Literature DB >> 25078529

The role of exergaming in improving physical activity: a review.

Jennifer Sween1, Sherrie Flynt Wallington, Vanessa Sheppard, Teletia Taylor, Adana A Llanos, Lucile Lauren Adams-Campbell.   

Abstract

BACKGROUND: The high prevalence of obesity in America can be attributed to inadequate energy expenditure as a result of high levels of physical inactivity. This review presents an overview of the current literature on physical activity, specifically through active videogame systems (exergaming) and how these systems can help to increase physical activity levels.
METHODS: The search strategy for this review was to identify previous studies that investigated energy expenditure levels using a single active video game or a combination of active videogames.
RESULTS: Based on data from 27 studies, a strong correlation exists between exergaming and increased energy expenditure (up to 300% above resting levels). The majority of active videogames tested were found to achieve physical activity levels of moderate intensity, which meet American College of Sports Medicine guidelines for health and fitness.
CONCLUSIONS: Exergaming is a new and exciting strategy to potentially improve physical activity levels and reduce obesity among Americans.

Entities:  

Mesh:

Year:  2014        PMID: 25078529      PMCID: PMC4180490          DOI: 10.1123/jpah.2011-0425

Source DB:  PubMed          Journal:  J Phys Act Health        ISSN: 1543-3080


  39 in total

Review 1.  Sedentary lifestyle and risk of obesity and type 2 diabetes.

Authors:  Frank B Hu
Journal:  Lipids       Date:  2003-02       Impact factor: 1.880

2.  The physiological cost and enjoyment of Wii Fit in adolescents, young adults, and older adults.

Authors:  Lee E F Graves; Nicola D Ridgers; Karen Williams; Gareth Stratton; Greg Atkinson; Nigel T Cable
Journal:  J Phys Act Health       Date:  2010-05

3.  The contribution of upper limb and total body movement to adolescents' energy expenditure whilst playing Nintendo Wii.

Authors:  Lee E F Graves; Nicola D Ridgers; Gareth Stratton
Journal:  Eur J Appl Physiol       Date:  2008-07-08       Impact factor: 3.078

4.  Sedentary behavior, physical activity, and concentrations of insulin among US adults.

Authors:  Earl S Ford; Chaoyang Li; Guixiang Zhao; William S Pearson; James Tsai; James R Churilla
Journal:  Metabolism       Date:  2010-01-13       Impact factor: 8.694

5.  Energy expended by boys playing active video games.

Authors:  Kate White; Grant Schofield; Andrew E Kilding
Journal:  J Sci Med Sport       Date:  2011-03       Impact factor: 4.319

6.  METs in adults while playing active video games: a metabolic chamber study.

Authors:  Motohiko Miyachi; Kenta Yamamoto; Kazunori Ohkawara; Shigeho Tanaka
Journal:  Med Sci Sports Exerc       Date:  2010-06       Impact factor: 5.411

7.  Active Video/Arcade Games (Exergaming) and Energy Expenditure in College Students.

Authors:  Shannon R Siegel; Bryan L Haddock; Andrea M Dubois; Linda D Wilkin
Journal:  Int J Exerc Sci       Date:  2009

8.  Pedometer-measured physical activity and health behaviors in U.S. adults.

Authors:  David R Bassett; Holly R Wyatt; Helen Thompson; John C Peters; James O Hill
Journal:  Med Sci Sports Exerc       Date:  2010-10       Impact factor: 5.411

9.  Health-risk correlates of video-game playing among adults.

Authors:  James B Weaver; Darren Mays; Stephanie Sargent Weaver; Wendi Kannenberg; Gary L Hopkins; Doğan Eroğlu; Jay M Bernhardt
Journal:  Am J Prev Med       Date:  2009-10       Impact factor: 5.043

10.  Active play and screen time in US children aged 4 to 11 years in relation to sociodemographic and weight status characteristics: a nationally representative cross-sectional analysis.

Authors:  Sarah E Anderson; Christina D Economos; Aviva Must
Journal:  BMC Public Health       Date:  2008-10-22       Impact factor: 3.295

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  46 in total

Review 1.  Effects of Virtual Reality Training (Exergaming) Compared to Alternative Exercise Training and Passive Control on Standing Balance and Functional Mobility in Healthy Community-Dwelling Seniors: A Meta-Analytical Review.

Authors:  Lars Donath; Roland Rössler; Oliver Faude
Journal:  Sports Med       Date:  2016-09       Impact factor: 11.136

2.  Might Video Games Help Remedy Childhood Obesity?

Authors:  Tom Baranowski
Journal:  Child Obes       Date:  2015-05-15       Impact factor: 2.992

3.  Commentary: Pediatric Digital Health Supported by the National Institutes of Health.

Authors:  William T Riley; April Oh; Will M Aklin; Joel T Sherrill; Dana L Wolff-Hughes; Augie Diana; James A Griffin; Rebecca A Campo
Journal:  J Pediatr Psychol       Date:  2019-04-01

Review 4.  Scoping Review of Pokémon Go: Comprehensive Assessment of Augmented Reality for Physical Activity Change.

Authors:  Tom Baranowski; Elizabeth J Lyons
Journal:  Games Health J       Date:  2019-08-06

Review 5.  Effects of Exergaming on Physical Activity in Overweight Individuals.

Authors:  Christoph Höchsmann; Michael Schüpbach; Arno Schmidt-Trucksäss
Journal:  Sports Med       Date:  2016-06       Impact factor: 11.136

6.  Exploring Energy Expenditure and Body Movement of Exergaming in Children of Different Weight Status.

Authors:  Jungyun Hwang; I-Min Lee; Austin M Fernandez; Charles H Hillman; Amy Shirong Lu
Journal:  Pediatr Exerc Sci       Date:  2019-08-08       Impact factor: 2.333

7.  The impact of behavioral interventions on cognitive function in healthy older adults: A systematic review.

Authors:  Briana N Sprague; Sara A Freed; Christina E Webb; Christine B Phillips; Jinshil Hyun; Lesley A Ross
Journal:  Ageing Res Rev       Date:  2019-04-17       Impact factor: 10.895

8.  Design and Evaluation of User-Centered Exergames for Patients With Multiple Sclerosis: Multilevel Usability and Feasibility Studies.

Authors:  Alexandra Schättin; Stephan Häfliger; Alain Meyer; Barbara Früh; Sonja Böckler; Yannic Hungerbühler; Eling D de Bruin; Sebastian Frese; Regula Steinlin Egli; Ulrich Götz; René Bauer; Anna Lisa Martin-Niedecken
Journal:  JMIR Serious Games       Date:  2021-05-07       Impact factor: 4.143

9.  Teen reactions to a self-representational avatar: A qualitative exploration.

Authors:  Emily Baysden; Ninna Mendoza; Chishinga Callender; Zhigang Deng; Debbe Thompson
Journal:  J Sport Health Sci       Date:  2021-07-20       Impact factor: 13.077

Review 10.  The Effects of Active Video Games on Health-Related Physical Fitness and Motor Competence in Children and Adolescents with Healthy Weight: A Systematic Review and Meta-Analysis.

Authors:  Cristina Comeras-Chueca; Jorge Marin-Puyalto; Angel Matute-Llorente; German Vicente-Rodriguez; Jose A Casajus; Alex Gonzalez-Aguero
Journal:  Int J Environ Res Public Health       Date:  2021-06-29       Impact factor: 3.390

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