| Literature DB >> 28740440 |
Carolina Rico-Olarte1, Diego M López1, Santiago Narváez1, Charic D Farinango1, Peter S Pharow2.
Abstract
BACKGROUND: Care and support of children with physical or mental disabilities are accompanied with serious concerns for parents, families, healthcare institutions, schools, and their communities. Recent studies and technological innovations have demonstrated the feasibility of providing therapy and rehabilitation services to children supported by computer games.Entities:
Keywords: cognitive therapies; computer game; exer-games; rehabilitation
Year: 2017 PMID: 28740440 PMCID: PMC5506772 DOI: 10.2147/PRBM.S130998
Source DB: PubMed Journal: Psychol Res Behav Manag ISSN: 1179-1578
Figure 1Stages from adapted methodology.
Figure 2Hopscotch® mat.
Figure 3Smiley-o-meter.
Figure 4Again-Again Table.
Figure 5HapHop-Physio structure.
Abbreviations: AVM, Auditory Verbal Memory; VM, Visual Memory; VA, Visual Attention; AA, Auditory Attention.
Figure 6Main menu of the game (translated from the Spanish version of the game).
Figure 7“Words Sequence” mini-game (translated from the Spanish version of the game).
Figure 8“Images sequence” mini-game. (A) Sequence of images is shown to the player. (B) The player must select the image he/she just saw (translated from the Spanish version of the game).
Results from the Fun Toolkit
| Item | Sex | Age | Expectation
| Endurability
| ||||
|---|---|---|---|---|---|---|---|---|
| Q1 | Q2 | Auditory Verbal Memory | Visual Memory | Visual Attention | Auditory Attention | |||
| 1 | F | 12 | 5 | 5 | Yes | Yes | Yes | Yes |
| 2 | M | 6 | 5 | 5 | – | – | – | – |
| 3 | M | 16 | 3 | 3 | No | Maybe | Maybe | Yes |
| 4 | M | 13 | 5 | 5 | Yes | Yes | Yes | Yes |
| 5 | M | 5 | 5 | 5 | Yes | Yes | Yes | Yes |
| 6 | M | 10 | 5 | 4 | Yes | Yes | Yes | Yes |
| 7 | M | 9 | 5 | 5 | No | Yes | Yes | Yes |
| 8 | M | 11 | 5 | 5 | Yes | Yes | Yes | Yes |
| 9 | M | 10 | 5 | 5 | Yes | Yes | Yes | Yes |
| 10 | M | 8 | 5 | 5 | Yes | Yes | – | – |
Abbreviations: F, female; M, male.