Literature DB >> 19186332

A pilot of a video game (DDR) to promote physical activity and decrease sedentary screen time.

Ann E Maloney1, T Carter Bethea, Kristine S Kelsey, Julie T Marks, Sadye Paez, Angela M Rosenberg, Diane J Catellier, Robert M Hamer, Linmarie Sikich.   

Abstract

OBJECTIVE: We examined the feasibility of Dance Dance Revolution (DDR), a dance video game, in participants' homes, to increase physical activity (PA) and to decrease sedentary screen time (SST). METHODS AND PROCEDURES: Sixty children (7.5 +/- 0.5 years) were randomized in a 2:1 ratio to DDR or to wait-list control (10-week delay). DDR use was logged, PA was measured objectively by accelerometry. SST was self-reported at weeks 0 and 10. At week 28, after both groups had access to DDR, accelerometry and SST were repeated.
RESULTS: Mean use of DDR was 89 +/- 82 (range 0-660 min) min per week (mpw). The DDR group showed increased vigorous PA and a reduction in light PA; the control group showed no increase in moderate and/or vigorous PA (MVPA) although they also had a reduction in light PA. Differences between the groups were not observed. The DDR group also reported a decrease in SST of -1.2 +/- 3.7 h per week (hpw) (P < 0.05), whereas the controls reported an increase of +3.0 +/- 7.7 hpw (nonsignificant). The difference in SST between the groups was significant, with less SST in the DDR group. Between weeks 10 and 28, numeric reductions in SST were reported in both groups. In the DDR group, SST at week 28 (8.8 +/- 6.0 hpw) was lower than baseline (10.5 +/- 5.5 hpw; P < 0.03). DISCUSSION: This pilot study suggests that DDR reduces SST and may facilitate slight increases in vigorous PA. Further study is needed to better characterize children and contexts in which DDR may promote a healthy lifestyle.

Entities:  

Mesh:

Year:  2008        PMID: 19186332     DOI: 10.1038/oby.2008.295

Source DB:  PubMed          Journal:  Obesity (Silver Spring)        ISSN: 1930-7381            Impact factor:   5.002


  42 in total

1.  Stationary cycling exergame use among inactive children in the family home: a randomized trial.

Authors:  Ryan E Rhodes; Chris M Blanchard; Shannon S D Bredin; Mark R Beauchamp; Ralph Maddison; Darren E R Warburton
Journal:  J Behav Med       Date:  2017-06-19

2.  Impact of an active video game on healthy children's physical activity.

Authors:  Tom Baranowski; Dina Abdelsamad; Janice Baranowski; Teresia Margareta O'Connor; Debbe Thompson; Anthony Barnett; Ester Cerin; Tzu-An Chen
Journal:  Pediatrics       Date:  2012-02-27       Impact factor: 7.124

Review 3.  Disentangling Fun and Enjoyment in Exergames Using an Expanded Design, Play, Experience Framework: A Narrative Review.

Authors:  Robin Mellecker; Elizabeth J Lyons; Tom Baranowski
Journal:  Games Health J       Date:  2013-06

4.  Is Enhanced Physical Activity Possible Using Active Videogames?

Authors:  Tom Baranowski; Janice Baranowski; Teresia O'Connor; Amy Shirong Lu; Debbe Thompson
Journal:  Games Health J       Date:  2012-06

Review 5.  A Systematic Review of Health Videogames on Childhood Obesity Prevention and Intervention.

Authors:  Amy Shirong Lu; Hadi Kharrazi; Fardad Gharghabi; Debbe Thompson
Journal:  Games Health J       Date:  2013-06

6.  A ballroom dance classroom program promotes moderate to vigorous physical activity in elementary school children.

Authors:  Shirley Y Huang; Jeannette Hogg; Stephanie Zandieh; Susan B Bostwick
Journal:  Am J Health Promot       Date:  2012 Jan-Feb

7.  Interactive video dance games for healthy older adults.

Authors:  S Studenski; S Perera; E Hile; V Keller; J Spadola-Bogard; J Garcia
Journal:  J Nutr Health Aging       Date:  2010-12       Impact factor: 4.075

Review 8.  Which type of sedentary behaviour intervention is more effective at reducing body mass index in children? A meta-analytic review.

Authors:  Y Liao; J Liao; C P Durand; G F Dunton
Journal:  Obes Rev       Date:  2013-09-25       Impact factor: 9.213

9.  Engagement, enjoyment, and energy expenditure during active video game play.

Authors:  Elizabeth J Lyons; Deborah F Tate; Dianne S Ward; Kurt M Ribisl; J Michael Bowling; Sriram Kalyanaraman
Journal:  Health Psychol       Date:  2013-03-25       Impact factor: 4.267

10.  Feasibility, design and conduct of a pragmatic randomized controlled trial to reduce overweight and obesity in children: The electronic games to aid motivation to exercise (eGAME) study.

Authors:  Ralph Maddison; Louise Foley; Cliona Ni Mhurchu; Andrew Jull; Yannan Jiang; Harry Prapavessis; Anthony Rodgers; Stephen Vander Hoorn; Maea Hohepa; David Schaaf
Journal:  BMC Public Health       Date:  2009-05-19       Impact factor: 3.295

View more

北京卡尤迪生物科技股份有限公司 © 2022-2023.