| Literature DB >> 32344557 |
Mohammad I Daoud1, Abdullah Alhusseini1, Mostafa Z Ali2, Rami Alazrai1.
Abstract
Game-based rehabilitation systems provide an effective tool to engage cerebral palsy patients in physical exercises within an exciting and entertaining environment. A crucial factor to ensure the effectiveness of game-based rehabilitation systems is to assess the correctness of the movements performed by the patient during the game-playing sessions. In this study, we propose a game-based rehabilitation system for upper-limb cerebral palsy that includes three game-based exercises and a computerized assessment method. The game-based exercises aim to engage the participant in shoulder flexion, shoulder horizontal abduction/adduction, and shoulder adduction physical exercises that target the right arm. Human interaction with the game-based rehabilitation system is achieved using a Kinect sensor that tracks the skeleton joints of the participant. The computerized assessment method aims to assess the correctness of the right arm movements during each game-playing session by analyzing the tracking data acquired by the Kinect sensor. To evaluate the performance of the computerized assessment method, two groups of participants volunteered to participate in the game-based exercises. The first group included six cerebral palsy children and the second group included twenty typically developing subjects. For every participant, the computerized assessment method was employed to assess the correctness of the right arm movements in each game-playing session and these computer-based assessments were compared with matching gold standard evaluations provided by an experienced physiotherapist. The results reported in this study suggest the feasibility of employing the computerized assessment method to evaluate the correctness of the right arm movements during the game-playing sessions.Entities:
Keywords: Kinect sensor; cerebral palsy; computerized assessment methods; game-based rehabilitation exercises; motion tracking sensors
Mesh:
Year: 2020 PMID: 32344557 PMCID: PMC7219503 DOI: 10.3390/s20082416
Source DB: PubMed Journal: Sensors (Basel) ISSN: 1424-8220 Impact factor: 3.576
Figure 1A cerebral palsy patient playing one of the game-based rehabilitation exercises provided by our proposed system.
Figure 2The architecture of the proposed bespoke game-based rehabilitation system.
Figure 3(a,b): (a) The shoulder flexion physical exercise and (b) the corresponding shoulder flexion game-based exercise. (c,d): (c) The shoulder horizontal abduction physical exercise followed by the shoulder horizontal adduction physical exercise and (d) the corresponding shoulder horizontal abduction/adduction game-based exercise. (e,f): (e) The shoulder adduction physical exercise and (f) the corresponding shoulder adduction game-based exercise.
Figure 4(a) The twenty five skeleton joints that are tracked by the Kinect for Windows v2 sensor. (b) The body-attached coordinate system of the Extended Motion-Pose Geometric Descriptor (E-MPGD).
The angle- and joint-based features of the E-MPGD.
| Type | Features | Description | Mathematical Formulation |
|---|---|---|---|
| Angle-based features | The angles between the vector | ||
| The angles between the vector | |||
| The angles between the vector | |||
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| The angle between the vectors | ||
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| The angle between the vectors | ||
| Joint-based features | The | The locations of the rE. rW, and rH skeleton joints at frame | |
| The | |||
| The | |||
| The | |||
| The | |||
| The | |||
| The | |||
| The | |||
| The |
The gender, cerebral palsy category, and cerebral palsy severity of the children included in the first group of participants.
| Participant | Gender | Cerebral Palsy | Cerebral Palsy |
|---|---|---|---|
| Category | Severity | ||
| Child 1 | Male | Spastic diplegic | Mild |
| Child 2 | Male | Spastic diplegic | Mild |
| Child 3 | Female | Spastic diplegic | Moderate |
| Child 4 | Male | Spastic himiplegic | Moderate |
| Child 5 | Female | Ataxia | Moderate |
| Child 6 | Male | Ataxia | Moderate |
The mean ± standard deviation accuracy, specificity, sensitivity, and kappa coefficient values obtained by the computerized assessment method for the six cerebral palsy children.
