Literature DB >> 28868523

Design Features in Games for Health: Disciplinary and Interdisciplinary Expert Perspectives.

Christina Kelley1, Lauren Wilcox1, Wendy Ng1, Jade Schiffer2, Jessica Hammer2.   

Abstract

Games for health (G4H) aim to improve health outcomes and encourage behavior change. While existing theoretical frameworks describe features of both games and health interventions, there has been limited systematic investigation into how disciplinary and interdisciplinary stakeholders understand design features in G4H. We recruited 18 experts from the fields of game design, behavioral health, and games for health, and prompted them with 16 sample games. Applying methods including open card sorting and triading, we elicited themes and features (e.g., real-world interaction, game mechanics) around G4H. We found evidence of conceptual differences suggesting that a G4H perspective is not simply the sum of game and health perspectives. At the same time, we found evidence of convergence in stakeholder views, including areas where game experts provided insights about health and vice versa. We discuss how this work can be applied to provide conceptual tools, improve the G4H design process, and guide approaches to encoding G4H-related data for large-scale empirical analysis.

Keywords:  G4H; H.5.m. Information interfaces and presentation (e.g., HCI): Miscellaneous; Health; J.3. Life and medical sciences: Health; game design; games; serious games

Year:  2017        PMID: 28868523      PMCID: PMC5581190          DOI: 10.1145/3064663.3064721

Source DB:  PubMed          Journal:  DIS (Des Interact Syst Conf)


  19 in total

Review 1.  Playing for real: video games and stories for health-related behavior change.

Authors:  Tom Baranowski; Richard Buday; Debbe I Thompson; Janice Baranowski
Journal:  Am J Prev Med       Date:  2008-01       Impact factor: 5.043

2.  From cells to cell processors: the integration of health and video games.

Authors:  Ben Sawyer
Journal:  IEEE Comput Graph Appl       Date:  2008 Nov-Dec       Impact factor: 2.088

3.  Videogame Mechanics in Games for Health.

Authors:  Moderator Tom Baranowski; Participants Debra Lieberman; Richard Buday; Wei Peng; Lukas Zimmerli; Brenda Wiederhold; Pamela M Kato
Journal:  Games Health J       Date:  2013-08

4.  Apps of steel: are exercise apps providing consumers with realistic expectations?: a content analysis of exercise apps for presence of behavior change theory.

Authors:  Logan T Cowan; Sarah A Van Wagenen; Brittany A Brown; Riley J Hedin; Yukiko Seino-Stephan; P Cougar Hall; Joshua H West
Journal:  Health Educ Behav       Date:  2012-09-17

5.  A Scoping Review of Health Game Research: Past, Present, and Future.

Authors:  Hadi Kharrazi; Amy Shirong Lu; Fardad Gharghabi; Whitney Coleman
Journal:  Games Health J       Date:  2012-04-18

Review 6.  Role of video games in improving health-related outcomes: a systematic review.

Authors:  Brian A Primack; Mary V Carroll; Megan McNamara; Mary Lou Klem; Brandy King; Michael Rich; Chun W Chan; Smita Nayak
Journal:  Am J Prev Med       Date:  2012-06       Impact factor: 5.043

7.  Serious Video Games for Health How Behavioral Science Guided the Development of a Serious Video Game.

Authors:  Debbe Thompson; Tom Baranowski; Richard Buday; Janice Baranowski; Victoria Thompson; Russell Jago; Melissa Juliano Griffith
Journal:  Simul Gaming       Date:  2010-08-01

8.  A meta-analysis of serious digital games for healthy lifestyle promotion.

Authors:  Ann DeSmet; Dimitri Van Ryckeghem; Sofie Compernolle; Tom Baranowski; Debbe Thompson; Geert Crombez; Karolien Poels; Wendy Van Lippevelde; Sara Bastiaensens; Katrien Van Cleemput; Heidi Vandebosch; Ilse De Bourdeaudhuij
Journal:  Prev Med       Date:  2014-08-27       Impact factor: 4.018

9.  Improvement in cancer-related knowledge following use of a psychoeducational video game for adolescents and young adults with cancer.

Authors:  Ivan L Beale; Pamela M Kato; Veronica M Marin-Bowling; Nicole Guthrie; Steve W Cole
Journal:  J Adolesc Health       Date:  2007-07-12       Impact factor: 5.012

10.  How to Design Tobacco Prevention and Control Games for Youth and Adolescents: A Qualitative Analysis of Expert Interviews.

Authors:  Amanda K Hall; Rebeccah Mercado; Charkarra Anderson-Lewis; Gabrielle Darville; Jay M Bernhardt
Journal:  Games Health J       Date:  2015-07-31
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  3 in total

Review 1.  Developing Theory-Driven, Evidence-Based Serious Games for Health: Framework Based on Research Community Insights.

Authors:  Sarah Verschueren; Connor Buffel; Geert Vander Stichele
Journal:  JMIR Serious Games       Date:  2019-05-02       Impact factor: 4.143

2.  Relationship Between Children's Enjoyment, User Experience Satisfaction, and Learning in a Serious Video Game for Nutrition Education: Empirical Pilot Study.

Authors:  Ismael Edrein Espinosa-Curiel; Edgar Efrén Pozas-Bogarin; Juan Martínez-Miranda; Humberto Pérez-Espinosa
Journal:  JMIR Serious Games       Date:  2020-09-17       Impact factor: 4.143

3.  Development of an mHealth Platform for Adolescent Obesity Prevention: User-Centered Design Approach.

Authors:  Catarina I Reis; Cláudia Pernencar; Marta Carvalho; Pedro Gaspar; Ricardo Martinho; Roberta Frontini; Rodrigo Alves; Pedro Sousa
Journal:  Int J Environ Res Public Health       Date:  2022-10-01       Impact factor: 4.614

  3 in total

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