Literature DB >> 23030054

Wii™-habilitation of upper extremity function in children with cerebral palsy. An explorative study.

Diny G M Winkels1, Anke I R Kottink, Rutger A J Temmink, Juliëtte M M Nijlant, Jaap H Buurke.   

Abstract

OBJECTIVE: Commercially available virtual reality systems can possibly support rehabilitation objectives in training upper arm function in children with Cerebral Palsy (CP). The present study explored the effect of the Nintendo Wii™ training on upper extremity function in children with CP.
METHODS: During six weeks, all children received twice a week training with the Wii™, with their most affected arm. The Melbourne Assessment of Upper Limb Function and ABILHAND-Kids were assessed pre- and post- training. In addition, user satisfaction of both children and health professionals was assessed after training. Enjoyment in gaming was scored on a visual analogue scale scale after each session by the children.
RESULTS: Fifteen children with CP participated in the study. The quality of upper extremity movements did not change (-2.1, p > 0.05), while a significant increase of convenience in using hands/arms during performance of daily activities was found (0.6, p < 0.05).
CONCLUSION: Daily activities seem to be easier performed after Wii™ training for most of the included children with CP.

Entities:  

Mesh:

Year:  2012        PMID: 23030054     DOI: 10.3109/17518423.2012.713401

Source DB:  PubMed          Journal:  Dev Neurorehabil        ISSN: 1751-8423            Impact factor:   2.308


  12 in total

1.  Reliability of the Motor Learning Strategies Rating Instrument in physiotherapy intervention for children with cerebral palsy.

Authors:  Jennifer L Ryan; Danielle E Levac; F Virginia Wright
Journal:  Dev Med Child Neurol       Date:  2019-02-11       Impact factor: 5.449

2.  Exploring Physiotherapists' Use of Motor Learning Strategies in Gait-Based Interventions for Children with Cerebral Palsy.

Authors:  Jennifer L Ryan; F Virginia Wright; Danielle E Levac
Journal:  Phys Occup Ther Pediatr       Date:  2019-06-03       Impact factor: 2.360

3.  Virtual Reality and Serious Games in Neurorehabilitation of Children and Adults: Prevention, Plasticity, and Participation.

Authors:  Judith E Deutsch; Sarah Westcott McCoy
Journal:  Pediatr Phys Ther       Date:  2017-07       Impact factor: 3.049

4.  Therapeutic Uses of Active Videogames: A Systematic Review.

Authors:  Amanda E Staiano; Rachel Flynn
Journal:  Games Health J       Date:  2014-09-16

Review 5.  Proprioceptive rehabilitation of upper limb dysfunction in movement disorders: a clinical perspective.

Authors:  Giovanni Abbruzzese; Carlo Trompetto; Laura Mori; Elisa Pelosin
Journal:  Front Hum Neurosci       Date:  2014-11-25       Impact factor: 3.169

6.  A Game-Based Rehabilitation System for Upper-Limb Cerebral Palsy: A Feasibility Study.

Authors:  Mohammad I Daoud; Abdullah Alhusseini; Mostafa Z Ali; Rami Alazrai
Journal:  Sensors (Basel)       Date:  2020-04-24       Impact factor: 3.576

Review 7.  Games Used With Serious Purposes: A Systematic Review of Interventions in Patients With Cerebral Palsy.

Authors:  Sílvia Lopes; Paula Magalhães; Armanda Pereira; Juliana Martins; Carla Magalhães; Elisa Chaleta; Pedro Rosário
Journal:  Front Psychol       Date:  2018-09-19

8.  Developing a Suite of Motion-Controlled Games for Upper Extremity Training in Children with Cerebral Palsy: A Proof-of-Concept Study.

Authors:  Jen-Wen Hung; Yao-Jen Chang; Chiung-Xia Chou; Wen-Chi Wu; Stephen Howell; Wei-Peng Lu
Journal:  Games Health J       Date:  2018-08-20

9.  Efficacy of neurodevelopmental treatment combined with the Nintendo(®) Wii in patients with cerebral palsy.

Authors:  Gönül Acar; Gamze Polen Altun; SaadetUfuk Yurdalan; Mine Gülden Polat
Journal:  J Phys Ther Sci       Date:  2016-03-31

10.  Using Free Internet Videogames in Upper Extremity Motor Training for Children with Cerebral Palsy.

Authors:  Marisa Sevick; Elizabeth Eklund; Allison Mensch; Matthew Foreman; John Standeven; Jack Engsberg
Journal:  Behav Sci (Basel)       Date:  2016-06-07
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