Literature DB >> 26262772

Games for Health for Children-Current Status and Needed Research.

Tom Baranowski1, Fran Blumberg2, Richard Buday3, Ann DeSmet4, Lynn E Fiellin5, C Shawn Green6, Pamela M Kato7, Amy Shirong Lu8, Ann E Maloney9, Robin Mellecker10, Brooke A Morrill11, Wei Peng12, Ross Shegog13, Monique Simons14, Amanda E Staiano15, Debbe Thompson1, Kimberly Young16.   

Abstract

Videogames for health (G4H) offer exciting, innovative, potentially highly effective methods for increasing knowledge, delivering persuasive messages, changing behaviors, and influencing health outcomes. Although early outcome results are promising, additional research is needed to determine the game design and behavior change procedures that best promote G4H effectiveness and to identify and minimize possible adverse effects. Guidelines for ideal use of different types of G4H by children and adolescents should be elucidated to enhance effectiveness and minimize adverse effects. G4H stakeholders include organizational implementers, policy makers, players and their families, researchers, designers, retailers, and publishers. All stakeholders should be involved in G4H development and have a voice in setting goals to capitalize on their insights to enhance effectiveness and use of the game. In the future, multiple targeted G4H should be available to meet a population's diverse health needs in developmentally appropriate ways. Substantial, consistent, and sophisticated research with appropriate levels of funding is needed to realize the benefits of G4H.

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Mesh:

Year:  2015        PMID: 26262772      PMCID: PMC4770851          DOI: 10.1089/g4h.2015.0026

Source DB:  PubMed          Journal:  Games Health J        ISSN: 2161-783X


  112 in total

1.  Exergaming immediately enhances children's executive function.

Authors:  John R Best
Journal:  Dev Psychol       Date:  2011-12-12

2.  Conceptual model for the design of a serious video game promoting self-management among youth with type 1 diabetes.

Authors:  Debbe Thompson; Tom Baranowski; Richard Buday
Journal:  J Diabetes Sci Technol       Date:  2010-05-01

3.  The role and interpretation of pilot studies in clinical research.

Authors:  Andrew C Leon; Lori L Davis; Helena C Kraemer
Journal:  J Psychiatr Res       Date:  2010-10-28       Impact factor: 4.791

Review 4.  School-based interventions promoting both physical activity and healthy eating in Europe: a systematic review within the HOPE project.

Authors:  I De Bourdeaudhuij; E Van Cauwenberghe; H Spittaels; J-M Oppert; C Rostami; J Brug; F Van Lenthe; T Lobstein; L Maes
Journal:  Obes Rev       Date:  2011-03       Impact factor: 9.213

5.  Educational Game Development Approach to a particular case: the donor's evaluation.

Authors:  B Borro Escribano; A del Blanco; J Torrente; J M Borro Mate; B Fernandez Manjon
Journal:  Transplant Proc       Date:  2015 Jan-Feb       Impact factor: 1.066

6.  Serious Games for Health: Features, Challenges, Next Steps.

Authors:  Moderators Fran C Blumberg; Lauren C Burke; Participants Celia Hodent; Michael A Evans; H Chad Lane; Jesse Schell
Journal:  Games Health J       Date:  2014-10

7.  Prose Fiction as a Narrative Companion for a Vegetable Parenting Videogame.

Authors:  Leah Brand; Alicia Beltran; Richard Buday; Teresia O'Connor; Sheryl Hughes; Janice Baranowski; Cassandra Diep; Amy Shirong Lu; Tom Baranowski
Journal:  Games Health J       Date:  2015-04-14

8.  Child Goal Setting of Dietary and Physical Activity in a Serious Videogame.

Authors:  Monique Simons; Janice Baranowski; Debbe Thompson; Richard Buday; Dina Abdelsamad; Tom Baranowski
Journal:  Games Health J       Date:  2013-05-09

