Literature DB >> 22480353

Virtual reality games for movement rehabilitation in neurological conditions: how do we meet the needs and expectations of the users?

Gwyn N Lewis1, Juliet A Rosie.   

Abstract

PURPOSE: To review quantitative and qualitative studies that have examined the users' response to virtual reality game-based interventions in people with movement disorders associated with chronic neurological conditions. We aimed to determine key themes that influenced users' enjoyment and engagement in the games and develop suggestions as to how future systems could best address their needs and expectations. KEY MESSAGE AND IMPLICATIONS: There were a limited number of studies that evaluated user opinions. From those found, seven common themes emerged: technology limitations, user control and therapist assistance, the novel physical and cognitive challenge, feedback, social interaction, game purpose and expectations, and the virtual environments. Our key recommendations derived from the review were to avoid technology failure, maintain overt therapeutic principles within the games, encompass progression to promote continuing physical and cognitive challenge, and to provide feedback that is easily and readily associated with success.
CONCLUSIONS: While there have been few studies that have evaluated the users' perspective of virtual rehabilitation games, our findings indicate that canvassing these experiences provides valuable information on the needs of the intended users. Incorporating our recommendations may enhance the efficacy of future systems to optimize the rehabilitation benefits of virtual reality games.

Entities:  

Mesh:

Year:  2012        PMID: 22480353     DOI: 10.3109/09638288.2012.670036

Source DB:  PubMed          Journal:  Disabil Rehabil        ISSN: 0963-8288            Impact factor:   3.033


  38 in total

1.  Immersive Virtual Reality Mirror Therapy for Upper Limb Recovery After Stroke: A Pilot Study.

Authors:  Lynne M Weber; Dawn M Nilsen; Glen Gillen; Jin Yoon; Joel Stein
Journal:  Am J Phys Med Rehabil       Date:  2019-09       Impact factor: 2.159

Review 2.  Virtual Reality in the Rehabilitation of Patients with Injuries and Diseases of Upper Extremities.

Authors:  Pinar Tokgöz; Susanne Stampa; Dirk Wähnert; Thomas Vordemvenne; Christoph Dockweiler
Journal:  Healthcare (Basel)       Date:  2022-06-16

Review 3.  Virtual reality for stroke rehabilitation.

Authors:  Kate E Laver; Stacey George; Susie Thomas; Judith E Deutsch; Maria Crotty
Journal:  Cochrane Database Syst Rev       Date:  2015-02-12

Review 4.  Virtual reality in research and rehabilitation of gait and balance in Parkinson disease.

Authors:  Colleen G Canning; Natalie E Allen; Evelien Nackaerts; Serene S Paul; Alice Nieuwboer; Moran Gilat
Journal:  Nat Rev Neurol       Date:  2020-06-26       Impact factor: 42.937

5.  Perspectives of older adults with chronic disease on the use of wearable technology and video games for physical activity.

Authors:  Joshua Simmich; Allison Mandrusiak; Trevor Russell; Stuart Smith; Nicole Hartley
Journal:  Digit Health       Date:  2021-05-30

Review 6.  Virtual reality for rehabilitation in Parkinson's disease.

Authors:  Kim Dockx; Esther Mj Bekkers; Veerle Van den Bergh; Pieter Ginis; Lynn Rochester; Jeffrey M Hausdorff; Anat Mirelman; Alice Nieuwboer
Journal:  Cochrane Database Syst Rev       Date:  2016-12-21

7.  Robot-supported upper limb training in a virtual learning environment : a pilot randomized controlled trial in persons with MS.

Authors:  Peter Feys; Karin Coninx; Lore Kerkhofs; Tom De Weyer; Veronik Truyens; Anneleen Maris; Ilse Lamers
Journal:  J Neuroeng Rehabil       Date:  2015-07-23       Impact factor: 4.262

8.  Clinical validation of kinematic assessments of post-stroke upper limb movements with a multi-joint arm exoskeleton.

Authors:  Florian Grimm; Jelena Kraugmann; Georgios Naros; Alireza Gharabaghi
Journal:  J Neuroeng Rehabil       Date:  2021-06-02       Impact factor: 4.262

9.  Feasibility of the Nintendo WiiFit™ for improving walking in individuals with a lower limb amputation.

Authors:  Bita Imam; William C Miller; Linda McLaren; Paul Chapman; Heather Finlayson
Journal:  SAGE Open Med       Date:  2013-08-20

Review 10.  Virtual reality for stroke rehabilitation.

Authors:  Kate E Laver; Belinda Lange; Stacey George; Judith E Deutsch; Gustavo Saposnik; Maria Crotty
Journal:  Cochrane Database Syst Rev       Date:  2017-11-20
View more

北京卡尤迪生物科技股份有限公司 © 2022-2023.