Year:  2010        PMID: 21242603     DOI: 10.1123/pes.22.4.535

Source DB:  PubMed          Journal:  Pediatr Exerc Sci        ISSN: 0899-8493            Impact factor:   2.333


  24 in total

1.  Stationary cycling exergame use among inactive children in the family home: a randomized trial.

Authors:  Ryan E Rhodes; Chris M Blanchard; Shannon S D Bredin; Mark R Beauchamp; Ralph Maddison; Darren E R Warburton
Journal:  J Behav Med       Date:  2017-06-19

2.  The impact of narratives and active video games on long-term moderate-to-vigorous physical activity: A randomized controlled trial protocol.

Authors:  Dar Alon; Caio Victor Sousa; Tom Baranowski; Tiago V Barreira; Romina Cabrera-Perez; Kelly Chiu; Austin Fernandez; Amy Fleischman; Shirley Huang; Jungyun Hwang; Melanie C Green; I-Min Lee; Kelly Lee; Sarah Lessard; Lynne L Levitsky; Aika Misawa; Farzad Noubary; Ronald Samuels; Kyung Jin Sun; Debbe Thompson; Amy S Lu
Journal:  Contemp Clin Trials       Date:  2020-07-17       Impact factor: 2.226

Review 3.  Active video games and health indicators in children and youth: a systematic review.

Authors:  Allana G LeBlanc; Jean-Philippe Chaput; Allison McFarlane; Rachel C Colley; David Thivel; Stuart J H Biddle; Ralph Maddison; Scott T Leatherdale; Mark S Tremblay
Journal:  PLoS One       Date:  2013-06-14       Impact factor: 3.240

Review 4.  Which type of sedentary behaviour intervention is more effective at reducing body mass index in children? A meta-analytic review.

Authors:  Y Liao; J Liao; C P Durand; G F Dunton
Journal:  Obes Rev       Date:  2013-09-25       Impact factor: 9.213

5.  Engagement, enjoyment, and energy expenditure during active video game play.

Authors:  Elizabeth J Lyons; Deborah F Tate; Dianne S Ward; Kurt M Ribisl; J Michael Bowling; Sriram Kalyanaraman
Journal:  Health Psychol       Date:  2013-03-25       Impact factor: 4.267

6.  Children's Cognitive and Affective Responses About a Narrative Versus a Non-Narrative Cartoon Designed for an Active Videogame.

Authors:  Vanessa Fernandes Davies; Rafaella Mafra; Alicia Beltran; Thomas Baranowski; Amy Shirong Lu
Journal:  Games Health J       Date:  2016-01-28

Review 7.  Primary prevention of overweight in children and adolescents: a meta-analysis of the effectiveness of interventions aiming to decrease sedentary behaviour.

Authors:  Amy van Grieken; Nicole P M Ezendam; Winifred D Paulis; Johannes C van der Wouden; Hein Raat
Journal:  Int J Behav Nutr Phys Act       Date:  2012-05-28       Impact factor: 6.457

8.  Prevalence of behavior changing strategies in fitness video games: theory-based content analysis.

Authors:  Elizabeth Jane Lyons; Claire Hatkevich
Journal:  J Med Internet Res       Date:  2013-05-07       Impact factor: 5.428

9.  Evaluating physical and perceptual responses to exergames in Chinese children.

Authors:  Patrick W C Lau; Yan Liang; Erica Y Lau; Choung-Rak Choi; Chang-Gyun Kim; Myung-Soo Shin
Journal:  Int J Environ Res Public Health       Date:  2015-04-13       Impact factor: 3.390

Review 10.  The Effects of Active Video Games on Health-Related Physical Fitness and Motor Competence in Children and Adolescents with Healthy Weight: A Systematic Review and Meta-Analysis.

Authors:  Cristina Comeras-Chueca; Jorge Marin-Puyalto; Angel Matute-Llorente; German Vicente-Rodriguez; Jose A Casajus; Alex Gonzalez-Aguero
Journal:  Int J Environ Res Public Health       Date:  2021-06-29       Impact factor: 3.390

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