Literature DB >> 22898581

Potential of the Nintendo Wii™ as a rehabilitation tool for children with cerebral palsy in a developing country: a pilot study.

C Gordon1, S Roopchand-Martin, A Gregg.   

Abstract

OBJECTIVES: To explore the possibility of using the Nintendo Wii™ as a rehabilitation tool for children with cerebral palsy (CP) in a developing country, and determine whether there is potential for an impact on their gross motor function.
DESIGN: Pilot study with a pre-post-test design.
SETTING: Sir John Golding Rehabilitation Center, Jamaica, West Indies. PARTICIPANTS: Seven children, aged 6 to 12 years, with dyskinetic CP were recruited for the study. One child dropped out at week 4. INTERVENTION: Training with the Nintendo Wii was conducted twice weekly for 6 weeks. The games used were Wii Sports Boxing, Baseball and Tennis. MAIN OUTCOME MEASURES: Percentage attendance over the 6-week period, percentage of sessions for which the full duration of training was completed, and changes in gross motor function using the Gross Motor Function Measure (GMFM).
RESULTS: All six participants who completed the study had 100% attendance, and all were able to complete the full 45 minutes of training at every session. Those who were wheelchair bound participated in two games, whilst those who were ambulant played three games. The mean GMFM score increased from 62.83 [standard deviation (SD) 24.86] to 70.17 (SD 23.67).
CONCLUSION: The Nintendo Wii has the potential for use as a rehabilitation tool in the management of children with CP. Clinical trials should be conducted in this area to determine whether this could be an effective tool for improving gross motor function.
Copyright © 2012 Chartered Society of Physiotherapy. Published by Elsevier Ltd. All rights reserved.

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Year:  2012        PMID: 22898581     DOI: 10.1016/j.physio.2012.05.011

Source DB:  PubMed          Journal:  Physiotherapy        ISSN: 0031-9406            Impact factor:   3.358


  14 in total

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Authors:  Thomas D O'Brien; Jane Noyes; Llinos Haf Spencer; Hans-Peter Kubis; Richard P Hastings; Rhiannon Whitaker
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8.  A Game-Based Rehabilitation System for Upper-Limb Cerebral Palsy: A Feasibility Study.

Authors:  Mohammad I Daoud; Abdullah Alhusseini; Mostafa Z Ali; Rami Alazrai
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9.  Active video games to promote physical activity in children with cancer: a randomized clinical trial with follow-up.

Authors:  Lotta Kauhanen; Liisa Järvelä; Päivi M Lähteenmäki; Mikko Arola; Olli J Heinonen; Anna Axelin; Johan Lilius; Tero Vahlberg; Sanna Salanterä
Journal:  BMC Pediatr       Date:  2014-04-05       Impact factor: 2.125

10.  Balance and mobility training at home using Wii Fit in children with cerebral palsy: a feasibility study.

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Journal:  BMJ Open       Date:  2018-05-15       Impact factor: 2.692

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