Literature DB >> 28600111

Do active video games benefit the motor skill development of non-typically developing children and adolescents: A systematic review.

Zoey E Page1, Stephanie Barrington1, Jacqueline Edwards1, Lisa M Barnett2.   

Abstract

OBJECTIVES: The use of interactive video gaming, known as 'exergames' or 'active video games (AVG)' may provide an opportunity for motor skill development. Youth with non-typical patterns of development may have deficits in gross motor skill capacities and are therefore an intervention target. The aim was to determine the effectiveness of AVG use on motor skill development in non-typically developing children and adolescents.
DESIGN: Review article.
METHODS: The PRISMA protocol was used to conduct a systematic review of EBSCOhost, Embase, Gale Cengage, Informit, Ovid, ProQuest, PubMed, Scopus and Web of Science databases. A total of 19 articles met inclusion criteria (non-typically developing participants such as those with a learning or developmental delay aged 3-18, use of an AVG console, assessed one or more gross motor skills). Studies were excluded if gross motor skill outcomes encompassed fine motor skills or reflected mobility related to daily living.
RESULTS: Interventions included children and adolescents with eight different conditions. The Nintendo Wii was the most utilised gaming platform (14/19 studies). Studies examined a combination of skills, with most examining balance (15/19), five studies examining ball skills, and other gross motor skills such as coordination (3 studies), running (3 studies) and jumping (3 studies). There was strong evidence that AVG's improved balance. AVG's also appeared to benefit participants with Cerebral Palsy.
CONCLUSIONS: AVG's could be a valuable tool to improve gross motor skills of non-typically developing children. There is scope for further exploration, particularly of ball, coordination and locomotor skills and varying platforms to draw more conclusive evaluations.
Copyright © 2017 Sports Medicine Australia. Published by Elsevier Ltd. All rights reserved.

Entities:  

Keywords:  AVG; Balance; Locomotor; Motor skill; Object control

Mesh:

Year:  2017        PMID: 28600111     DOI: 10.1016/j.jsams.2017.05.001

Source DB:  PubMed          Journal:  J Sci Med Sport        ISSN: 1878-1861            Impact factor:   4.319


  11 in total

1.  Does Narrative Feedback Enhance Children's Motor Learning in a Virtual Environment?

Authors:  Danielle E Levac; Amy S Lu
Journal:  J Mot Behav       Date:  2018-04-30       Impact factor: 1.328

2.  Exploring Energy Expenditure and Body Movement of Exergaming in Children of Different Weight Status.

Authors:  Jungyun Hwang; I-Min Lee; Austin M Fernandez; Charles H Hillman; Amy Shirong Lu
Journal:  Pediatr Exerc Sci       Date:  2019-08-08       Impact factor: 2.333

3.  PedBotHome: A Video Game-Based Robotic Ankle Device Created for Home Exercise in Children With Neurological Impairments.

Authors:  Catherine Coley; Staci Kovelman; Justine Belschner; Kevin Cleary; Manon Schladen; Sarah Helen Evans; Tyler Salvador; Reza Monfaredi; Hadi Fooladi Talari; Jacob Slagle; Md Sohel Rana
Journal:  Pediatr Phys Ther       Date:  2022-04-01       Impact factor: 1.452

4.  Interactive Video Games as a Method to Increase Physical Activity Levels in Children Treated for Leukemia.

Authors:  Aleksandra Kowaluk; Marek Woźniewski
Journal:  Healthcare (Basel)       Date:  2022-04-06

Review 5.  Games Used With Serious Purposes: A Systematic Review of Interventions in Patients With Cerebral Palsy.

Authors:  Sílvia Lopes; Paula Magalhães; Armanda Pereira; Juliana Martins; Carla Magalhães; Elisa Chaleta; Pedro Rosário
Journal:  Front Psychol       Date:  2018-09-19

Review 6.  Exergaming for Children and Adolescents: Strengths, Weaknesses, Opportunities and Threats.

Authors:  Valentin Benzing; Mirko Schmidt
Journal:  J Clin Med       Date:  2018-11-08       Impact factor: 4.241

Review 7.  Active Video Games for Improving Mental Health and Physical Fitness-An Alternative for Children and Adolescents during Social Isolation: An Overview.

Authors:  Isis Kelly Dos Santos; Rafaela Catherine da Silva Cunha de Medeiros; Jason Azevedo de Medeiros; Paulo Francisco de Almeida-Neto; Dianne Cristina Souza de Sena; Ricardo Ney Cobucci; Ricardo Santos Oliveira; Breno Guilherme de Araújo Tinoco Cabral; Paulo Moreira Silva Dantas
Journal:  Int J Environ Res Public Health       Date:  2021-02-09       Impact factor: 3.390

8.  Effects of Physical Activity on Children's Motor Skill Development: A Systematic Review of Randomized Controlled Trials.

Authors:  Daniel J McDonough; Wenxi Liu; Zan Gao
Journal:  Biomed Res Int       Date:  2020-12-30       Impact factor: 3.411

Review 9.  The Effects of Active Video Games on Health-Related Physical Fitness and Motor Competence in Children and Adolescents with Healthy Weight: A Systematic Review and Meta-Analysis.

Authors:  Cristina Comeras-Chueca; Jorge Marin-Puyalto; Angel Matute-Llorente; German Vicente-Rodriguez; Jose A Casajus; Alex Gonzalez-Aguero
Journal:  Int J Environ Res Public Health       Date:  2021-06-29       Impact factor: 3.390

10.  Impact of Exergaming on Children's Motor Skill Competence and Health-Related Fitness: A Quasi-Experimental Study.

Authors:  Sunyue Ye; Jung Eun Lee; David F Stodden; Zan Gao
Journal:  J Clin Med       Date:  2018-09-07       Impact factor: 4.241

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