Literature DB >> 33685854

Impact of a Serious Game (Escape COVID-19) on the Intention to Change COVID-19 Control Practices Among Employees of Long-term Care Facilities: Web-Based Randomized Controlled Trial.

Mohamed Abbas1, Gaud Catho1, Loric Stuby2, Mélanie Suppan3, Simon Regard4,5, Sophia Achab6,7, Stephan Harbarth1, Laurent Suppan4.   

Abstract

BACKGROUND: Most residents of long-term care facilities (LTCFs) are at high risk of complications and death following SARS-CoV-2 infection. In these facilities, viral transmission can be facilitated by shortages of human and material resources, which can lead to suboptimal application of infection prevention and control (IPC) procedures. To improve the dissemination of COVID-19 IPC guidelines, we developed a serious game called "Escape COVID-19" using Nicholson's RECIPE for meaningful gamification, as engaging serious games have the potential to induce behavioral change.
OBJECTIVE: As the probability of executing an action is strongly linked to the intention of performing it, the objective of this study was to determine whether LTCF employees were willing to change their IPC practices after playing "Escape COVID-19."
METHODS: This was a web-based, triple-blind, randomized controlled trial, which took place between November 5 and December 4, 2020. The health authorities of Geneva, Switzerland, asked the managers of all LTCFs under their jurisdiction to forward information regarding the study to all their employees, regardless of professional status. Participants were unaware that they would be randomly allocated to one of two different study paths upon registration. In the control group, participants filled in a first questionnaire designed to gather demographic data and assess baseline knowledge before accessing regular online IPC guidelines. They then answered a second questionnaire, which assessed their willingness to change their IPC practices and identified the reasons underlying their decision. They were then granted access to the serious game. Conversely, the serious game group played "Escape COVID-19" after answering the first questionnaire but before answering the second one. This group accessed the control material after answering the second set of questions. There was no time limit. The primary outcome was the proportion of LTCF employees willing to change their IPC practices. Secondary outcomes included the factors underlying participants' decisions, the domains these changes would affect, changes in the use of protective equipment items, and attrition at each stage of the study.
RESULTS: A total of 295 answer sets were analyzed. Willingness to change behavior was higher in the serious game group (82% [119/145] versus 56% [84/150]; P<.001), with an odds ratio of 3.86 (95% CI 2.18-6.81; P<.001) after adjusting for professional category and baseline knowledge, using a mixed effects logistic regression model with LTCF as a random effect. For more than two-thirds (142/203) of the participants, the feeling of playing an important role against the epidemic was the most important factor explaining their willingness to change behavior. Most of the participants unwilling to change their behavior answered that they were already applying all the guidelines.
CONCLUSIONS: The serious game "Escape COVID-19" was more successful than standard IPC material in convincing LTCF employees to adopt COVID-19-safe IPC behavior. INTERNATIONAL REGISTERED REPORT IDENTIFIER (IRRID): RR2-10.2196/25595. ©Mélanie Suppan, Mohamed Abbas, Gaud Catho, Loric Stuby, Simon Regard, Sophia Achab, Stephan Harbarth, Laurent Suppan. Originally published in the Journal of Medical Internet Research (http://www.jmir.org), 25.03.2021.

Entities:  

Keywords:  COVID-19; SARS-CoV-2; control; elderly; game; health care worker; impact; infection prevention; intention; long-term care facilities; nursing homes; randomized controlled trial; serious game; transmission

Mesh:

Year:  2021        PMID: 33685854      PMCID: PMC7996198          DOI: 10.2196/27443

Source DB:  PubMed          Journal:  J Med Internet Res        ISSN: 1438-8871            Impact factor:   5.428


  49 in total

1.  Development of CliniPup, a Serious Game Aimed at Reducing Perioperative Anxiety and Pain in Children: Mixed Methods Study.

Authors:  Sarah Verschueren; June van Aalst; Anne-Marie Bangels; Jaan Toelen; Karel Allegaert; Connor Buffel; Geert Vander Stichele
Journal:  JMIR Serious Games       Date:  2019-06-01       Impact factor: 4.143

2.  Presymptomatic SARS-CoV-2 Infections and Transmission in a Skilled Nursing Facility.

Authors:  Melissa M Arons; Kelly M Hatfield; Sujan C Reddy; Anne Kimball; Allison James; Jesica R Jacobs; Joanne Taylor; Kevin Spicer; Ana C Bardossy; Lisa P Oakley; Sukarma Tanwar; Jonathan W Dyal; Josh Harney; Zeshan Chisty; Jeneita M Bell; Mark Methner; Prabasaj Paul; Christina M Carlson; Heather P McLaughlin; Natalie Thornburg; Suxiang Tong; Azaibi Tamin; Ying Tao; Anna Uehara; Jennifer Harcourt; Shauna Clark; Claire Brostrom-Smith; Libby C Page; Meagan Kay; James Lewis; Patty Montgomery; Nimalie D Stone; Thomas A Clark; Margaret A Honein; Jeffrey S Duchin; John A Jernigan
Journal:  N Engl J Med       Date:  2020-04-24       Impact factor: 91.245

3.  Asynchronous Distance Learning of the National Institutes of Health Stroke Scale During the COVID-19 Pandemic (E-Learning vs Video): Randomized Controlled Trial.

Authors:  Mélanie Suppan; Loric Stuby; Emmanuel Carrera; Philippe Cottet; Avinash Koka; Frédéric Assal; Georges Louis Savoldelli; Laurent Suppan
Journal:  J Med Internet Res       Date:  2021-01-15       Impact factor: 5.428

4.  Impact of a Serious Game on the Intention to Change Infection Prevention and Control Practices in Nursing Homes During the COVID-19 Pandemic: Protocol for a Web-Based Randomized Controlled Trial.