| Participant | Shoulder Flexion | Shoulder Horizontal Abduction/Adduction | Shoulder Adduction | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Accuracy | Specificity | Sensitivity | Kappa | Accuracy |
| Sensitivity | Kappa | Accuracy | Specificity | Sensitivity | Kappa | |
| (%) | (%) | (%) | (%) | (%) | (%) | (%) | (%) | (%) | ||||
| Child 1 | 93 ± 3 | 91 ± 4 | 95 ± 3 | 0.86 ± 0.06 | 92 ± 4 | 91 ± 4 | 92 ± 5 | 0.83 ± 0.07 | 90 ± 4 | 89 ± 6 | 90 ± 4 | 0.80 ± 0.09 |
| Child 2 | 91 ± 3 | 90 ± 4 | 91 ± 5 | 0.81 ± 0.05 | 92 ± 3 | 93 ± 3 | 91 ± 4 | 0.84 ± 0.05 | 90 ± 3 | 88 ± 4 | 92 ± 6 | 0.81 ± 0.07 |
| Child 3 | 87 ± 4 | 87 ± 6 | 88 ± 3 | 0.74 ± 0.07 | 86 ± 3 | 85 ± 5 | 87 ± 5 | 0.72 ± 0.06 | 86 ± 2 | 87 ± 3 | 84 ± 4 | 0.72 ± 0.05 |
| Child 4 | 85 ± 3 | 86 ± 5 | 84 ± 4 | 0.70 ± 0.06 | 87 ± 4 | 88 ± 5 | 85 ± 4 | 0.73 ± 0.07 | 85 ± 4 | 85 ± 5 | 86 ± 6 | 0.71 ± 0.09 |
| Child 5 | 78 ± 4 | 80 ± 6 | 76 ± 5 | 0.57 ± 0.08 | 77 ± 4 | 79 ± 5 | 75 ± 5 | 0.54 ± 0.08 | 72 ± 4 | 73 ± 5 | 71 ± 6 | 0.45 ± 0.07 |
| Child 6 | 75 ± 3 | 78 ± 4 | 73 ± 4 | 0.51 ± 0.06 | 76 ± 3 | 80 ± 4 | 73 ± 4 | 0.53 ± 0.06 | 73 ± 2 | 73 ± 4 | 72 ± 3 | 0.46 ± 0.05 |
| All children | 85 ± 7 | 85 ± 7 | 84 ± 9 | 0.70 ± 0.14 | 85 ± 7 | 86 ± 7 | 84 ± 9 | 0.70 ± 0.14 | 83 ± 8 | 83 ± 8 | 83 ± 10 | 0.66 ± 0.16 |
Figure 5(a–c) The combination-based occurrence frequency of the features (CBOFF) values computed for the six cerebral palsy children during their participation in (a) the shoulder flexion, (b) the shoulder horizontal abduction/adduction, and (c) the shoulder adduction game-based exercises. (d–f) The participant-based occurrence frequency of the important features (PBOFIF) values computed for the six cerebral palsy children during their participation in (d) the shoulder flexion, (e) the shoulder horizontal abduction/adduction, and (f) the shoulder adduction game-based exercises.
The mean ± standard deviation accuracy, specificity, sensitivity, and kappa coefficient values obtained by the computerized assessment method for the twenty typically developing subjects.
| Participant | Shoulder Flexion | Shoulder Horizontal Abduction/Adduction | Shoulder Adduction | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Accuracy | Specificity | Sensitivity | Kappa | Accuracy | Specificity | Sensitivity | Kappa | Accuracy | Specificity | Sensitivity | Kappa | |
| (%) | (%) | (%) | (%) | (%) | (%) | (%) | (%) | (%) | ||||
| Subject 1 | 98 ± 2 | 98 ± 2 | 98 ± 2 | 0.96 ± 0.03 | 98 ± 2 | 99 ± 2 | 98 ± 2 | 0.97 ± 0.03 | 97 ± 2 | 98 ± 2 | 97 ± 3 | 0.95 ± 0.04 |
| Subject 2 | 98 ± 2 | 98 ± 2 | 97 ± 3 | 0.96 ± 0.04 | 99 ± 1 | 99 ± 1 | 99 ± 1 | 0.99 ± 0.03 | 98 ± 2 | 97 ± 2 | 99 ± 2 | 0.96 ± 0.03 |
| Subject 3 | 99 ± 1 | 99 ± 1 | 99 ± 2 | 0.98 ± 0.03 | 99 ± 1 | 99 ± 1 | 99 ± 2 | 0.98 ± 0.03 | 99 ± 1 | 99 ± 1 | 99 ± 1 | 0.99 ± 0.02 |