9.  A meta-analysis of serious digital games for healthy lifestyle promotion.

Authors:  Ann DeSmet; Dimitri Van Ryckeghem; Sofie Compernolle; Tom Baranowski; Debbe Thompson; Geert Crombez; Karolien Poels; Wendy Van Lippevelde; Sara Bastiaensens; Katrien Van Cleemput; Heidi Vandebosch; Ilse De Bourdeaudhuij
Journal:  Prev Med       Date:  2014-08-27       Impact factor: 4.018

10.  Observations on physical activity in physical locations: age, gender, ethnicity, and month effects.

Authors:  T Baranowski; W O Thompson; R H DuRant; J Baranowski; J Puhl
Journal:  Res Q Exerc Sport       Date:  1993-06       Impact factor: 2.500

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  49 in total

1.  Pokémon GO: snake oil or miracle cure for physical inactivity?

Authors:  Jean-Philippe Chaput; Allana G LeBlanc
Journal:  Ann Transl Med       Date:  2017-05

Review 2.  Scoping Review of Pokémon Go: Comprehensive Assessment of Augmented Reality for Physical Activity Change.

Authors:  Tom Baranowski; Elizabeth J Lyons
Journal:  Games Health J       Date:  2019-08-06

3.  A videogame intervention for tobacco product use prevention in adolescents.

Authors:  Mary Ann Pentz; Kimberly D Hieftje; Tyra M Pendergrass; Stephanie A Brito; Mengyu Liu; Trisha Arora; Hilary A Tindle; Suchitra Krishnan-Sarin; Lynn E Fiellin
Journal:  Addict Behav       Date:  2018-11-14       Impact factor: 3.913

4.  An Innovative Mobile Game for Screening of Pediatric PTSD: a Study in Primary Care Settings.

Authors:  Anu Asnaani; Kevin Narine; Noah Suzuki; Rebecca Yeh; Yinyin Zang; Billie Schwartz; Anthony Mannarino; Judith Cohen; Edna B Foa
Journal:  J Child Adolesc Trauma       Date:  2020-01-23

5.  Application of Serious Games in Health Care: Scoping Review and Bibliometric Analysis.

Authors:  Yue Wang; Zhao Wang; Guoqing Liu; Zhangyi Wang; Qinglong Wang; Yishan Yan; Jing Wang; Yue Zhu; Weijie Gao; Xiangling Kan; Zhiguo Zhang; Lixia Jia; Xiaoli Pang
Journal:  Front Public Health       Date:  2022-06-10

6.  The Effects of a Computer Game (Healthy Rat King) on Preschool Children's Nutritional Knowledge and Junk Food Intake Behavior: Nonrandomized Controlled Trial.

Authors:  Ing-Chau Chang; Cheng-Ying Yang; Chin-En Yen
Journal:  JMIR Serious Games       Date:  2022-07-01       Impact factor: 3.364

7.  Connection, meaning, and distraction: A qualitative study of video game play and mental health recovery in veterans treated for mental and/or behavioral health problems.

Authors:  Michelle Colder Carras; Anna Kalbarczyk; Kurrie Wells; Jaime Banks; Rachel Kowert; Colleen Gillespie; Carl Latkin
Journal:  Soc Sci Med       Date:  2018-09-24       Impact factor: 4.634

Review 8.  Nutrition Education and Dietary Behavior Change Games: A Scoping Review.

Authors:  Tom Baranowski; Courtney Ryan; Andrés Hoyos-Cespedes; Amy Shirong Lu
Journal:  Games Health J       Date:  2018-10-19

9.  Smartphone use and addiction during the coronavirus disease 2019 (COVID-19) pandemic: cohort study on 184 Italian children and adolescents.

Authors:  Gregorio Serra; Lucia Lo Scalzo; Mario Giuffrè; Pietro Ferrara; Giovanni Corsello
Journal:  Ital J Pediatr       Date:  2021-07-02       Impact factor: 2.638

10.  Dartanan: Prototype evaluations of a serious game to engage children in the calibration of their hearing aid functionalities.

Authors:  Madeline Hallewell; Davide Salanitri; Mirabelle D'Cruz; Sue Cobb; Lorenzo Picinali; Emily Frost; Stefano Tamascelli; Harshada Patel
Journal:  J Rehabil Assist Technol Eng       Date:  2021-07-07
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