Literature DB >> 24018364

Kinect Xbox 360 as a therapeutic modality for children with cerebral palsy in a school environment: a preliminary study.

Laura Luna-Oliva1, Rosa María Ortiz-Gutiérrez1, Roberto Cano-de la Cuerda1, Rosa Martínez Piédrola1, Isabel M Alguacil-Diego1, Carlos Sánchez-Camarero1, María Del Carmen Martínez Culebras1.   

Abstract

BACKGROUND: Limited evidence is available about the effectiveness of virtual reality using low cost commercial consoles for children with developmental delay.
OBJECTIVE: The aim of this preliminary study is to evaluate the usefulness of a videogame system based on non-immersive virtual reality technology (Xbox 360 KinectTM) to support conventional rehabilitation treatment of children with cerebral palsy. Secondarily, to objectify changes in psychomotor status of children with cerebral palsy after receiving rehabilitation treatment in addition with this last generation game console.
METHODS: 11 children with cerebral palsy were included the study. A baseline, a post-treatment and a follow-up assessment were performed related to motor and the process skills, balance, gait speed, running and jumping and fine and manual finger dexterity. All the participants completed 8 weeks of videogame treatment, added to their conventional physiotherapy treatment, with Xbox 360 Kinect™ (Microsoft) game console.
RESULTS: The Friedman test showed significant differences among the three assessments for each variable: GMFM (p = 0.001), AMPS motor (p = 0.001), AMPS process (p = 0.010), PRT (p = 0.005) and 10 MW (p = 0.029). Wilcoxon test showed significant statistically differences pre and post-treatment, in all the values. Similarly, results revealed significant differences between basal and follow-up assessment. There were not statistical differences between post-treatment and follow-up evaluation, indicating a long-term maintenance of the improvements achieved after treatment.
CONCLUSIONS: Low cost video games based on motion capture are potential tools in the rehabilitation context in children with CP. Our Kinect Xbox 360 protocol has showed improvements in balance and ADL in CP participants in a school environment, but further studies are need to validate the potential benefits of these video game systems as a supplement for rehabilitation of children with CP.

Entities:  

Keywords:  Cerebral palsy; child; rehabilitation; video games; virtual reality

Mesh:

Year:  2013        PMID: 24018364     DOI: 10.3233/NRE-131001

Source DB:  PubMed          Journal:  NeuroRehabilitation        ISSN: 1053-8135            Impact factor:   2.138


  29 in total

1.  "Kinect-ing" with clinicians: a knowledge translation resource to support decision making about video game use in rehabilitation.

Authors:  Danielle Levac; Deborah Espy; Emily Fox; Sujata Pradhan; Judith E Deutsch
Journal:  Phys Ther       Date:  2014-09-25

2.  Use of Game Console for Rehabilitation of Parkinson's Disease.

Authors:  Levent Özgönenel; Sultan Çağırıcı; Murat Çabalar; Gülis Durmuşoğlu
Journal:  Balkan Med J       Date:  2016-07-01       Impact factor: 2.021

3.  Virtual Reality and Serious Games in Neurorehabilitation of Children and Adults: Prevention, Plasticity, and Participation.

Authors:  Judith E Deutsch; Sarah Westcott McCoy
Journal:  Pediatr Phys Ther       Date:  2017-07       Impact factor: 3.049

4.  Non-Immersive Virtual Reality as an Intervention for Improving Hand Function and Functional Independence in Children With Unilateral Cerebral Palsy: A Feasibility Study.

Authors:  Chanan Goyal; Vishnu Vardhan; Waqar Naqvi
Journal:  Cureus       Date:  2022-06-19

5.  Joint-Specific Play Controller for Upper Extremity Therapy: Feasibility Study in Children With Wrist Impairment.

Authors:  Bethany J Wilcox; Megan M Wilkins; Benjamin Basseches; Joel B Schwartz; Karen Kerman; Christine Trask; Holly Brideau; Joseph J Crisco
Journal:  Phys Ther       Date:  2016-05-19

Review 6.  The Effects of Video Games on Cognition and Brain Structure: Potential Implications for Neuropsychiatric Disorders.

Authors:  Tahireh A Shams; George Foussias; John A Zawadzki; Victoria S Marshe; Ishraq Siddiqui; Daniel J Müller; Albert H C Wong
Journal:  Curr Psychiatry Rep       Date:  2015-09       Impact factor: 5.285

7.  Evaluation of the effectiveness of a Virtual Reality-based exercise program for Unilateral Peripheral Vestibular Deficit.

Authors:  Oskar Rosiak; Krzysztof Krajewski; Marek Woszczak; Magdalena Jozefowicz-Korczynska
Journal:  J Vestib Res       Date:  2018       Impact factor: 2.354

8.  Measurement of Shoulder Range of Motion in Patients with Adhesive Capsulitis Using a Kinect.

Authors:  Seung Hak Lee; Chiyul Yoon; Sun Gun Chung; Hee Chan Kim; Youngbin Kwak; Hee-Won Park; Keewon Kim
Journal:  PLoS One       Date:  2015-06-24       Impact factor: 3.240

9.  Mother and Child Ratings of Child Anxiety: Associations With Behavioral Avoidance and the Role of Family Accommodation.

Authors:  Eli R Lebowitz
Journal:  Parent Sci Pract       Date:  2017-05-02

10.  Novel paradigms to measure variability of behavior in early childhood: posture, gaze, and pupil dilation.

Authors:  Robert Hepach; Amrisha Vaish; Michael Tomasello
Journal:  Front Psychol       Date:  2015-07-09
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