| Literature DB >> 28868523 |
Christina Kelley1, Lauren Wilcox1, Wendy Ng1, Jade Schiffer2, Jessica Hammer2.
Abstract
Games for health (G4H) aim to improve health outcomes and encourage behavior change. While existing theoretical frameworks describe features of both games and health interventions, there has been limited systematic investigation into how disciplinary and interdisciplinary stakeholders understand design features in G4H. We recruited 18 experts from the fields of game design, behavioral health, and games for health, and prompted them with 16 sample games. Applying methods including open card sorting and triading, we elicited themes and features (e.g., real-world interaction, game mechanics) around G4H. We found evidence of conceptual differences suggesting that a G4H perspective is not simply the sum of game and health perspectives. At the same time, we found evidence of convergence in stakeholder views, including areas where game experts provided insights about health and vice versa. We discuss how this work can be applied to provide conceptual tools, improve the G4H design process, and guide approaches to encoding G4H-related data for large-scale empirical analysis.Keywords: G4H; H.5.m. Information interfaces and presentation (e.g., HCI): Miscellaneous; Health; J.3. Life and medical sciences: Health; game design; games; serious games
Year: 2017 PMID: 28868523 PMCID: PMC5581190 DOI: 10.1145/3064663.3064721
Source DB: PubMed Journal: DIS (Des Interact Syst Conf)