Authors:  Mohamed Abbas; Gaud Catho; Laurent Suppan; Loric Stuby; Simon Regard; Stephan Harbarth; Sophia Achab; Mélanie Suppan
Journal:  JMIR Res Protoc       Date:  2020-12-15

5.  It Is Time to Resolve the Direct Care Workforce Crisis in Long-Term Care.

Authors:  Kezia Scales
Journal:  Gerontologist       Date:  2021-06-02

6.  Epidemiology of Covid-19 in a Long-Term Care Facility in King County, Washington.

Authors:  Temet M McMichael; Dustin W Currie; Shauna Clark; Sargis Pogosjans; Meagan Kay; Noah G Schwartz; James Lewis; Atar Baer; Vance Kawakami; Margaret D Lukoff; Jessica Ferro; Claire Brostrom-Smith; Thomas D Rea; Michael R Sayre; Francis X Riedo; Denny Russell; Brian Hiatt; Patricia Montgomery; Agam K Rao; Eric J Chow; Farrell Tobolowsky; Michael J Hughes; Ana C Bardossy; Lisa P Oakley; Jesica R Jacobs; Nimalie D Stone; Sujan C Reddy; John A Jernigan; Margaret A Honein; Thomas A Clark; Jeffrey S Duchin
Journal:  N Engl J Med       Date:  2020-03-27       Impact factor: 91.245

7.  Teaching Adequate Prehospital Use of Personal Protective Equipment During the COVID-19 Pandemic: Development of a Gamified e-Learning Module.

Authors:  Mélanie Suppan; Birgit Gartner; Eric Golay; Loric Stuby; Marion White; Philippe Cottet; Mohamed Abbas; Anne Iten; Stephan Harbarth; Laurent Suppan
Journal:  JMIR Serious Games       Date:  2020-06-12       Impact factor: 4.143

8.  Health Literacy, eHealth Literacy, Adherence to Infection Prevention and Control Procedures, Lifestyle Changes, and Suspected COVID-19 Symptoms Among Health Care Workers During Lockdown: Online Survey.

Authors:  Binh N Do; Tien V Tran; Dung T Phan; Hoang C Nguyen; Thao T P Nguyen; Huu C Nguyen; Tung H Ha; Hung K Dao; Manh V Trinh; Thinh V Do; Hung Q Nguyen; Tam T Vo; Nhan P T Nguyen; Cuong Q Tran; Khanh V Tran; Trang T Duong; Hai X Pham; Lam V Nguyen; Kien T Nguyen; Peter W S Chang; Tuyen Van Duong
Journal:  J Med Internet Res       Date:  2020-11-12       Impact factor: 5.428

9.  COVID-19 and the "Film Your Hospital" Conspiracy Theory: Social Network Analysis of Twitter Data.

Authors:  Wasim Ahmed; Francesc López Seguí; Josep Vidal-Alaball; Matthew S Katz
Journal:  J Med Internet Res       Date:  2020-10-05       Impact factor: 5.428

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  6 in total

Review 1.  Serious Games: A new Approach to Foster Information and Practices About Covid-19?

Authors:  L Montalbano; L Gallo; G Ferrante; V Malizia; G Cilluffo; S Fasola; M Alesi; S La Grutta
Journal:  Front Robot AI       Date:  2022-05-23

2.  Usefulness of Digital Game-Based Learning in Nursing and Occupational Therapy Degrees: A Comparative Study at the University of Burgos.

Authors:  María Consuelo Sáiz-Manzanares; Caroline Françoise Martin; Laura Alonso-Martínez; Leandro S Almeida
Journal:  Int J Environ Res Public Health       Date:  2021-11-09       Impact factor: 3.390

3.  Nationwide Deployment of a Serious Game Designed to Improve COVID-19 Infection Prevention Practices in Switzerland: Prospective Web-Based Study.

Authors:  Melanie Suppan; Loric Stuby; Stephan Harbarth; Christophe A Fehlmann; Sophia Achab; Mohamed Abbas; Laurent Suppan
Journal:  JMIR Serious Games       Date:  2021-11-25       Impact factor: 4.143

4.  The Fragility of Statistically Significant Results in Randomized Clinical Trials for COVID-19.

Authors:  Takahiro Itaya; Yotsuha Isobe; Sayoko Suzuki; Kanako Koike; Masakazu Nishigaki; Yosuke Yamamoto
Journal:  JAMA Netw Open       Date:  2022-03-01

5.  The Impact of Three Communication Channels on the Dissemination of a Serious Game Designed to Enhance COVID-19 Prevention.

Authors:  Mélanie Suppan; Loric Stuby; Christophe Alain Fehlmann; Mohamed Abbas; Sophia Achab; Stephan Harbarth; Laurent Suppan
Journal:  Int J Environ Res Public Health       Date:  2022-08-16       Impact factor: 4.614

6.  Willingness to share contacts in case of COVID-19 positivity-predictors of collaboration resistance in a nation-wide Italian survey.

Authors:  Boris Bikbov; Mauro Tettamanti; Alexander Bikbov; Barbara D'Avanzo; Alessia Antonella Galbussera; Alessandro Nobili; Gemma Calamandrei; Valentina Candini; Fabrizio Starace; Cristina Zarbo; Giovanni de Girolamo
Journal:  PLoS One       Date:  2022-09-27       Impact factor: 3.752

  6 in total

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