| Literature DB >> 35155305 |
Marco Iosa1,2, Cristiano Maria Verrelli3, Amalia Egle Gentile4, Martino Ruggieri5, Agata Polizzi6.
Abstract
INTRODUCTION: The emergence of gaming technologies, such as videogames and virtual reality, provides a wide variety of possibilities in intensively and enjoyably performing rehabilitation for children with neurological disorders. Solid evidence-based results are however required to promote the use of different gaming technologies in pediatric neurorehabilitation, while simultaneously exploring new related directions concerning neuro-monitoring and rehabilitation in familiar settings. AIM OF THE STUDY AND METHODS: In order to analyze the state of the art regarding the available gaming technologies for pediatric neurorehabilitation, Scopus and Pubmed Databases have been searched by following: PRISMA statements, PICOs classification, and PEDro scoring.Entities:
Keywords: adolescents; children; exergaming; neurorehabilitation; videogames; virtual reality
Year: 2022 PMID: 35155305 PMCID: PMC8832052 DOI: 10.3389/fped.2022.775356
Source DB: PubMed Journal: Front Pediatr ISSN: 2296-2360 Impact factor: 3.418
Figure 1Flow diagram of the mini review described according to the PRISMA statement 2020.
The longitudinal studies entered in this review.
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| Bortone et al. ( | CP ( | 10.13 ± 2.59 | Single-blind randomized controlled crossoverVR with wearable haptic feedback vs. conventional therapy | GMFCS and MACS for CP, ZP for DD | 8 |
| Choi et al. ( | BI ( | 5.8 ± 2.1 | RCT | MA-2; PEDICAT; | 8 |
| Decavele et al. ( | CP ( | 10 | Crossover RCT | GAS; TCMS; PBS; DMQ | 7 |
| Do et al. ( | CP ( | 6 ± 1 | ABA designed study | WMFT; | 4 |
| Golomb et al. ( | CP ( | 15 | Case Report | Grip strength; Jebsen test of hand function | NA |
| Gorelik et al. ( | CP ( | 8 | RCT | Time of holding a postural position | 5 |
| Tarakci et al. ( | CP ( | 10.46 ± 2.69 | RCT | Functional Reach Test; Sit-to-Stand Test; Timed Get up and Go Test. | |
| Zoccolillo et al. ( | CP ( | 6.89 ± 1.91 | Cross-over RCT | QUEST; Abilhand-kids | 7 |
BI, Brain injury; CP, cerebral palsy; DD, developmental dyspraxia; TD, typical development; NDT, Neurodevelopmental treatment; RCT, Randomized controlled trial; VR, Virtual Reality; NA, not assessed; Assessment Tools: DMQ, Dimensions of Mastery Motivation Questionnaire; GAS, Goal Attainment Scale; GMFCS, Gross Motor Function Classification System; MACS, Manual Ability Classification System; MA-2, Melbourne Assessment of Unilateral Upper Limb Function-2; PBS, Pediatric Balance Scale; PEDICAT, Pediatric Evaluation of Disability Inventory Computer Adaptive Test; PMAL, Pediatric Motor Activity Log; QUEST, Quality of Upper Extremity Skills Test; TCMS, Trunk Control Measurement Scale; ULPRS, Upper Limb Physician's Rating Scale; WMFT, Wolf Motor Function Test; (WMFT); ZP, Zoia's protocol.