Literature DB >> 27855265

A Randomized-Controlled Trial of School-Based Active Videogame Intervention on Chinese Children's Aerobic Fitness, Physical Activity Level, and Psychological Correlates.

Patrick Wing Chung Lau1, Jing Jing Wang1, Ralph Maddison2.   

Abstract

OBJECTIVE: Active videogames (AVGs) that require body movements to play offer a novel opportunity to turn a traditionally sedentary behavior into a physically active one. We sought to determine the effect of a school-based AVG intervention on Chinese children's aerobic fitness, physical activity (PA) level, and PA-related psychological correlates.
MATERIALS AND METHODS: Eighty 8-11-year-old Chinese children (55 males) were recruited from one Hong Kong primary school and were allocated at random to either an AVG intervention or control group. Children in the intervention group played an AVG, Xbox 360, twice per week during after-school hours, each for 60 minutes over 12 weeks in duration. The control group received no intervention. Children's body-mass index (BMI), objective PA, aerobic fitness (maximum oxygen consumption [VO2max]), PA task efficacy, barrier efficacy, and enjoyment were assessed.
RESULTS: Compared with the control group, significant increases were found in the intervention group in VO2max [mean and 95% confidence interval (CI): 1.58 (0.74, 2.42) mL/(kg·min)], objective moderate-to-vigorous PA [6.73 (1.70, 11.76) min/day], and total PA [27.19 (9.33, 45.04) min/day], but not for BMI. No significant differences in PA task efficacy, barrier efficacy, and enjoyment were observed.
CONCLUSION: A 12-week (60 minutes × twice per week) school-based AVG intervention can improve Chinese children's aerobic fitness and PA level. These findings indicated that AVGs could be used as an alternative means to engage Chinese children in PA in school setting. However, the treatment effects of AVGs on PA-related psychological correlates and body composition need more investigation.

Entities:  

Keywords:  Active videogame; Aerobic fitness; Children; Physical activity

Mesh:

Year:  2016        PMID: 27855265     DOI: 10.1089/g4h.2016.0057

Source DB:  PubMed          Journal:  Games Health J        ISSN: 2161-783X


  9 in total

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Authors:  Sarah E Neil-Sztramko; Hilary Caldwell; Maureen Dobbins
Journal:  Cochrane Database Syst Rev       Date:  2021-09-23

Review 2.  Factors of physical activity among Chinese children and adolescents: a systematic review.

Authors:  Congchao Lu; Ronald P Stolk; Pieter J J Sauer; Anna Sijtsma; Rikstje Wiersma; Guowei Huang; Eva Corpeleijn
Journal:  Int J Behav Nutr Phys Act       Date:  2017-03-21       Impact factor: 6.457

Review 3.  Moderators of School-Based Physical Activity Interventions on Cardiorespiratory Endurance in Primary School-Aged Children: A Meta-Regression.

Authors:  Ryan D Burns; Timothy A Brusseau; You Fu
Journal:  Int J Environ Res Public Health       Date:  2018-08-16       Impact factor: 3.390

4.  Impact of Active Video Games on Body Mass Index in Children and Adolescents: Systematic Review and Meta-Analysis Evaluating the Quality of Primary Studies.

Authors:  Carlos Hernández-Jiménez; Raquel Sarabia; María Paz-Zulueta; Paula Paras-Bravo; Amada Pellico; Laura Ruiz Azcona; Cristina Blanco; María Madrazo; María Jesus Agudo; Carmen Sarabia; Miguel Santibáñez
Journal:  Int J Environ Res Public Health       Date:  2019-07-08       Impact factor: 3.390

5.  Analysis of the applicability and utility of a gamified didactics with exergames at primary schools: Qualitative findings from a natural experiment.

Authors:  Alejandro Quintas-Hijós; Carlos Peñarrubia-Lozano; Juan Carlos Bustamante
Journal:  PLoS One       Date:  2020-04-10       Impact factor: 3.240

6.  Effect of an Active Video Game Intervention Combined With Multicomponent Exercise for Cardiorespiratory Fitness in Children With Overweight and Obesity: Randomized Controlled Trial.

Authors:  Cristina Comeras-Chueca; Lorena Villalba-Heredia; Jose Luis Perez-Lasierra; Gabriel Lozano-Berges; Angel Matute-Llorente; German Vicente-Rodriguez; Jose Antonio Casajus; Alex Gonzalez-Aguero
Journal:  JMIR Serious Games       Date:  2022-05-24       Impact factor: 3.364

7.  Effectiveness of multiple eHealth-delivered lifestyle strategies for preventing or intervening overweight/obesity among children and adolescents: A systematic review and meta-analysis.

Authors:  Li-Ting Qiu; Gui-Xiang Sun; Ling Li; Ji-Dong Zhang; Dan Wang; Bo-Yan Fan
Journal:  Front Endocrinol (Lausanne)       Date:  2022-09-05       Impact factor: 6.055

Review 8.  The Effects of Active Video Games on Health-Related Physical Fitness and Motor Competence in Children and Adolescents with Healthy Weight: A Systematic Review and Meta-Analysis.

Authors:  Cristina Comeras-Chueca; Jorge Marin-Puyalto; Angel Matute-Llorente; German Vicente-Rodriguez; Jose A Casajus; Alex Gonzalez-Aguero
Journal:  Int J Environ Res Public Health       Date:  2021-06-29       Impact factor: 3.390

9.  Getting Active with Active Video Games: A Quasi-Experimental Study.

Authors:  Yan Liang; Patrick W C Lau; Yannan Jiang; Ralph Maddison
Journal:  Int J Environ Res Public Health       Date:  2020-10-30       Impact factor: 3.390

  9 in total

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