| Literature DB >> 27338485 |
Marisa Sevick1, Elizabeth Eklund2, Allison Mensch3, Matthew Foreman4, John Standeven5, Jack Engsberg6.
Abstract
Movement therapy is one type of upper extremity intervention for children with cerebral palsy (CP) to improve function. It requires high-intensity, repetitive and task-specific training. Tedium and lack of motivation are substantial barriers to completing the training. An approach to overcome these barriers is to couple the movement therapy with videogames. This investigation: (1) tested the feasibility of delivering a free Internet videogame upper extremity motor intervention to four children with CP (aged 8-17 years) with mild to moderate limitations to upper limb function; and (2) determined the level of intrinsic motivation during the intervention. The intervention used free Internet videogames in conjunction with the Microsoft Kinect motion sensor and the Flexible Action and Articulated Skeleton Toolkit software (FAAST) software. Results indicated that the intervention could be successfully delivered in the laboratory and the home, and pre- and post- impairment, function and performance assessments were possible. Results also indicated a high level of motivation among the participants. It was concluded that the use of inexpensive hardware and software in conjunction with free Internet videogames has the potential to be very motivating in helping to improve the upper extremity abilities of children with CP. Future work should include results from additional participants and from a control group in a randomized controlled trial to establish efficacy.Entities:
Keywords: FAAST software; Internet videogames; Kinect; cerebral palsy; feasibility; motivation
Year: 2016 PMID: 27338485 PMCID: PMC4931382 DOI: 10.3390/bs6020010
Source DB: PubMed Journal: Behav Sci (Basel) ISSN: 2076-328X
List and description of the 26 games played by the children during the intervention.
| Game Name | Game Genre | Sub-genre | Goal of Game | Movement | Particpant |
|---|---|---|---|---|---|
| Refriger-Raiders (Jerry) | Cartoon | Object Collection | Move to cheese and pick it up, drop it to nibbles. Avoid getting hit by pool balls. | Wrist Extension | 1, 2 |
| Refriger-Raiders (Tom) | Cartoon | Throwing | Throw balloons to hit the target as Jerry passes through it | Wrist Extension | 2 |
| What's the Catch (Jerry) | Cartoon | Chase | Help Jerry reach his mouse hole before Tom catches him while avoiding objects | Shoulder Flexion; Wrist Extension; Shoulder Abduction | 1, 2, 3, 4 |
| Robot Unicorn Attack | Cartoon | Jumping | Jump to catch the ferries and stay on the platform. Avoid stars. | Shoulder Abduction; Elbow Extension | 4 |
| Fruit Ninja | Cartoon | Slicing Fruit | Using of sword to slice through fruit that fly up into screen | Elbow Flexion, Shoulder Flexion | 1, 2 |
| Tower-Inator | Cartoon | Sling Shot | Sling shot of bowling balls at structures to knock them over | Combination Reaching Movement (Shoulder circumduction) | 1 |
| Angry Birds | Cartoon | Sling Shot | Sling Shot of pigs at structures to knock them over | Combination Reaching Movement (Shoulder circumduction) | 1 |
| GrumbleGum | Cartoon | Object Collection | Take character along path in order to collect items | Shoulder Flexion | 3 |
| Star Wars: Jedi vs. Jedi | Cartoon | Fighting | Jedi fight against computer Jedi | Shoulder Fexion; Shoulder External Rotation | 3 |
| Shotgun vs. Zombie | Cartoon | Fighting | Character fighting and shooting zombies | Shoulder Flexion; Shoulder Abduction | 4 |
| Lateral Collateral 2 | Sports | Football | Get the ball to the endzone without being tackled. Pass the ball back and forth to teamates and move up and down the field. | Bilateral Elbow Flexion; Shoulder Abduction | 2, 3, 4 |
| Highway Madness | Sports | Car Racing | Drive down the road avoiding traffic and collecting bonuses to complete the mission. | Shoulder Flexion, Shoulder External Rotation | 3 |
| Penalty Shootout | Sports | Soccer | Aim and shoot the ball into the net. Avoid the goalie. | Combination Reaching Movement (Shoulder circumduction) | 3 |
| Hoops Mania | Sports | Basketball | Make as many baskets in a row as possible. | Elbow Flexion; Shoulder Abduction; Shoulder External Rotation; Shoulder Internal Rotation | 1, 3, 4 |
| Air Hockey | Sport | Hockey | Move hand around to defend goal and shoot puck | Combination Reaching Movement (Shoulder circumduction) | 1, 3 |
| Marathon Runner | Sport | Running | Jump over obstacles while running | Elbow Flexion | 1 |
| Upstream Kayaking | Sport | Kyaking | Direct kayaker around obstacle | Elbow Flexion | 1 |
| G-Switch | Sport | Running | Move character while running to avoid obstacles | Elbow Flexion | 1 |
| Basket Shot | Sport | Basketball | Make as many baskets in a row as possible. | Elbow Flexion, Wrist extension | 1, 2, 4 |
| Harry Potter Quiddithch | Sport | Quidditch | Blocking computer player from scoring in goals | Combination Reaching Movement (Shoulder circumduction) | 1, 3 |
| Cyclomaniacs | Sport | Bicycling | Guiding bike along path | Shoulder Abduction; Shoulder Flexion | 3 |
| Spiderman Racing | Sport | Bicycling | Guiding bike along path | Shoulder Abdcution; Shoulder External Rotation | 4 |
| Ulitmate Baseball | Sport | Baseball | Batting within baseball game | Wrist Extension | 4 |
| 1 on 1 Soccer | Sport | Soccer | Playing Soccer against computer person | Shoulder Abduction; Wrist Extension | 4 |
| Guitar Geek | Music | Guitar | Hit the notes at the right time to play the guitar | shoulder external rotation; shoulder flexion | 1 |
| Music Catch 2 | Music | Object Collection | Move select hand around the screen in order to catch the falling music notes | Combination Reaching Movement (Shoulder circumduction) | 1 |
Figure 1Example of high game score and game success threshold setting over the course of 20 sessions for Participant 1. + Denotes day of technical difficulty that prevented best effort.
