Literature DB >> 23863100

Training of goal directed arm movements with motion interactive video games in children with cerebral palsy - a kinematic evaluation.

Marlene Sandlund1, Erik Domellöf, Helena Grip, Louise Rönnqvist, Charlotte K Häger.   

Abstract

OBJECTIVE: The main aim of this study was to evaluate the quality of goal-directed arm movements in 15 children with cerebral palsy (CP) following four weeks of home-based training with motion interactive video games. A further aim was to investigate the applicability and characteristics of kinematic parameters in a virtual context in comparison to a physical context.
METHOD: Kinematics and kinetics were captured while the children performed arm movements directed towards both virtual and physical targets.
RESULTS: The children's movement precision improved, their centre of pressure paths decreased, as did the variability in maximal shoulder angles when reaching for virtual objects. Transfer to a situation with physical targets was mainly indicated by increased movement smoothness.
CONCLUSION: Training with motion interactive games seems to improve arm motor control in children with CP. The results highlight the importance of considering both the context and the task itself when investigating kinematic parameters.

Entities:  

Keywords:  Kinetics; motor control; paediatric; rehabilitation; task context; virtual reality

Mesh:

Year:  2013        PMID: 23863100     DOI: 10.3109/17518423.2013.776124

Source DB:  PubMed          Journal:  Dev Neurorehabil        ISSN: 1751-8423            Impact factor:   2.308


  7 in total

1.  Virtual Reality and Serious Games in Neurorehabilitation of Children and Adults: Prevention, Plasticity, and Participation.

Authors:  Judith E Deutsch; Sarah Westcott McCoy
Journal:  Pediatr Phys Ther       Date:  2017-07       Impact factor: 3.049

2.  Home-Based Functional Electrical Stimulation-Assisted Hand Therapy Video Games for Children With Hemiplegia: Development and Proof-of-Concept.

Authors:  Michael J Fu; Anna Curby; Ryan Suder; Benjamin Katholi; Jayme S Knutson
Journal:  IEEE Trans Neural Syst Rehabil Eng       Date:  2020-05-11       Impact factor: 3.802

3.  The Effectiveness of a Computer Game-Based Rehabilitation Platform for Children With Cerebral Palsy: Protocol for a Randomized Clinical Trial.

Authors:  Anuprita Kanitkar; Tony Szturm; Sanjay Parmar; Dorcas Bc Gandhi; Gina Ruth Rempel; Gayle Restall; Monika Sharma; Amitesh Narayan; Jeyaraj Pandian; Nilashri Naik; Ravi R Savadatti; Mahesh Appasaheb Kamate
Journal:  JMIR Res Protoc       Date:  2017-05-18

4.  A Game-Based Rehabilitation System for Upper-Limb Cerebral Palsy: A Feasibility Study.

Authors:  Mohammad I Daoud; Abdullah Alhusseini; Mostafa Z Ali; Rami Alazrai
Journal:  Sensors (Basel)       Date:  2020-04-24       Impact factor: 3.576

5.  Performance Variability During Motor Learning of a New Balance Task in a Non-immersive Virtual Environment in Children With Hemiplegic Cerebral Palsy and Typically Developing Peers.

Authors:  Minxin Cheng; Michael Anderson; Danielle E Levac
Journal:  Front Neurol       Date:  2021-03-15       Impact factor: 4.003

6.  Timing training in three children with diplegic cerebral palsy: short- and long-term effects on upper-limb movement organization and functioning.

Authors:  Anna-Maria Johansson; Erik Domellöf; Louise Rönnqvist
Journal:  Front Neurol       Date:  2014-03-31       Impact factor: 4.003

7.  First validation of a novel assessgame quantifying selective voluntary motor control in children with upper motor neuron lesions.

Authors:  Jeffrey W Keller; Julia Balzer; Annina Fahr; Jan Lieber; Urs Keller; Hubertus J A van Hedel
Journal:  Sci Rep       Date:  2019-12-30       Impact factor: 4.379

  7 in total

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