| Subject 4 | 98 ± 2 | 98 ± 2 | 98 ± 2 | 0.97 ± 0.04 | 99 ± 1 | 99 ± 2 | 99 ± 1 | 0.98 ± 0.03 | 98 ± 2 | 97 ± 3 | 98 ± 3 | 0.95 ± 0.04 |
| Subject 5 | 98 ± 2 | 97 ± 3 | 99 ± 2 | 0.96 ± 0.05 | 98 ± 1 | 98 ± 2 | 98 ± 3 | 0.95 ± 0.03 | 97 ± 2 | 97 ± 2 | 97 ± 2 | 0.94 ± 0.03 |
| Subject 6 | 98 ± 2 | 99 ± 2 | 98 ± 3 | 0.96 ± 0.05 | 98 ± 2 | 98 ± 2 | 98 ± 2 | 0.96 ± 0.04 | 97 ± 1 | 97 ± 2 | 98 ± 2 | 0.95 ± 0.03 |
| Subject 7 | 99 ± 2 | 98 ± 3 | 99 ± 2 | 0.97 ± 0.04 | 99 ± 2 | 99 ± 2 | 99 ± 2 | 0.98 ± 0.03 | 98 ± 2 | 98 ± 2 | 97 ± 3 | 0.95 ± 0.05 |
| Subject 8 | 99 ± 1 | 99 ± 1 | 99 ± 1 | 0.99 ± 0.03 | 99 ± 2 | 99 ± 2 | 98 ± 2 | 0.97 ± 0.04 | 97 ± 3 | 97 ± 3 | 98 ± 3 | 0.95 ± 0.06 |
| Subject 9 | 98 ± 3 | 97 ± 3 | 98 ± 2 | 0.95 ± 0.05 | 97 ± 2 | 97 ± 3 | 97 ± 2 | 0.94 ± 0.04 | 97 ± 3 | 96 ± 3 | 97 ± 3 | 0.94 ±0.06 |
| Subject 10 | 97 ± 3 | 98 ± 2 | 97 ± 3 | 0.95 ± 0.05 | 97 ± 3 | 97 ± 2 | 97 ± 3 | 0.94 ± 0.05 | 97 ± 1 | 96 ± 2 | 97 ± 2 | 0.93 ± 0.02 |
| Subject 11 | 98 ± 2 | 99 ± 2 | 97 ± 3 | 0.96 ± 0.04 | 98 ± 1 | 97 ± 2 | 98 ± 2 | 0.95 ± 0.03 | 97 ± 2 | 97 ± 2 | 97 ± 3 | 0.94 ± 0.04 |
| Subject 12 | 99 ± 2 | 99 ± 1 | 98 ± 2 | 0.98 ± 0.04 | 99 ± 2 | 98 ± 3 | 99 ± 1 | 0.97 ± 0.04 | 98 ± 2 | 97 ± 3 | 98 ± 2 | 0.95 ± 0.04 |
| Subject 13 | 98 ± 3 | 97 ± 3 | 98 ± 3 | 0.95 ± 0.05 | 98 ± 2 | 98 ± 2 | 97 ± 2 | 0.95 ± 0.04 | 97 ± 2 | 97 ± 3 | 97 ± 3 | 0.94 ± 0.05 |
| Subject 14 | 98 ± 1 | 98 ± 2 | 99 ± 2 | 0.96 ± 0.02 | 98 ± 2 | 99 ± 2 | 98 ± 2 | 0.97 ± 0.03 | 98 ± 2 | 98 ± 2 | 98 ± 3 | 0.96 ± 0.04 |
| Subject 15 | 97 ± 2 | 97 ± 3 | 97 ± 2 | 0.95 ± 0.04 | 98 ± 2 | 98 ± 2 | 98 ± 3 | 0.96 ± 0.05 | 98± 2 | 97 ± 3 | 98 ± 2 | 0.95 ± 0.05 |
| Subject 16 | 99 ± 1 | 99 ± 2 | 98 ± 2 | 0.97 ± 0.03 | 98 ± 1 | 99 ± 2 | 98 ± 2 | 0.96 ± 0.02 | 98 ± 1 | 98 ± 2 | 98 ± 2 | 0.96 ± 0.03 |
| Subject 17 | 98 ± 2 | 99 ± 2 | 98 ± 3 | 0.97 ± 0.04 | 99 ± 1 | 99 ± 2 | 99 ± 1 | 0.98 ± 0.02 | 98 ± 2 | 97 ± 2 | 98 ± 3 | 0.95 ± 0.04 |
| Subject 18 | 96 ± 2 | 97 ±3 | 96 ± 3 | 0.93 ± 0.05 | 98 ± 2 | 97 ± 3 | 98 ± 2 | 0.95 ± 0.05 | 96 ± 2 | 97 ± 3 | 96 ± 3 | 0.93 ± 0.05 |
| Subject 19 | 97 ± 3 | 97 ± 3 | 96 ± 3 | 0.94 ± 0.06 | 97 ± 2 | 97 ± 3 | 97± 3 | 0.94 ± 0.05 | 96 ± 2 | 97 ± 2 | 96 ± 3 | 0.93 ± 0.03 |
| Subject 20 | 98 ± 1 | 98 ± 2 | 97 ± 2 | 0.95 ± 0.03 | 98 ± 3 | 98 ± 3 | 97 ± 4 | 0.95 ± 0.06 | 97 ± 2 | 97 ± 2 | 97 ± 3 | 0.93 ± 0.04 |
| All subjects | 98 ± 2 | 98 ± 2 | 98 ± 3 | 0.96 ± 0.04 | 98 ± 2 | 98 ± 2 | 98 ± 2 | 0.96 ± 0.04 | 97 ± 2 | 97 ± 2 | 97 ± 3 | 0.95 ± 0.04 |
Figure 6(a–c) The CBOFF values computed for the twenty typically developing subjects during their participation in (a) the shoulder flexion, (b) the shoulder horizontal abduction/adduction, and (c) the shoulder adduction game-based exercises. (d–f) The PBOFIF values computed for the twenty typically developing subjects during their participation in (d) the shoulder flexion, (e) the shoulder horizontal abduction/adduction, and (f) the shoulder adduction game-based exercises.