The pre- and post-intervention upper extremity joint active range of motion results for the participants.
| Participant (#) | Shoulder Flexion | Shoulder Extension | Shoulder Abduction | Shoulder Internal Rotation | Shoulder External Rotation | Elbow Flexion | Elbow Extension | Wrist Flexion | Wrist Extension | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Pre | Post | Pre | Post | Pre | Post | Pre | Post | Pre | Post | Pre | Post | Pre | Post | Pre | Post | Pre | Post | |
| 1 | 155 | 150 | 50 | 50 | 155 | 146 | 75 | 80 | 45 | 50 | 140 | 145 | 0 | 0 | 75 | 67 | 0 | 7 |
| 2 | 160 | 150 | 60 | 52 | 150 | 158 | 75 | 68 | 55 | 50 | 140 | 140 | 0 | 0 | 30 | 25 | 0 | 5 |
| 3 | 127 | 140 | 50 | 33 | 134 | 145 | 54 | 72 | 57 | 70 | 145 | 136 | 0 | 0 | 70 | 69 | 0 | 9 |
| 4 | 147 | 160 | 55 | 47 | 140 | 144 | 40 | 53 | 67 | 88 | 160 | 152 | 0 | 0 | 3 | 50 | 0 | 35 |
Note: Measurements in degrees.
The pre- and post-intervention BOT-2 standard scores for Participants 3 and 4.
| Participant (#) | Manual Dexterity | Upper-Limb Coordination | Manual Coordination | % Rank | ||||
|---|---|---|---|---|---|---|---|---|
| Pre | Post | Pre | Post | Pre | Post | Pre | Post | |
| 3 | 2 | 3 | 7 | 7 | 28 | 29 | 1% | 2% |
| 4 | 6 | 7 | 11 | 15 | 34 | 40 | 6% | 16% |
Figure 2The Right Extended Forward Reach; (+) ulnar deviation and (−) radial deviation for Participant 1. Note: Frame number is a representation of time. The interval between frames was 1/60th of a second. Participant 1 took longer to perform the reach prior to the intervention compared to after the intervention.
Figure 3The Side Extended Reach; (+) flexion and (−) extension of Participant 4. Note: Frame number is a representation of time. The interval between frames was 1/60th of a second. The affected arm of Participant 4 took longer to perform the reach compared to the unaffected arm.
Figure 4The score for the interest/enjoyment subscale of the Intrinsic Motivation Inventory (maximum score = 49).
Demographic information about participants recruited for investigation.
| Participant (#) | Age (y) | Gender | Affected Side | * GMFCS Level | ** MACS Level |
|---|---|---|---|---|---|
| 1 | 17 | Female | Right | I | II |
| 2 | 8 | Female | Right | I | II |
| 3 | 10 | Male | Right | I | II |
| 4 | 9 | Male | Left | I | II |
Note: * Level 1 of the Gross Motor Function Classification System (GMFCS) due to their ability to perform functions like running and jumping with impaired balance, speed and coordination; ** Level II of the Manual Abilities Classification System (MACS) due to their ability to handle some object with reduced quality and use of alternative methods of performing some tasks.
Figure 5Movement therapy using free videogames, Kinect and FAAST software. The participant performs the motion. The Kinect converts segment/joint motion to XYZ coordinates. FAAST software identifies movement threshold and activates keyboard stroke. Jerry jumps.