| Literature DB >> 31045496 |
Sarah Verschueren1, Connor Buffel2, Geert Vander Stichele1.
Abstract
BACKGROUND: The idea of using serious games to effectuate better outcomes in health care has gained significant traction among a growing community of researchers, developers, and health care professionals. Many now recognize the importance of creating evidence-based games that are purposefully designed to address physical and mental health challenges faced by end users. To date, no regulatory resources have been established to guide the development of serious games for health (SGH). Developers must therefore look elsewhere for guidance. Although a more robust level of evidence exists in the research literature, it is neither structured nor is there any clear consensus. Developers currently use a variety of approaches and methodologies. The establishment of a well-defined framework that represents the consensus views of the SGH research community would help developers improve the efficiency of internal development processes, as well as chances of success. A consensus framework would also enhance the credibility of SGH and help provide quality evidence of their effectiveness.Entities:
Keywords: computer games; digital; health; intervention; methodology; review
Year: 2019 PMID: 31045496 PMCID: PMC6521217 DOI: 10.2196/11565
Source DB: PubMed Journal: JMIR Serious Games Impact factor: 4.143
Figure 1Literature search flowchart.
List of high-level and low-level requirements and categories, and corresponding papers.
| Hierarchy, category, requirements | References | ||
| Methodological approach | [ | ||
| Multidisciplinary, participatory design process | [ | ||
| Project management approach | [ | ||
| Quality evaluation | [ | ||
| Publish and disseminate findings | [ | ||
| Detailed profile of target audience | [ | ||
| Target audience needs | [ | ||
| Primary research goal | [ | ||
| Psychological theory | [ | ||
| Game mechanics | [ | ||
| Link between theories, mechanics, and game implementation | [ | ||
| Game type (genre) | [ | ||
| Game authoring tool | [ | ||
| Game platform | [ | ||
| Game engine | [ | ||
| Database | [ | ||
| Data protection | [ | ||
| Game objectives (explicit) | [ | ||
| Narrative | [ | ||
| Content | [ | ||
| Aesthetics and graphics | [ | ||
| Rules | [ | ||
| Challenge | [ | ||
| Interactions | [ | ||
| Feedback | [ | ||
Figure 2Proposed framework for developing serious games for health. SGH: serious games for health.