Literature DB >> 26947570

Active Video Games in Schools and Effects on Physical Activity and Health: A Systematic Review.

Emma Norris1, Mark Hamer2, Emmanuel Stamatakis3.   

Abstract

OBJECTIVE: To assess the quality of evidence for the effects of school active video game (AVG) use on physical activity and health outcomes. STUDY
DESIGN: Online databases (ERIC, PsycINFO, PubMed, SPORTDiscus, and Web of Science) and gray literature were searched. Inclusion criteria were the use of AVGs in school settings as an intervention; assessment of at least 1 health or physical activity outcome; and comparison of outcomes with either a control group or comparison phase. Studies featuring AVGs within complex interventions were excluded. Study quality was assessed using the Effective Public Health Practice Project tool.
RESULTS: Twenty-two reports were identified: 11 assessed physical activity outcomes only, 5 assessed motor skill outcomes only, and 6 assessed both physical activity and health outcomes. Nine out of 14 studies found greater physical activity in AVG sessions compared with controls; mostly assessed by objective measures in school time only. Motor skills were found to improve with AVGs vs controls in all studies but not compared with other motor skill interventions. Effects of AVGs on body composition were mixed. Study quality was low in 16 studies and moderate in the remaining 6, with insufficient detail given on blinding, participation rates, and confounding variables.
CONCLUSIONS: There is currently insufficient evidence to recommend AVGs as efficacious health interventions within schools. Higher quality AVG research utilizing randomized controlled trial designs, larger sample sizes, and validated activity measurements beyond the school day is needed.
Copyright © 2016 Elsevier Inc. All rights reserved.

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Mesh:

Year:  2016        PMID: 26947570     DOI: 10.1016/j.jpeds.2016.02.001

Source DB:  PubMed          Journal:  J Pediatr        ISSN: 0022-3476            Impact factor:   4.406


  9 in total

Review 1.  E-&mHealth interventions targeting nutrition, physical activity, sedentary behavior, and/or obesity among children: A scoping review of systematic reviews and meta-analyses.

Authors:  Chelsea L Kracht; Melinda Hutchesson; Mavra Ahmed; Andre Matthias Müller; Lee M Ashton; Hannah M Brown; Ann DeSmet; Carol A Maher; Chelsea E Mauch; Corneel Vandelanotte; Zenong Yin; Megan Whatnall; Camille E Short; Amanda E Staiano
Journal:  Obes Rev       Date:  2021-09-02       Impact factor: 9.213

2.  Adapting the Wii Fit Balance Board to Enable Active Video Game Play by Wheelchair Users: User-Centered Design and Usability Evaluation.

Authors:  Mohanraj Thirumalai; William B Kirkland; Samuel R Misko; Sangeetha Padalabalanarayanan; Laurie A Malone
Journal:  JMIR Rehabil Assist Technol       Date:  2018-03-06

3.  Increasing physical activity among children and adolescents: Innovative ideas needed.

Authors:  Tom Baranowski
Journal:  J Sport Health Sci       Date:  2018-11-22       Impact factor: 7.179

4.  Trends in Sedentary Behavior, Physical Activity, and Motivation during a Classroom-Based Active Video Game Program.

Authors:  You Fu; Ryan D Burns; Emma Gomes; Amy Savignac; Nora Constantino
Journal:  Int J Environ Res Public Health       Date:  2019-08-07       Impact factor: 3.390

Review 5.  Active Video Games for Improving Mental Health and Physical Fitness-An Alternative for Children and Adolescents during Social Isolation: An Overview.

Authors:  Isis Kelly Dos Santos; Rafaela Catherine da Silva Cunha de Medeiros; Jason Azevedo de Medeiros; Paulo Francisco de Almeida-Neto; Dianne Cristina Souza de Sena; Ricardo Ney Cobucci; Ricardo Santos Oliveira; Breno Guilherme de Araújo Tinoco Cabral; Paulo Moreira Silva Dantas
Journal:  Int J Environ Res Public Health       Date:  2021-02-09       Impact factor: 3.390

6.  Effects of Graded Exergames on Fitness Performance in Elementary School Children With Developmental Coordination Disorder.

Authors:  Bouwien Smits-Engelsman; Emmanuel Bonney; Gillian Ferguson
Journal:  Front Sports Act Living       Date:  2021-04-22

Review 7.  The Effects of Active Video Games on Health-Related Physical Fitness and Motor Competence in Children and Adolescents with Healthy Weight: A Systematic Review and Meta-Analysis.

Authors:  Cristina Comeras-Chueca; Jorge Marin-Puyalto; Angel Matute-Llorente; German Vicente-Rodriguez; Jose A Casajus; Alex Gonzalez-Aguero
Journal:  Int J Environ Res Public Health       Date:  2021-06-29       Impact factor: 3.390

8.  Impact of Exergaming on Children's Motor Skill Competence and Health-Related Fitness: A Quasi-Experimental Study.

Authors:  Sunyue Ye; Jung Eun Lee; David F Stodden; Zan Gao
Journal:  J Clin Med       Date:  2018-09-07       Impact factor: 4.241

9.  Integrating Regular Exergaming Sessions in the ExerCube into a School Setting Increases Physical Fitness in Elementary School Children: A Randomized Controlled Trial.

Authors:  Sascha Ketelhut; Lisa Röglin; Anna Lisa Martin-Niedecken; Claudio R Nigg; Kerstin Ketelhut
Journal:  J Clin Med       Date:  2022-03-12       Impact factor: 4.241

  9 in total

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