| Literature DB >> 28878702 |
Adolfo J Cangas1, Noelia Navarro1, José M A Parra2, Juan J Ojeda3, Diego Cangas3, Jose A Piedra3, Jose Gallego2.
Abstract
This paper presents the results from the application of a serious game called Stigma-Stop among a group of high school students with the aim of reducing the stigma toward mental illnesses. The video game features characters with various mental disorders (schizophrenia, depression, bipolar disorder, and panic disorder with agoraphobia) and provides information about these problems. Additionally, the game asks players about whether they have ever felt the same as the characters, if they believe the characters are psychologically well, and if they think they could help these individuals. Similarly, a variety of reactions are provided for players to choose from when they encounter the characters with these problems. A total of 552 students between the ages of 14 and 18 participated in the study, and they were randomly assigned to either the experimental group, which used Stigma-Stop, or the control group, which utilized a video game completely unrelated to mental health. Both video games were used for similar lengths of time. Following the application of Stigma-Stop, a statistically significant decrease was obtained in levels of stigma toward schizophrenia, both in terms of stereotypes and, to a greater extent, its potential dangerousness. However, this was not the case in the control group. Results thus demonstrate the video game's usefulness toward eradicating erroneous notions about serious mental disorders like schizophrenia.Entities:
Keywords: human factors; psychological disorders; serious games; stigma; virtual reality
Year: 2017 PMID: 28878702 PMCID: PMC5573445 DOI: 10.3389/fpsyg.2017.01385
Source DB: PubMed Journal: Front Psychol ISSN: 1664-1078
Student’s t-test for independent samples of pre-test and post-test differences between the experimental group and control group.
| Pre-test | Post-test | |||||
|---|---|---|---|---|---|---|
| Dangerousness | 0.833 | 0.405 | 0.127 | -3.477 | 0.001 | -0.481 |
| Stereotypes | -1.146 | 0.252 | -0.280 | -3.815 | 0.000 | -0.533 |
| Total | -1.069 | 0.286 | -0.165 | -3.894 | 0.000 | -0.597 |
Means and standard deviations of pre-test, post-test and Student’s t-test for related samples of post-test–pre-test differences in the study variables in the experimental group and control group.
| Experimental | Control | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| Pre-test | Post-test | Pre–post | Pre-test | Post-test | Pre–post | |||||
| Dangerousness | 5.11 (2.13) | 3.55 (2.56) | 16.899 | 0.000 | 0.662 | 4.86 (1.79) | 4.66 (2.02) | 1.244 | 0.220 | 0.104 |
| Stereotypes | 4.41 (3.29) | 3.96 (3.33) | 3.301 | 0.001 | 0.136 | 5.48 (4.27) | 6.00 (4.27) | -1.748 | 0.088 | -0.121 |
| Total | 9.54 (4.78) | 7.54 (5.24) | 10.406 | 0.000 | 0.399 | 10.35 (5.03) | 10.64(5.15) | -0.768 | 0.447 | -0.056 |
Participants’ answers about characters.
| Panic disorder with agoraphobia | Schizophrenia | Bipolar disorder | Depression | |||||
|---|---|---|---|---|---|---|---|---|
| YES | NO | YES | NO | YES | NO | YES | NO | |
| 3.2% | 96.8% | 13.2% | 86.8% | 38.2% | 61.8% | 3.9% | 96.1% | |
| 82.4% | 16.4% | 62.5% | 37.5% | 53% | 47% | 90.0% | 10.0% | |
| 16.2% | 83.8% | 5.5% | 94.5% | 15.9% | 84.1% | 40% | 60% | |